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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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Author Topic: using mods and starting over  (Read 2299 times)
Capt.Mudd
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using mods and starting over
« on: May 25, 2010, 04:27:16 am »

I loaded 6.1 because I did not want the extra fights with the created (bugs or characters) but I was informed that 6.1 has a fatal crash . When and where if anyone knows. Also , does the Death March mod work in the middle of a game . I'm at 2057 August  and would like to keep up my explorations with my current saves.
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Novus
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Re: using mods and starting over
« Reply #1 on: May 25, 2010, 08:01:10 am »

I loaded 6.1 because I did not want the extra fights with the created (bugs or characters) but I was informed that 6.1 has a fatal crash . When and where if anyone knows.
I assume you mean 0.6.1. You can't save the game properly in 0.6.1. The resulting save files will be missing some data, which will manifest as all sorts of strange behaviour.

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Also , does the Death March mod work in the middle of a game . I'm at 2057 August  and would like to keep up my explorations with my current saves.
I assume you mean 2157. The de-cleansing mod changes the Kohr-Ah death march date to be 100 years after the start of the game (i.e. February 2255) when a saved game is loaded.
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JHGuitarFreak
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Re: using mods and starting over
« Reply #2 on: May 26, 2010, 05:55:18 am »

Also , does the Death March mod work in the middle of a game . I'm at 2057 August  and would like to keep up my explorations with my current saves.

The De-Cleansing mod only works if you load a save before the Kohr-Ah start their holocaust.
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Valos Cor
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Re: using mods and starting over
« Reply #3 on: June 18, 2010, 11:33:28 pm »

De-cleansing mod? I finished the game already but I'm just curious where and how do you get that?
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I'm the kind of person that uses Linux and seems to be a very literate adult but has no idea how to do anything code-wise beyond basic stuff.(such as su -<password> yum install uqm) Except I didn't install UQM that way...I used Add/Remove Software...
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Re: using mods and starting over
« Reply #4 on: June 18, 2010, 11:40:39 pm »

De-cleansing mod? I finished the game already but I'm just curious where and how do you get that?


Here's a handy index of all the UQM mods around.

http://star-control.com/fan/mods.php
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Alvarin
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Re: using mods and starting over
« Reply #5 on: June 18, 2010, 11:47:50 pm »

De-cleansing mod? I finished the game already but I'm just curious where and how do you get that?


Here's a handy index of all the UQM mods around.

http://star-control.com/fan/mods.php



You never get tired of posting SCDB links, do you?  :p
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Lukipela
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Re: using mods and starting over
« Reply #6 on: June 18, 2010, 11:53:17 pm »

Only if there are more relevant links to post, such as Ultronomicon ones  Tongue
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Alvarin
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Re: using mods and starting over
« Reply #7 on: June 18, 2010, 11:55:42 pm »

Touché !
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Lukipela
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Re: using mods and starting over
« Reply #8 on: June 18, 2010, 11:58:40 pm »

In all seriousness, I do try to make a point of posting PNF and SCDB links here now and then. Mostly because I have a feeling there are a lot of SC fans out there who just check in here every now and then and go "well this place is slow, so sad that the community is dying" without ever really being aware of the fact that the community is bigger than this one forum. the thought that people might be leaving because they simply don't know better makes me sad.
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Alvarin
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Re: using mods and starting over
« Reply #9 on: June 19, 2010, 12:03:18 am »

Indeed, so true and so sad.
Clarification- my first remark on the issue was not a call to cease, my active membership there is hopefully a testimony to that.
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Valos Cor
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Re: using mods and starting over
« Reply #10 on: June 19, 2010, 03:49:33 am »

Thank you!  Now if only I can get them to work on Linux...
Only if there are more relevant links to post, such as Ultronomicon ones  Tongue
I love Ultronomicon!
What the link said about how moddable UQM is...um... now if  I can "mod" a cruiser to look like a dreadnought (just LOOK like one) I'll call that an accomplishment but that'd be pretty dumb.  I personally think this forum is pretty active (and thats gathered out of today's observations).  
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I'm the kind of person that uses Linux and seems to be a very literate adult but has no idea how to do anything code-wise beyond basic stuff.(such as su -<password> yum install uqm) Except I didn't install UQM that way...I used Add/Remove Software...
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Re: using mods and starting over
« Reply #11 on: June 19, 2010, 04:39:55 am »

Thank you!  Now if only I can get them to work on Linux...
Only if there are more relevant links to post, such as Ultronomicon ones  Tongue
I love Ultronomicon!
What the link said about how moddable UQM is...um... now if  I can "mod" a cruiser to look like a dreadnought (just LOOK like one) I'll call that an accomplishment but that'd be pretty dumb.  I personally think this forum is pretty active (and thats gathered out of today's observations).  

Actually, doing that would just require replacing the Cruiser graphics with the Dreadnought graphics in an addon package. Not a mod, just an addon.
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