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Author Topic: Missing dialogue?  (Read 8553 times)
Draxas
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Re: Missing dialogue?
« Reply #15 on: June 11, 2010, 12:15:03 am »

I always assumed that the ineffectual Intruders in story mode were simply the result of ZEX being exiled and less competent commanders now dictating tactics for the VUX navy. Without ZEX, the VUX fail to be a significant threat to anyone (which is pretty much what Hayes says on the matter, as I recall).
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Yuri_Armstrong
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Re: Missing dialogue?
« Reply #16 on: June 16, 2010, 07:04:19 pm »

Personally, I hate the voices. It just ruins the mood when the Orz start talking in a human voice.

Well... I realised that if you wear headphones while you speak to the Orz, you can hear some pretty disturbing "demonic" undervoices. One in a very low, and monsterous voice, the other in a very high and bestial voice.

But I do see what you mean. It does take away some "mysteriousness".
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Ok, here's the thing. Don't seek medical attention from the Umgah. I woke up with tentacles coming out of my back. Don't get me wrong, I like them, It's just it could have been so much worse.
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Re: Missing dialogue?
« Reply #17 on: June 16, 2010, 08:40:51 pm »

The biggest thing about voiced that I don't like is inconsistency:
  • The Orz sound feminine in communication, but have a deep voice when they say "GO!" in battle.
  • The Pkunk sound much younger when they throw insults in battle
  • The secondary weapon sound for Slylandro Probes ("ENERGIZE!") sounds fittingly robotic, but in communication the probes sound more like an average text-to-speech program.

There's also some other reasons I don't like some voices, though:
  • Some of the voices (namely Orz, Melnorme, Slylandro, Umgah, Supox, and Syreen) don't seem to fit quite so well
  • Some voices (namely Chmmr, Chenjesu, Utwig, Orz, Umgah, Pkunk, and certain parts of Yehat) are not pleasant to the ear.
  • Some voices (namely Chmmr, Chenjesu, Mycon, and Melnorme) talk too slowly. I realize it's for effect, but it seems to drag out their words WAY too much.
  • Some voices (namely Melnorme and Umgah) are EXTREMELY difficult to understand; Melnorme speek WAY too softly, while the Umgah speak way too unclearly. This is especially annoying when purchasing information from the Melnorme.

However, there are many voices that are good:
  • Ur-Quan, Kohr-Ah, Ilwrath, Druuge, Thraddash, VUX, Spathi, Dnyarri, Hayes, and Tanaka all seem to have perfect or near-perfect voices
  • Yehat voice, while at some times is not pleasant to the ear, is otherwise a well-done voice (the biggest slipup here is the way they say "don't be talking about them at all" (referring to the Pkunk), which is completely incomprehensible without the subtitles.

Just my opinion.

EDIT: How come nobody noticed that the example of missing dialogue given by the original poster of this topic is in fact not a piece of missing dialogue? I remember distinctly being told about the vault, and I've never played any version besides UQM. They tell you about it after you've been allied with them for some time, after you rescue them, I think.
« Last Edit: June 16, 2010, 08:45:23 pm by onpon4 » Logged

SuddenDeath
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Re: Missing dialogue?
« Reply #18 on: June 17, 2010, 09:13:33 pm »

Hmm, to me the Kzer-Za voice seemed too... forced. Attempting to sound evil, yet ending up somewhat silly instead.
On the other hand, the Kohr-Ah one was the one which, of all the UQM voices, sounds truly perfect.
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