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Author Topic: So what can we expect from a REAL sequel  (Read 4103 times)
Alvarin
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Re: So what can we expect from a REAL sequel
« Reply #15 on: June 24, 2010, 04:26:59 pm »

Huh? Animatronics is more expensive than CGI?! I believe you, but it sounds very bizarre...
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Draxas
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Re: So what can we expect from a REAL sequel
« Reply #16 on: June 24, 2010, 06:28:30 pm »

How so? Constructing and animating physical props is not really something anyone can do and expect to look good, especially not on the cheap. That's (partially) why ILM stays in business.
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Alvarin
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Re: So what can we expect from a REAL sequel
« Reply #17 on: June 24, 2010, 06:47:25 pm »

This part is easilly understandable. I was mainly concerned with another aspect - if something even very small needs to be changed, the CGI personnel would have to re-do a significant portion of the work, while Animatronics will just have to re-film the new sequence.
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Angelfish
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Re: So what can we expect from a REAL sequel
« Reply #18 on: June 24, 2010, 07:23:07 pm »

This part is easilly understandable. I was mainly concerned with another aspect - if something even very small needs to be changed, the CGI personnel would have to re-do a significant portion of the work, while Animatronics will just have to re-film the new sequence.

not really Wink. CGI has advanced considerably the past few years, and ofcourse a lot is done with motion capturing these days.
Sometimes these 2 techniques are even combined. The Jim Henson company has done a nice job at this with "Sid the Science Kid" http://www.youtube.com/watch?v=RlJ83ztv6Jo . This is live action motion capturing Cheesy.
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Kzzrn
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Re: So what can we expect from a REAL sequel
« Reply #19 on: June 25, 2010, 03:08:36 pm »

Let's also not forget that animatronics doesn't grant nearly the same flexibility as CGI. Take for example that scene in the 2012 movie where they are trying to escape the destruction of a california city in that small plane. Now, to do that same scene with models would not have been anywhere near as detailed and rich as it was in the movie. You can do things, create details much easier with CGI, the computer lets you literally do anything since it is a simulation in a virtual environment. That without a doubt is the biggest reason why animatronics is dying, IMO.
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Novus
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Re: So what can we expect from a REAL sequel
« Reply #20 on: June 25, 2010, 04:36:55 pm »

This part is easilly understandable. I was mainly concerned with another aspect - if something even very small needs to be changed, the CGI personnel would have to re-do a significant portion of the work, while Animatronics will just have to re-film the new sequence.
Huh? One of the greatest advantages of CGI is that you can, for example, change the appearance of a character and simply re-render the affected parts of the film, while re-filming a scene with animatronics involves a lot of people doing extra work. If generating a new scene after a change involves redoing a lot of work, you're using computers wrong.
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Alvarin
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Re: So what can we expect from a REAL sequel
« Reply #21 on: June 25, 2010, 06:06:24 pm »

From all those comments I think I've missed a big chink of filming progress...
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Draxas
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Re: So what can we expect from a REAL sequel
« Reply #22 on: June 25, 2010, 11:53:50 pm »

Yeah, you could say that. Wink
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Dabir
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Re: So what can we expect from a REAL sequel
« Reply #23 on: June 26, 2010, 12:28:33 am »

But is a 'do-over' culture really a good thing to cultivate? I know I'd prefer to be confident that it would be got right the first time, before filming started.
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Angelfish
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Re: So what can we expect from a REAL sequel
« Reply #24 on: June 26, 2010, 12:31:12 am »

But is a 'do-over' culture really a good thing to cultivate? I know I'd prefer to be confident that it would be got right the first time, before filming started.

in games there are often last minute changes Wink. even in animatronics and CGI movies.
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Dabir
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Re: So what can we expect from a REAL sequel
« Reply #25 on: June 26, 2010, 12:48:34 am »

And that's terrible. Actions should have consequences. Also, eliminating last minute changes would make Executive Meddling seem a lot more unreasonable and might cut down on that sort of thing.
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Draxas
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Re: So what can we expect from a REAL sequel
« Reply #26 on: June 26, 2010, 04:54:27 am »

We've come to a point in the development of games where it's not necessary to release a complete product as long as you get something out the door on time. Since "everyone" has high-speed internet and infinite patience, they'll be more than happy to download patch after patch after patch just to get the latest release to a playable, slightly less glitchy state. It greatly cuts down on the costs associated with quality control and testing that characterized the dark ages when people had slow connections, or worse, no internet access or ROM based games.
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Death 999
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Re: So what can we expect from a REAL sequel
« Reply #27 on: June 26, 2010, 10:09:36 pm »

But ROM and single-release games from the 80's and 90's were buggy as hell, and they NEVER got fixed.
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Novus
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Re: So what can we expect from a REAL sequel
« Reply #28 on: June 27, 2010, 11:42:34 am »

Actions should have consequences.
Why? I can understand encouraging quality and correctness from the start of, say, a software development process, but surely making art involves a certain amount of experimentation? I think it's important to distinguish between flexibility and compensating for sloppiness.

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Also, eliminating last minute changes would make Executive Meddling seem a lot more unreasonable and might cut down on that sort of thing.
True, but trying to pull that sort of stunt nowadays (when executives expect to be able to change things) would merely make you seem unreasonable instead of the executive and get your project cancelled.
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Re: So what can we expect from a REAL sequel
« Reply #29 on: June 28, 2010, 03:09:59 am »

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We've come to a point in the development of games where it's not necessary to release a complete product as long as you get something out the door on time. Since "everyone" has high-speed internet and infinite patience, they'll be more than happy to download patch after patch after patch just to get the latest release to a playable, slightly less glitchy state. It greatly cuts down on the costs associated with quality control and testing that characterized the dark ages when people had slow connections, or worse, no internet access or ROM based games.

It's also worth mentioning that software today is many times more complicated than before, which makes it much harder to completely debug.


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From all those comments I think I've missed a big chink of filming progress...


Have you been living in a box the last 10 years?  Grin  Smartass remarks aside, I'll give another example: Avatar. Regardless of what you may think of the story, the visuals without a doubt are the most incredible of any movie produced yet. That being said, the script was actually written 15 years ago, but was shelved until recently because there was no way to create the world he wanted to until recently. Animatronics wouldn't cut it, and the CGI at the time was still much too immature to pull it off.
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