The Ur-Quan Masters Home Page Welcome, Guest. Please login or register.
Did you miss your activation email?
December 12, 2024, 03:46:52 am
Home Help Search Login Register
News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

+  The Ur-Quan Masters Discussion Forum
|-+  The Ur-Quan Masters Re-Release
| |-+  General UQM Discussion (Moderator: Death 999)
| | |-+  What makes Star Control II great?
« previous next »
Pages: [1] 2 Print
Poll
Question: What makes Star Control II great?
Secrets/exploration   -5 (25%)
The story   -5 (25%)
The combat system   -0 (0%)
The dialog   -1 (5%)
The many different aliens   -3 (15%)
The presentation (graphics, sound, music, voices, etc)   -3 (15%)
The simplicity of the controls   -0 (0%)
The various ships   -0 (0%)
The customization of the flagship   -2 (10%)
Other   -1 (5%)
Total Voters: 20

Author Topic: What makes Star Control II great?  (Read 3013 times)
onpon4
Enlightened
*****
Offline Offline

Gender: Male
Posts: 709


Sharing is good.


View Profile WWW
What makes Star Control II great?
« on: June 05, 2010, 10:26:57 pm »

This is an interesting question, and I thought I'd ask it once and for all.

What is it that makes Star Control II great?

I have included in the poll all of the basic reasons I could think of, even the ones that I think are bad reasons to love a game. But I would like to hear more in your reply to this topic.

A quick note: This is referring to the original SC2 (PC or 3DO), not UQM, so Netplay can't be it.

Also, if you think it's a combination of multiple things, please choose the answer that you think best encompasses why SC2 is great.
Logged

Dabir
*Smell* controller
****
Offline Offline

Posts: 291



View Profile
Re: What makes Star Control II great?
« Reply #1 on: June 05, 2010, 10:41:02 pm »

I picked the aliens, cause... well...

they're brilliant.
Logged
Alvarin
Enlightened
*****
Offline Offline

Gender: Male
Posts: 801



View Profile
Re: What makes Star Control II great?
« Reply #2 on: June 05, 2010, 10:48:08 pm »

I picked the story. Second would have been the dialogue system.
Logged
storyyeller
*Many bubbles*
***
Offline Offline

Posts: 101



View Profile
Re: What makes Star Control II great?
« Reply #3 on: June 06, 2010, 02:28:45 pm »

I just like talking to all the aliens. My favorite are the Spathi and Orz.
Logged
onpon4
Enlightened
*****
Offline Offline

Gender: Male
Posts: 709


Sharing is good.


View Profile WWW
Re: What makes Star Control II great?
« Reply #4 on: June 06, 2010, 03:30:27 pm »

I suppose I'll answer now...

For me, it's definitely the secrets/exploration. I think it's fun to explore an unknown world (well, galaxy) and discover things. This is only made much better with the interesting, non-bipedal aliens you meet along the way. (One thing I don't like about movies that depict aliens is that they always unrealistically portray all aliens as having nearly identical body structure to humans. SC2 actually gives them uniqueness.)
Logged

SuddenDeath
Frungy champion
**
Offline Offline

Gender: Male
Posts: 96


from Sunstrike's image pack


View Profile
Re: What makes Star Control II great?
« Reply #5 on: June 06, 2010, 04:29:56 pm »

Other: All of the above. Yeah. Cool
Logged
onpon4
Enlightened
*****
Offline Offline

Gender: Male
Posts: 709


Sharing is good.


View Profile WWW
Re: What makes Star Control II great?
« Reply #6 on: June 06, 2010, 04:33:40 pm »

If that's the case, then SC2 must be just an average, all-around game. Surely there's something that makes UQM stick out for you?
Logged

Vee-R
*Many bubbles*
***
Offline Offline

Gender: Male
Posts: 176



View Profile
Re: What makes Star Control II great?
« Reply #7 on: June 06, 2010, 06:21:01 pm »

If that's the case, then SC2 must be just an average, all-around game.

