The Ur-Quan Masters Home Page Welcome, Guest. Please login or register.
Did you miss your activation email?
November 03, 2024, 10:42:58 pm
Home Help Search Login Register
News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

+  The Ur-Quan Masters Discussion Forum
|-+  The Ur-Quan Masters Re-Release
| |-+  General UQM Discussion (Moderator: Death 999)
| | |-+  working on a star control animation need feedback on my 3d models
« previous next »
Pages: [1] Print
Author Topic: working on a star control animation need feedback on my 3d models  (Read 5703 times)
cyberskull34
Zebranky food
*
Offline Offline

Posts: 3



View Profile
working on a star control animation need feedback on my 3d models
« on: June 04, 2010, 10:22:58 am »

I am working on a star control animation which is set right after the end of star control 2.  The kohr-ah want revenge on earth and they are coming after the captian.  I just finished my earth ship today but i have already done around 2 minutes of animation with the kohrah ship in hyperspace blowing up earth probes.  I would like some feedback on my 3d models does anyone think they are good bad ect. could they be improved and how. and the ship on the top is an orz ship.

« Last Edit: June 04, 2010, 10:25:10 am by cyberskull34 » Logged
Angelfish
Enlightened
*****
Offline Offline

Posts: 568



View Profile
Re: working on a star control animation need feedback on my 3d models
« Reply #1 on: June 04, 2010, 11:13:41 am »

I like it! Looks like you've given yourself quite a bit of creative freedom with these ships though Wink
Logged
Data
Frungy champion
**
Offline Offline

Gender: Male
Posts: 76



View Profile
Re: working on a star control animation need feedback on my 3d models
« Reply #2 on: June 04, 2010, 01:27:54 pm »

I like it! Except for the Earthling cruiser... I dunno why, I guess there are too many lights and nacelles are too forward for how I imagine it? But what do I know, awesome work either way.
Logged

Sig fixed at Shivers request.
Draxas
Enlightened
*****
Offline Offline

Gender: Male
Posts: 1044



View Profile
Re: working on a star control animation need feedback on my 3d models
« Reply #3 on: June 04, 2010, 04:01:00 pm »

Your take on the ships is interesting, and they wind up looking pretty neat. Also, I think it's odd that of the 3 ships in that picture, the only one not studded with little spikey bits somewhere is the Kohr-Ah, which seems to be the most streamlined of the designs. They all look good, but you've definitely made some interesting design choices.
Logged
Alvarin
Enlightened
*****
Online Online

Gender: Male
Posts: 801



View Profile
Re: working on a star control animation need feedback on my 3d models
« Reply #4 on: June 04, 2010, 04:39:37 pm »

I like the Kohr-Ah ship, as though it is quite different from Marauder, it definitely in the style. Maybe a scout/hunter, as the tentacly protrusions in the middle look like sensory device.
The cruiser I didn't like. It has LEGO appearance because of the lights, and the size, form and position of nacelles make it look too much like the Vindicator.
Logged
SuddenDeath
Frungy champion
**
Offline Offline

Gender: Male
Posts: 96


from Sunstrike's image pack


View Profile
Re: working on a star control animation need feedback on my 3d models
« Reply #5 on: June 04, 2010, 05:00:24 pm »

Well, I like all of them Smiley
Logged
cyberskull34
Zebranky food
*
Offline Offline

Posts: 3



View Profile
Re: working on a star control animation need feedback on my 3d models
« Reply #6 on: June 04, 2010, 07:43:37 pm »

I was trying to imagine how point defense worked and lots of little sticking out lazer banks that could fire in any direction was what i imagined it is a bit much though, maybe less of them, maybe not on the head of the earthling ship. 
Logged
Angelfish
Enlightened
*****
Offline Offline

Posts: 568



View Profile
Re: working on a star control animation need feedback on my 3d models
« Reply #7 on: June 04, 2010, 07:44:53 pm »

I'm really curious aobut that movie... perhap a little preview? Cheesy
Logged
Lukipela
Enlightened
*****
Offline Offline

Gender: Male
Posts: 3620


The Ancient One


View Profile
Re: working on a star control animation need feedback on my 3d models
« Reply #8 on: June 05, 2010, 01:48:58 pm »

I'll throw in my vote with "cruiser too spiky". I like the Kohr-ah, it's very fluid and the glowing runes are a nice touch. It's not quite as imposing as I'd have expected though.

