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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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| | |-+  Star Control: Behind Enemy Lines v1.1
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Author Topic: Star Control: Behind Enemy Lines v1.1  (Read 18797 times)
Lukipela
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Re: Star Control: Behind Enemy Lines v1.1
« Reply #90 on: May 06, 2010, 07:50:16 pm »

Sorry I disappeared for so long with no warning, haven't had internet for a while and didn't have any warning that I was going to lose it and just recently got occasional access back... hope you all found a replacement and that my disappearance didn't cause to many issues...

I'm sorry that whatever your life situation you were in limited your net access so badly. It's generally fine to drop out if you just give advance warning, but even though you couldn't there are of course no hard feelings. Hope you'll enjoy following the rest of the game!
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Alvarin
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Re: Star Control: Behind Enemy Lines v1.1
« Reply #91 on: June 03, 2010, 08:50:34 pm »

Luki - a question about Bonecrusher - Can I choose the blunt side to stun instead of  kill?
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Lukipela
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Re: Star Control: Behind Enemy Lines v1.1
« Reply #92 on: June 03, 2010, 09:17:32 pm »

Luki - a question about Bonecrusher - Can I choose the blunt side to stun instead of  kill?

Sorry, no. It's too heavy too use like that. Once the blunt side connects, it's pretty likely to crush something.
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Alvarin
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Re: Star Control: Behind Enemy Lines v1.1
« Reply #93 on: June 10, 2010, 02:31:36 pm »

Another good question posed by Zieman - does using powers consume AP?
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Lukipela
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Re: Star Control: Behind Enemy Lines v1.1
« Reply #94 on: June 10, 2010, 06:59:03 pm »

Is this a trick question or something? Powers consume 1 AP, and always have. We've used them ingame and all I think. Or did I mess something up?
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Alvarin
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Re: Star Control: Behind Enemy Lines v1.1
« Reply #95 on: June 10, 2010, 07:02:56 pm »

No, more likely me. The powers used were deployed in free time...
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Alvarin
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Re: Star Control: Behind Enemy Lines v1.1
« Reply #96 on: June 21, 2010, 10:46:37 pm »

I really enjoyed the game!
The only one thing I have against it is the mid-battle planning and takebacks. I think strategies can be thought before contact, but then everyone should just act his character.
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