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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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Author Topic: What does Star Control II lack?  (Read 5890 times)
nightshadow
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Re: What does Star Control II lack?
« Reply #30 on: August 23, 2010, 11:18:27 am »

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What does Star Control II lack?

A proper sequel!

I honestly cannot understand why the hell hasn't this appeared yet on XBLA or PSN, as there are tons of worst games in those console networks and they still sell like hot cakes.

This is sure to be a guaranteed success on any of those platforms!

Anyway, I'd even settle for a remake (a good one) if that helped build interest for a proper sequel for this game...

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Re: What does Star Control II lack?
« Reply #31 on: September 04, 2010, 04:27:04 am »

I think the crew concept for damage was a bad idea, since casualties come in so fast early game. You can lose 20 people mining a few minerals, if you had to replace half your crew every time you went back to Starbase people would be pretty concerned about joining you Or 1 shot in battle killing like 2-6 people.. Really?

I would have made it hull strength for most of damage taken and then crew for a smaller portion of damage taken. You'd use RU to repair your hull.
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onpon4
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Re: What does Star Control II lack?
« Reply #32 on: September 04, 2010, 12:52:33 pm »

I think the crew concept for damage was a bad idea, since casualties come in so fast early game. You can lose 20 people mining a few minerals, if you had to replace half your crew every time you went back to Starbase people would be pretty concerned about joining you Or 1 shot in battle killing like 2-6 people.. Really?

I would have made it hull strength for most of damage taken and then crew for a smaller portion of damage taken. You'd use RU to repair your hull.

That's what I think, too; make weapons do damage to the hull and then possibly (but not always) kill a few crew, maybe up to half the power of the given weapon. But there's one problem: where is the need for full crew in that case? Crew is basically just cannon fodder in SC2, so the removal of this purpose would make crew entirely useless. There might be solutions, like increasing ship performance with more crew, but that might throw the game out of balance.
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BoogieMan
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Re: What does Star Control II lack?
« Reply #33 on: September 04, 2010, 10:23:30 pm »

You still have the spend the resources repairing, and perhaps make crew a little more expensive.
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Draxas
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Re: What does Star Control II lack?
« Reply #34 on: September 07, 2010, 06:46:56 am »

More crew improving performance would also break the Penetrator beyond recognition; it could cripple its opponent while simultaneously boosting itself past normal maximum performance. It also makes ships like the Dreadnought and Nemesis pretty useless, since they fire crew out the airlocks for their attacks.
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onpon4
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Re: What does Star Control II lack?
« Reply #35 on: September 07, 2010, 12:24:18 pm »

More crew improving performance would also break the Penetrator beyond recognition; it could cripple its opponent while simultaneously boosting itself past normal maximum performance. It also makes ships like the Dreadnought and Nemesis pretty useless, since they fire crew out the airlocks for their attacks.

And on the other hand, keeping it as is and adding hull damage would break the Orz Nemesis and Ur-Quan Dreadnought beyond recognition, while making the Penetrator completely useless.

Exactly what I was saying.
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Re: What does Star Control II lack?
« Reply #36 on: September 08, 2010, 02:48:05 am »

Enough clues to saving the galaxy before the game ends 3 times.

I think the Melnorme say the Sa-Matra is a battleship.
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storyyeller
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Re: What does Star Control II lack?
« Reply #37 on: September 08, 2010, 07:13:13 am »

I keep meaning to create a Quest Log mod so that it's actually possible to win your first time, but I'm always so busy.
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chenjesuwizard
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Re: What does Star Control II lack?
« Reply #38 on: September 08, 2010, 05:57:08 pm »

I completed it first time
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onpon4
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Re: What does Star Control II lack?
« Reply #39 on: September 08, 2010, 09:39:52 pm »

I completed it first time

Then you are a god gamer. I was wiped out by the Kohr-Ah Death March my first time. There was so much I never learned about in that game, it's not even funny.
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chenjesuwizard
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Re: What does Star Control II lack?
« Reply #40 on: September 09, 2010, 12:14:04 am »

No, I'm kinda crap... In a way. Huh
 I was like at 2160, right at the beggining of the year. And I spent ages going back on saves as well.
I didn't do the sidequests, I don't think.
It was a while ago.
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storyyeller
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Re: What does Star Control II lack?
« Reply #41 on: September 09, 2010, 05:40:35 pm »

I won my first time too, but that's only because I took a month long break and couldn't remember anything I was supposed to do. So I got frustrated and read a walkthrough.
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