Not necessarily.  An "average" game can excel in some areas but fail in others.  But when all (or most) aspects are simply outstanding, it definitely makes for a better game than just "average".

I picked the story, but it's not like you can fully separate "the story" from "the dialog system" or "the many different aliens" and so on.
Logged

"Space cannot be measured. It cannot be angered, it cannot be placated. It cannot be summed up. Space is there.
"Space is not large and it is not small. It does not live and it does not die. It does not offer truth and neither does it lie.
"Space is a remorseless, senseless, impersonal fact."
onpon4
Enlightened
*****
Offline Offline

Gender: Male
Posts: 709


Sharing is good.


View Profile WWW
Re: What makes Star Control II great?
« Reply #8 on: June 06, 2010, 06:48:53 pm »

I picked the story, but it's not like you can fully separate "the story" from "the dialog system" or "the many different aliens" and so on.

The "dialog system" more refers to the way you converse with the aliens, i.e. you pick how to respond to what they say.
Logged

storyyeller
*Many bubbles*
***
Offline Offline

Posts: 101



View Profile
Re: What makes Star Control II great?
« Reply #9 on: June 06, 2010, 07:12:05 pm »

Dialogue trees are practically universal in RPGs though.
Logged
onpon4
Enlightened
*****
Offline Offline

Gender: Male
Posts: 709


Sharing is good.


View Profile WWW
Re: What makes Star Control II great?
« Reply #10 on: June 06, 2010, 07:16:38 pm »

I know.
Logged

Steve-O
*Many bubbles*
***
Offline Offline

Posts: 127



View Profile
Re: What makes Star Control II great?
« Reply #11 on: June 07, 2010, 03:02:26 pm »

I voted for the ability to customize your flagship (and apparently I'm the only one? ;.; )
I think all of the things on the list are great and contribute to the game being awesome, but I spent HOURS with the PC version just rebuilding my ship for whatever I was going to do next.  The story was fantastic, the aliens were hilarious.  The exploration factor was incredible.  SC2 was the first game that was "too big" for me to explore everything on my own.  I did what I could but I remember having to look up some of the rainbow worlds because there was just too much space for me to go looking for them all.

At the end of the day, though, it just wouldn't have been the same game if I didn't have the ability to customize the Mark I.  That loss was one of the things that really hurt me when I played SC3.
Logged
Resh Aleph
*Smell* controller
****
Offline Offline

Gender: Male
Posts: 319


Rottem Tomatoes


View Profile
Re: What makes Star Control II great?
« Reply #12 on: June 07, 2010, 07:33:22 pm »

The "dialog system" more refers to the way you converse with the aliens, i.e. you pick how to respond to what they say.

Oh? Well, that was a waste of my vote...
Logged

Marines on Maulers and limpets on Earthlings  /  Bright Podship plasma and warm Kohr-Ah death rings  /
Shofixti Scouts doing gravity whips  /  These are a few of my favorite ships!
       © meep-eep
SweetSassyMolassy
*Smell* controller
****
Offline Offline

Posts: 271



View Profile
Re: What makes Star Control II great?
« Reply #13 on: June 07, 2010, 07:50:28 pm »

Good thread topic. I first saw one of my family members playing SC2 on 3DO in the 90s. Back then I couldn't believe how "complex" the game environment was and how much freedom you have when playing the game. I still find the RPG aspect of the game really cool. There isn't really a set way to win the game. Also I really like the star system/hyperspace aspects.
Logged

I am not always understand about what you speak, unfortunately.
onpon4
Enlightened
*****
Offline Offline

Gender: Male
Posts: 709


Sharing is good.


View Profile WWW
Re: What makes Star Control II great?
« Reply #14 on: June 07, 2010, 10:39:36 pm »

Maybe I should change "The dialogue system" to just "The dialogue"? I think it's unlikely that people would intentionally vote for what I intended "dialogue system" to mean anyways.
Logged

Pages: [1] 2 Print 
« previous next »
Jump to:  


Login with username, password and session length

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!