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Author Topic: Aalib with version 0.6.2?  (Read 2298 times)
ocirne94
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Aalib with version 0.6.2?
« on: May 23, 2010, 10:44:09 pm »

Hello everybody,
I've recently discovered that uqm could run under aalib, and found a screenshot of it. I was interested and made some tries in that direction, but all I could get (Kubuntu 10.04, aalib and SDL-with-all-options-enabled) was:

~$SDL_VIDEODRIVER=aalib uqm
The Ur-Quan Masters v0.6.2 (compiled Aug 30 2008 11:39:14)
This software comes with ABSOLUTELY NO WARRANTY;
for details see the included 'COPYING' file.

Netplay protocol version 0.3. Requiring remote UQM version 0.5.4.
Initializing base SDL functionality.
Using SDL version 1.2.14 (compiled with 1.2.12)
Using AAlib driver: X11 driver 1.1 (X11)
Using config dir '/home/user/.uqm/'
Using '/usr/share/games/uqm/content' as base content dir.
Saved games are kept in /home/user/.uqm/save/.
Initializing SDL with OpenGL support.
SDL driver used: aalib
SDL initialized.
Initializing Screen.

Couldn't set OpenGL 1024x768x32 video mode: OpenGL not available
Couldn't set OpenGL 1024x768x24 video mode: OpenGL not available
Couldn't set OpenGL 1024x768x16 video mode: OpenGL not available
Couldn't set any OpenGL 1024x768 video mode!
Could not initialize video: no fallback at start of program!



Any ideas?
Thanks in advance
Ocirne
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Re: Aalib with version 0.6.2?
« Reply #1 on: May 24, 2010, 10:44:09 am »

Try starting UQM with '--nogl'.
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Re: Aalib with version 0.6.2?
« Reply #2 on: May 24, 2010, 10:51:07 am »

Alternatively, before switching to AAlib, change resolution to 320x240 or 640x480 and make sure framebuffer mode is allowed, so that OpenGL isn't needed.
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ocirne94
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Re: Aalib with version 0.6.2?
« Reply #3 on: May 24, 2010, 05:53:02 pm »

Ok, I've got it to open, and recognize the 5 main menu options, but I'm only able to navigate between them without choosing one...how is key mapping set?

Edit: my uqm is dumb and doesn't know --nogl option; I had to set it manually in uqm.cfg Tongue
Edit2: after some seconds, credits music starts.
Edit3 (hope it's the last): Yay, managed to start new game, but the result is the following:

« Last Edit: May 24, 2010, 06:06:39 pm by ocirne94 » Logged
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Re: Aalib with version 0.6.2?
« Reply #4 on: May 24, 2010, 06:29:10 pm »

OMG!!! ASCII UQM!!! How cool is that!!
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Re: Aalib with version 0.6.2?
« Reply #5 on: June 02, 2010, 12:55:42 am »

OMG!!! ASCII UQM!!! How cool is that!!

I dunno..... I mean, it's nice and all, but II tend to prefer the ANSI build:

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Re: Aalib with version 0.6.2?
« Reply #6 on: June 02, 2010, 04:57:14 pm »

I dunno..... I mean, it's nice and all, but II tend to prefer the ANSI build:
Shocked I must be using the wrong build options...
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Re: Aalib with version 0.6.2?
« Reply #7 on: June 02, 2010, 07:13:12 pm »

Grin Just had a sudden bout of early '90s BBS nostalgia that I had to relieve (and re-live).

Hopefully these things abate quickly, otherwise I'll be posting 4-color CGA versions soon. Could get ugly.
« Last Edit: June 02, 2010, 07:16:22 pm by Vee-R » Logged

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Re: Aalib with version 0.6.2?
« Reply #8 on: June 11, 2010, 03:16:23 am »

I dunno..... I mean, it's nice and all, but II tend to prefer the ANSI build.

Wow, how do you do that? Is that a mod of some sort, or just some obscure compile option?
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Re: Aalib with version 0.6.2?
« Reply #9 on: June 11, 2010, 06:21:35 pm »

I dunno..... I mean, it's nice and all, but II tend to prefer the ANSI build.

Wow, how do you do that? Is that a mod of some sort, or just some obscure compile option?

Haha.... just http://picoe.ca/products/pablodraw/ , I'm afraid, and then some window border/title forgery.

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"Space cannot be measured. It cannot be angered, it cannot be placated. It cannot be summed up. Space is there.
"Space is not large and it is not small. It does not live and it does not die. It does not offer truth and neither does it lie.
"Space is a remorseless, senseless, impersonal fact."
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