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BoogieMan
Zebranky food
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Posts: 3
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I think the crew concept for damage was a bad idea, since casualties come in so fast early game. You can lose 20 people mining a few minerals, if you had to replace half your crew every time you went back to Starbase people would be pretty concerned about joining you Or 1 shot in battle killing like 2-6 people.. Really?
I would have made it hull strength for most of damage taken and then crew for a smaller portion of damage taken. You'd use RU to repair your hull.
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BoogieMan
Zebranky food
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Posts: 3
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You still have the spend the resources repairing, and perhaps make crew a little more expensive.
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Draxas
Enlightened
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Gender:
Posts: 1044
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More crew improving performance would also break the Penetrator beyond recognition; it could cripple its opponent while simultaneously boosting itself past normal maximum performance. It also makes ships like the Dreadnought and Nemesis pretty useless, since they fire crew out the airlocks for their attacks.
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Hunter
Zebranky food
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Posts: 18
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Enough clues to saving the galaxy before the game ends 3 times.
I think the Melnorme say the Sa-Matra is a battleship.
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storyyeller
*Many bubbles*
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Posts: 101
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I keep meaning to create a Quest Log mod so that it's actually possible to win your first time, but I'm always so busy.
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storyyeller
*Many bubbles*
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Posts: 101
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I won my first time too, but that's only because I took a month long break and couldn't remember anything I was supposed to do. So I got frustrated and read a walkthrough.
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