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Topic: So what can we expect from a REAL sequel (Read 4770 times)
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Alvarin
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Huh? Animatronics is more expensive than CGI?! I believe you, but it sounds very bizarre...
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Draxas
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How so? Constructing and animating physical props is not really something anyone can do and expect to look good, especially not on the cheap. That's (partially) why ILM stays in business.
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Alvarin
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This part is easilly understandable. I was mainly concerned with another aspect - if something even very small needs to be changed, the CGI personnel would have to re-do a significant portion of the work, while Animatronics will just have to re-film the new sequence.
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Alvarin
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From all those comments I think I've missed a big chink of filming progress...
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Draxas
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Yeah, you could say that.
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Dabir
*Smell* controller
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But is a 'do-over' culture really a good thing to cultivate? I know I'd prefer to be confident that it would be got right the first time, before filming started.
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Dabir
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And that's terrible. Actions should have consequences. Also, eliminating last minute changes would make Executive Meddling seem a lot more unreasonable and might cut down on that sort of thing.
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Draxas
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We've come to a point in the development of games where it's not necessary to release a complete product as long as you get something out the door on time. Since "everyone" has high-speed internet and infinite patience, they'll be more than happy to download patch after patch after patch just to get the latest release to a playable, slightly less glitchy state. It greatly cuts down on the costs associated with quality control and testing that characterized the dark ages when people had slow connections, or worse, no internet access or ROM based games.
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Death 999
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We did. You did. Yes we can. No.
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But ROM and single-release games from the 80's and 90's were buggy as hell, and they NEVER got fixed.
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Kzzrn
Zebranky food
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Come little one, join us in the night.......
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We've come to a point in the development of games where it's not necessary to release a complete product as long as you get something out the door on time. Since "everyone" has high-speed internet and infinite patience, they'll be more than happy to download patch after patch after patch just to get the latest release to a playable, slightly less glitchy state. It greatly cuts down on the costs associated with quality control and testing that characterized the dark ages when people had slow connections, or worse, no internet access or ROM based games. It's also worth mentioning that software today is many times more complicated than before, which makes it much harder to completely debug.
From all those comments I think I've missed a big chink of filming progress...
Have you been living in a box the last 10 years? Smartass remarks aside, I'll give another example: Avatar. Regardless of what you may think of the story, the visuals without a doubt are the most incredible of any movie produced yet. That being said, the script was actually written 15 years ago, but was shelved until recently because there was no way to create the world he wanted to until recently. Animatronics wouldn't cut it, and the CGI at the time was still much too immature to pull it off.
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Into the heart of darkness......
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