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Insidious611
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Remix Pack 4: An Unofficial Release
« on: June 09, 2010, 10:01:43 pm »

Lets face it, nobody has heard from these guys as far as I can tell in the last 3 years. They had 2 songs left to do. My philosophy is to leave them undone if they're truly that hard to remix. As such, I've done what I'm sure many others have done and what the earlier thread about remix pack 4 sort-of hints at doing (and certainly helped me in doing), I've created an unofficial 4th remix pack with all of the non-bonus-track files released singularly in that thread. If I'm missing anything, please point it out! Thanks!

Note: Simply place this in the same folder as the other 3 packs.


UQM Remix Pack 4

PS: Apologies for the untidy URL, our DNS server is currently down.




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Steve-O
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Re: Remix Pack 4: An Unofficial Release
« Reply #1 on: June 10, 2010, 03:50:39 pm »

2 songs left to do?  I know they were missing Syreen, what else did I forget?

Anyway yeah, I've done this already myself.  I went and found a Syreen remix from somewhere else (by TheMisterCat IIRC) and put that in with all the other race music that had accumulated at the bottom of the Precursors page.

I really would have liked to see them finish that project, and I agree it's a damn shame they stopped so close to completion.  Hopefully there was a good reason other than just "we got bored."
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Insidious611
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Re: Remix Pack 4: An Unofficial Release
« Reply #2 on: June 11, 2010, 02:11:13 am »

Yehat was the other song they had yet to do.
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Re: Remix Pack 4: An Unofficial Release
« Reply #3 on: June 11, 2010, 03:33:03 am »

Nope, they did Yehat, but the intro and outro have yet to be done, as well as Syreen, see this thread.
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Re: Remix Pack 4: An Unofficial Release
« Reply #4 on: June 14, 2010, 06:51:21 am »

Actually it's only the intro and syreen tracks that are missing.
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Angelfish
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Re: Remix Pack 4: An Unofficial Release
« Reply #5 on: June 14, 2010, 08:13:53 am »

Actually it's only the intro and syreen tracks that are missing.

The problem with the intro is that in order to create a viable ingame remix, it has to be exactly the length of the original intro, because it and the texzt along it runs for a fixed time.
The Syreen remix should pose no such problem Smiley. I wonder if anyone has done a syreen song remix?
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Novus
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Re: Remix Pack 4: An Unofficial Release
« Reply #6 on: June 14, 2010, 09:32:44 am »

The problem with the intro is that in order to create a viable ingame remix, it has to be exactly the length of the original intro, because it and the texzt along it runs for a fixed time.
You can edit the timing of the slides and text to compensate; last time I checked, it was in an easily modifiable text file.

Quote
The Syreen remix should pose no such problem Smiley. I wonder if anyone has done a syreen song remix?
As previously discussed, there's a perfectly good Syreen remix that hasn't been released because Jouni isn't happy with it.
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Re: Remix Pack 4: An Unofficial Release
« Reply #7 on: June 14, 2010, 09:38:26 am »

The problem with the intro is that in order to create a viable ingame remix, it has to be exactly the length of the original intro, because it and the texzt along it runs for a fixed time.
You can edit the timing of the slides and text to compensate; last time I checked, it was in an easily modifiable text file.

Mmm then It'd be an even better idea to make an animated video from the intro with the music playing in the background Cheesy.
But in the meanwhile, there's a great orchestral remix by Pablo Luna floating around. I wonder if it can be amended to be fixed to the UQM intro?

Quote
The Syreen remix should pose no such problem Smiley. I wonder if anyone has done a syreen song remix?
As previously discussed, there's a perfectly good Syreen remix that hasn't been released because Jouni isn't happy with it.
[/quote]

that sucks.. but maybe someone else will want to step up?
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onpon4
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Re: Remix Pack 4: An Unofficial Release
« Reply #8 on: November 28, 2010, 02:25:57 am »

Time for some AWAKENING OF THE COTTON ZOMBIES!!!!! [/bad joke]

All kidding aside, does anyone else think it would be a good idea to throw this up with the three official remix packs on Sourceforge as "UQM Remix Pack 4 (Unofficial partial release)" or something? It's not looking like the official pack is coming out any time soon, and if it does, the official ones could still be put in.

