The Ur-Quan Masters Home Page Welcome, Guest. Please login or register.
Did you miss your activation email?
December 05, 2023, 04:09:08 am
Home Help Search Login Register
News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

+  The Ur-Quan Masters Discussion Forum
|-+  The Ur-Quan Masters Re-Release
| |-+  General UQM Discussion (Moderator: Death 999)
| | |-+  What does Star Control II lack?
« previous next »
Pages: 1 2 [3] Print
Author Topic: What does Star Control II lack?  (Read 5442 times)
nightshadow
Frungy champion
**
Offline Offline

Gender: Male
Posts: 64


The PT-Masters are coming...


View Profile
Re: What does Star Control II lack?
« Reply #30 on: August 23, 2010, 11:18:27 am »

Quote
What does Star Control II lack?

A proper sequel!

I honestly cannot understand why the hell hasn't this appeared yet on XBLA or PSN, as there are tons of worst games in those console networks and they still sell like hot cakes.

This is sure to be a guaranteed success on any of those platforms!

Anyway, I'd even settle for a remake (a good one) if that helped build interest for a proper sequel for this game...

Logged

Best regards,
Night Shadow
BoogieMan
Zebranky food
*
Offline Offline

Posts: 3



View Profile
Re: What does Star Control II lack?
« Reply #31 on: September 04, 2010, 04:27:04 am »

I think the crew concept for damage was a bad idea, since casualties come in so fast early game. You can lose 20 people mining a few minerals, if you had to replace half your crew every time you went back to Starbase people would be pretty concerned about joining you Or 1 shot in battle killing like 2-6 people.. Really?

I would have made it hull strength for most of damage taken and then crew for a smaller portion of damage taken. You'd use RU to repair your hull.
Logged
onpon4
Enlightened
*****
Offline Offline

Gender: Male
Posts: 709


Sharing is good.


View Profile WWW
Re: What does Star Control II lack?
« Reply #32 on: September 04, 2010, 12:52:33 pm »

I think the crew concept for damage was a bad idea, since casualties come in so fast early game. You can lose 20 people mining a few minerals, if you had to replace half your crew every time you went back to Starbase people would be pretty concerned about joining you Or 1 shot in battle killing like 2-6 people.. Really?

I would have made it hull strength for most of damage taken and then crew for a smaller portion of damage taken. You'd use RU to repair your hull.

That's what I think, too; make weapons do damage to the hull and then possibly (but not always) kill a few crew, maybe up to half the power of the given weapon. But there's one problem: where is the need for full crew in that case? Crew is basically just cannon fodder in SC2, so the removal of this purpose would make crew entirely useless. There might be solutions, like increasing ship performance with more crew, but that might throw the game out of balance.
Logged

BoogieMan
Zebranky food
*
Offline Offline

Posts: 3



View Profile
Re: What does Star Control II lack?
« Reply #33 on: September 04, 2010, 10:23:30 pm »

You still have the spend the resources repairing, and perhaps make crew a little more expensive.
Logged
Draxas
Enlightened
*****
Offline Offline

Gender: Male
Posts: 1044



View Profile
Re: What does Star Control II lack?
« Reply #34 on: September 07, 2010, 06:46:56 am »

More crew improving performance would also break the Penetrator beyond recognition; it could cripple its opponent while simultaneously boosting itself past normal maximum performance. It also makes ships like the Dreadnought and Nemesis pretty useless, since they fire crew out the airlocks for their attacks.
Logged
onpon4
Enlightened
*****
Offline Offline

Gender: Male
Posts: 709


Sharing is good.


View Profile WWW
Re: What does Star Control II lack?
« Reply #35 on: September 07, 2010, 12:24:18 pm »

More crew improving performance would also break the Penetrator beyond recognition; it could cripple its opponent while simultaneously boosting itself past normal maximum performance. It also makes ships like the Dreadnought and Nemesis pretty useless, since they fire crew out the airlocks for their attacks.

And on the other hand, keeping it as is and adding hull damage would break the Orz Nemesis and Ur-Quan Dreadnought beyond recognition, while making the Penetrator completely useless.

Exactly what I was saying.
Logged

Hunter
Zebranky food
*
Offline Offline

Posts: 18



View Profile
Re: What does Star Control II lack?
« Reply #36 on: September 08, 2010, 02:48:05 am »

Enough clues to saving the galaxy before the game ends 3 times.

I think the Melnorme say the Sa-Matra is a battleship.
Logged
storyyeller
*Many bubbles*
***
Offline Offline

Posts: 101



View Profile
Re: What does Star Control II lack?
« Reply #37 on: September 08, 2010, 07:13:13 am »

I keep meaning to create a Quest Log mod so that it's actually possible to win your first time, but I'm always so busy.
Logged
chenjesuwizard
*Many bubbles*
***
Offline Offline

Posts: 158


I support Project6014


View Profile
Re: What does Star Control II lack?
« Reply #38 on: September 08, 2010, 05:57:08 pm »

I completed it first time
Logged

Friendship is like peeing on yourself: everyone can see it, but only you get the warm feeling that it brings.
onpon4
Enlightened
*****
Offline Offline

Gender: Male
Posts: 709


Sharing is good.


View Profile WWW
Re: What does Star Control II lack?
« Reply #39 on: September 08, 2010, 09:39:52 pm »

I completed it first time

Then you are a god gamer. I was wiped out by the Kohr-Ah Death March my first time. There was so much I never learned about in that game, it's not even funny.
Logged

chenjesuwizard
*Many bubbles*
***
Offline Offline

Posts: 158


I support Project6014


View Profile
Re: What does Star Control II lack?
« Reply #40 on: September 09, 2010, 12:14:04 am »

No, I'm kinda crap... In a way. Huh
 I was like at 2160, right at the beggining of the year. And I spent ages going back on saves as well.
I didn't do the sidequests, I don't think.
It was a while ago.
Logged

Friendship is like peeing on yourself: everyone can see it, but only you get the warm feeling that it brings.
storyyeller
*Many bubbles*
***
Offline Offline

Posts: 101



View Profile
Re: What does Star Control II lack?
« Reply #41 on: September 09, 2010, 05:40:35 pm »

I won my first time too, but that's only because I took a month long break and couldn't remember anything I was supposed to do. So I got frustrated and read a walkthrough.
Logged
Pages: 1 2 [3] Print 
« previous next »
Jump to:  


Login with username, password and session length

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!