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Topic: Missing dialogue? (Read 9289 times)
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Steve-O
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Posts: 127
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Just out of curiosity, has anyone made a mod of UQM that includes the missing dialogue and removes the voice packs instead? I enjoy UQM as it is, but I could care less about hearing the dialogue spoken aloud, as long it's all there.
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storyyeller
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Posts: 101
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Personally, I hate the voices. It just ruins the mood when the Orz start talking in a human voice.
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Kzzrn
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Posts: 32
Come little one, join us in the night.......
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Personally I don't bother with speech, being something of a purist myself. Still, that missing dialogue really did hurt the game and made it a lot less immersive than the original. Is there going to be some way to include it in some sort of classic pc version of UQM or something?
When TFB/Crystal Dynamics created the 3DO version they apparently missed some parts. As we don't have the speech tracks, these are missing from UQM too. You can see the differences here.
When I played UQM last the Arilou were even less talkative than that dialogue tree in the link suggests. After you get the portal spawner, you can go back to their homeworld as many times as you want, but there's little to no option for having a conversation. Maybe it's just my memory not being what it used to be, but for compaison's sake can someone in the team download an abandonware copy of the pc version and run it though (with dosbox obviously)? Aside from the missing dialog, sometimes it just feels different to have conversations in the game for some reason, like they repeat themselves much more than before while not saying some pieces of dialogue that were included in UQM. Sorry if it's a little vague, it is still just a feeling.
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« Last Edit: May 28, 2010, 12:05:36 pm by Kzzrn »
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Into the heart of darkness......
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storyyeller
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I guess that would explain the problems I was having. It seems weird that you are punished for getting the Portal Spawner too early though.
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Alvarin
Enlightened
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I don't think this change fits into "slight" category - the dialogue tree is one of the basic game structures and changing it I think is more or less rebuilding half of the game or so.
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storyyeller
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Only the Melnorme text required recompilation. The Mycon text is simply a resource change, there's no alteration in the dialogue tree.
Besides, there's no reason why the game can't be reprogrammed so that dialgoue trees are changeable at runtime. Depending on the extent of the changes, it might take a while to program, but it's not like it can't be done.
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« Last Edit: May 28, 2010, 05:59:20 pm by storyyeller »
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Death 999
Global Moderator
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We did. You did. Yes we can. No.
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I figure that they haven't had a chance to calibrate their intrusion devices to deal with the Vindicator's exceptional size yet.
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onpon4
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Sharing is good.
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I just remembered something. UQM Extended Edition supposedly has the dialogue for the Mycon fixed.
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