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Author
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Topic: Aalib with version 0.6.2? (Read 3064 times)
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ocirne94
Zebranky food
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Posts: 2
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Hello everybody, I've recently discovered that uqm could run under aalib, and found a screenshot of it. I was interested and made some tries in that direction, but all I could get (Kubuntu 10.04, aalib and SDL-with-all-options-enabled) was:
~$SDL_VIDEODRIVER=aalib uqm The Ur-Quan Masters v0.6.2 (compiled Aug 30 2008 11:39:14) This software comes with ABSOLUTELY NO WARRANTY; for details see the included 'COPYING' file.
Netplay protocol version 0.3. Requiring remote UQM version 0.5.4. Initializing base SDL functionality. Using SDL version 1.2.14 (compiled with 1.2.12) Using AAlib driver: X11 driver 1.1 (X11) Using config dir '/home/user/.uqm/' Using '/usr/share/games/uqm/content' as base content dir. Saved games are kept in /home/user/.uqm/save/. Initializing SDL with OpenGL support. SDL driver used: aalib SDL initialized. Initializing Screen. Couldn't set OpenGL 1024x768x32 video mode: OpenGL not available Couldn't set OpenGL 1024x768x24 video mode: OpenGL not available Couldn't set OpenGL 1024x768x16 video mode: OpenGL not available Couldn't set any OpenGL 1024x768 video mode! Could not initialize video: no fallback at start of program!
Any ideas? Thanks in advance Ocirne
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Novus
Enlightened
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Posts: 1938
Fot or not?
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Alternatively, before switching to AAlib, change resolution to 320x240 or 640x480 and make sure framebuffer mode is allowed, so that OpenGL isn't needed.
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ocirne94
Zebranky food
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Posts: 2
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Ok, I've got it to open, and recognize the 5 main menu options, but I'm only able to navigate between them without choosing one...how is key mapping set?
Edit: my uqm is dumb and doesn't know --nogl option; I had to set it manually in uqm.cfg Edit2: after some seconds, credits music starts. Edit3 (hope it's the last): Yay, managed to start new game, but the result is the following:
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« Last Edit: May 24, 2010, 06:06:39 pm by ocirne94 »
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Alvarin
Enlightened
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Posts: 801
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OMG!!! ASCII UQM!!! How cool is that!!
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