If you're looking for further inspiration, there are quite a few 3D models over at the Pages of Now and Forever that you might find interesting. In the "Mods, Clones & Fan content" section of their forum there are also a few threads for a modded game that contains plenty of Kohr-Ah ships. You might also get some additional feedback over there if you need more.

And the PNF would be happy to host  your animation of course, just  let me know.
Logged

What's up doc?
Vee-R
*Many bubbles*
***
Offline Offline

Gender: Male
Posts: 176



View Profile
Re: working on a star control animation need feedback on my 3d models
« Reply #9 on: June 05, 2010, 07:29:27 pm »

I for one really like the Cruiser, actually.  Though I think the Kohr-Ah is a little too streamlined - game/manual graphics give the impression of a bulky behemoth, full of harsh rougness and craggy extrusions and all that.

Not sure what to think about the Orz, maybe it's the angle...  All in all the rendering looks impressive, though.  Nice work!
Logged

"Space cannot be measured. It cannot be angered, it cannot be placated. It cannot be summed up. Space is there.
"Space is not large and it is not small. It does not live and it does not die. It does not offer truth and neither does it lie.
"Space is a remorseless, senseless, impersonal fact."
Cedric6014
Enlightened
*****
Offline Offline

Gender: Male
Posts: 701



View Profile
Re: working on a star control animation need feedback on my 3d models
« Reply #10 on: June 05, 2010, 09:42:18 pm »

Those are fantastic. They lose the cartoonish element. They are how I would imagine they'd be in a live action film adaption
Logged

Play online melee here! http://irc.uqm.stack.nl/
oldlaptop
*Smell* controller
****
Offline Offline

Posts: 337



View Profile
Re: working on a star control animation need feedback on my 3d models
« Reply #11 on: June 06, 2010, 03:48:05 am »

Great overall style, the Cruiser just doesn't look... right, somehow. I think maybe the outriggers are a little too long.

Glad to see multiple ship designs though, it's unrealistic to assume each race only has one ship design, and there is no need to keep a animation simple for gameplay reasons.  Wink
Logged

Play Supermelee online in #uqm-arena!
Netmelee Improvement Mod
onpon4
Enlightened
*****
Offline Offline

Gender: Male
Posts: 709


Sharing is good.


View Profile WWW
Re: working on a star control animation need feedback on my 3d models
« Reply #12 on: June 06, 2010, 04:28:13 am »

I just have to mention about the Cruiser, it just wouldn't be practical for any race to have a bunch of weapons mounted in different places for better coverage. This is why rotating cannons and guns on boats have in the past been preferred to having several cannons on the ship. I think the Cruiser design would be quite similar; a rotating laser located in the center of the Cruiser.

I do like the models. They look incredibly realistic. Looking forward to this animation! Smiley
Logged

Gekko
*Many bubbles*
***
Offline Offline

Gender: Male
Posts: 199


Arena regular


View Profile
Re: working on a star control animation need feedback on my 3d models
« Reply #13 on: June 11, 2010, 12:41:28 am »

I tried to find something to improve, but I couldn't. Great work!
Logged

Visit #uqm-arena and play a game of Net Melee!
Try the Net Melee Improvement mod
Master561
Zebranky food
*
Offline Offline

Posts: 2



View Profile WWW
Re: working on a star control animation need feedback on my 3d models
« Reply #14 on: October 29, 2021, 09:14:40 am »

xd
Logged

Two things are infinite: the universe and human stupidity; and I'm not sure about the universe.
Pages: [1] Print 
« previous next »
Jump to:  


Login with username, password and session length

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!