With that in mind, I just noticed that the link in the first post is dead, so here's a new one:
http://www.mediafire.com/?2vsyzdt8i1cdz5h
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Re: Remix Pack 4: An Unofficial Release
« Reply #9 on: December 01, 2010, 02:00:51 am »

Is there a RMP file for those of us using builds of UQM?
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TiLT
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Re: Remix Pack 4: An Unofficial Release
« Reply #10 on: December 06, 2010, 09:23:55 am »

Every time I see threads like these I feel bad about not finishing the project (yet). It wasn't a good idea for us to save some of the hardest remixes for last, namely the intro and outro. Unlike the other remixes where we had a lot of freedom to do things the way we liked, these two tracks require careful timing for them to work properly in their intended setting. It's not for lack of trying either. I think I've made three different attempts at the intro track, but I haven't nailed it nor finished it. It doesn't help that I'm currently a bit out of practice, so I can't just whip up something quickly either.

My concept for these two remixes is to make them epic and orchestral, but it's a lot of work, and I haven't got a lot of time.

Regarding the Syreen remix, I don't know what to do there. I'm pretty deflated by the fact that Mark Vera's remix was so good yet he didn't want to release it, nor did he finish his supposedly improved version. I just don't feel like I could do a better job with it.

I'm all for kicking some life back into this project and actually finishing it, but the last few steps are difficult, to say the least.

Btw: There's an additional challenge with the outro: I can't test it within the game without beating the Sa-Matra every time. Is there some way the ending could be played without having to go through that process? Some kind of cheat or hack, maybe?
« Last Edit: December 06, 2010, 09:26:47 am by TiLT » Logged
Novus
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Re: Remix Pack 4: An Unofficial Release
« Reply #11 on: December 06, 2010, 10:49:09 am »

Btw: There's an additional challenge with the outro: I can't test it within the game without beating the Sa-Matra every time. Is there some way the ending could be played without having to go through that process? Some kind of cheat or hack, maybe?
Turning on cyborg mode skips the Sa-Matra battle, I think.
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Re: Remix Pack 4: An Unofficial Release
« Reply #12 on: December 06, 2010, 01:39:59 pm »

If it's all you need to finish the outro remix, I can compile for you an executable that plays the ending in place of the introduction.

Edit : actually I don't think you need a new executable at all, just redefine the resource map for cinematics like you would redefine it for music :
slides.intro = STRTAB:base/cutscene/ending/ending.txt

It should work if you're running one of the most recent versions of UQM.

And I concur with Novus' previous statement : slide timing is not hard to change, and it's obviously timing which should comply to music, not the other way around.
That can be achieved the same way I guess, with something along the lines of :
slides.ending = STRTAB:addons/remix/cutscene/ending/ending.txt
slides.intro = STRTAB:addons/remix/cutscene/intro/intro.txt

Most of the cutscene directory has to be copied from the original ones into the proper directories and modified since it defines not only music synchronization but also which track is played.

You'll also have to change
Code:
#(Play music)
MUSIC base/cutscene/intro/introx.mod

to
Code:
#(Play music)
MUSIC addons/remix/cutscene/intro/introx.mod
and so on.
« Last Edit: December 06, 2010, 02:46:16 pm by Quinarbre » Logged
Steve-O
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Re: Remix Pack 4: An Unofficial Release
« Reply #13 on: December 07, 2010, 04:47:11 pm »

Regarding the Syreen remix, I don't know what to do there. I'm pretty deflated by the fact that Mark Vera's remix was so good yet he didn't want to release it, nor did he finish his supposedly improved version. I just don't feel like I could do a better job with it.

Well I suppose the artist has a right to control his own creations.  I personally would love to hear the version he had completed already.  Then again, I'm standing in a position of "anything is better than nothing" right now.
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Draxas
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Re: Remix Pack 4: An Unofficial Release
« Reply #14 on: December 07, 2010, 06:31:15 pm »

And I concur with Novus' previous statement : slide timing is not hard to change, and it's obviously timing which should comply to music, not the other way around.

The issue with that is that, unless the user wants to flip the timing back and forth, your timing will be all screwed up if you change settings back to the mod music. That doesn't really sound ideal.
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