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Topic: Star Control series (I, II, III) (Read 10641 times)
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Draxas
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Somehow that's the ship I figured you were talking about. Though I always chalked up no-damage collisions to the fact that the weapon ate battery power super fast and tended to flicker on and off by the time you made it to ramming distance. Then again, we're talking about what must be the most ill-concieved design in a game full of lame or overpowered ships. Did anyone even try to seriously fly this ship? I know I dismissed it out of hand when I saw how useless its weapons were even when they worked right.
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Alvarin
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I did. But only pooped "black holes", never used that grid thing.
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Death 999
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We did. You did. Yes we can. No.
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Same, but sometimes I had to bump them into the vortices. And when I did so, I'd try to use the shield. It was unconscionably ineffective.
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lakota.james
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There's quite a few of SC3 for $10-$20. There's also quite a few people selling stuff like "The Ur-Quan Masters: Star Control II 2 on PC NEW Remade" for around $8. The screenshots are of UQM. So, I visited ebay thinking that I would find out I could sell my SC3 at an expensive price, only to discover people are attempting to sell the remake.
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Wolframm
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I've played all three games of Star Control series. SC1 is a freeware and can be downloaded from this site: http://www.games4win.com/download/star-control Torrent is where I got SC3 from, 2 years back and I remember DOS-BOX was required to run it (or any other DOS emulator, I guess). Try your luck on Torrent sites. I can also confirm that gameplay is somewhat lame .
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Wolframm
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Strange... I've downloaded SC1 from that link and played it (nice game). The file I received was an executable which extracts game files to any folder you want (just like any other windows instalation). I didn't chech those other games.
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« Last Edit: October 26, 2010, 10:22:03 pm by Wolframm »
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ziper1221
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I am trading my ps2 repairing skills for a genesis and was wondering if I should get SC1
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lakota.james
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It runs pretty slow on Genesis. You could try it on an emulator first, get an idea of whether or not you're going to be able to play it. I played SC1 a lot on a old compy in dos, and now the Genesis version is way too slow to be bearable for me. :/
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alien_fan
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Hello:
I have a number of things I've been wondering about.
Is there a way to keep the Spathi from getting a red force shield after spying on the Earth's?
When I fool the Ilwrath, they head to destroy the Thraddash. Should I get the Aqua Helix first, or should I let the Ilwrath destroy them? I understand the Traddash will join me if I destroy enough of their ships & earn their respect.
Is there a way to keep the Pkunk from destroying themselves by trying to make friends with the Yehat? Should I show the Yehat the Shofixti are still alive before I visit the Pkunk?
The star map numbers "homeworlds, items & other useful locations". Is there a rhyme or reason to how they are numbered? What's a good order of things to meet?
It's kind of difficult to start out with the Slylandros attacking me when I have a barebone operating starship and only a few escort ships, and running away is only so useful. Is that the first place I should go to get rid of all those attacks? The difficulty is having enough fuel to get up there and enter quasi-space on the ride home through the natural portal in Arilou space.
I've befriended the Orz without anything bad happening, but that may be because I haven't visited somewhere or do something where such a friendship may make a difference. Is there any point to going to the Androsynth ruins?
I think the starbase commander gives me an idea of how long I should go from star to star collecting minerals. How much time do I have before the time expires and the Khor-Ah kills everybody? I didn't know there was a time limit and was surprised to find I lost the game. I guess I should have taken notice that the Kzer-za were being nice to me, something was up.
Does the walkthrough describe how to take care of fhe Syreen and the Mycon?
I understand the Zoq Pik Fot are a good race to talk to about the Ur-Quan races. Do I just try to avoid contact with Ur-Quan when I enter Zoq Pik Fot space? Or is confrontation inevitable? As a general rule, I lose battles, especially against either Ur-Quan race.
Thanks in advance to any advice anyone has to give!
BYE.
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onpon4
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Sharing is good.
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Is there a way to keep the Spathi from getting a red force shield after spying on the Earth's?
No.
When I fool the Ilwrath, they head to destroy the Thraddash. Should I get the Aqua Helix first, or should I let the Ilwrath destroy them? I understand the Traddash will join me if I destroy enough of their ships & earn their respect.
No matter what your relationship status with the Thraddash is, once you take the Aqua Helix, they will hate you forever. Your chances are:
1. When you trick them into attacking the Kohr-Ah 2. When you befriend them and they allow you to land on the planet 3. When in their conflict with the Ilwrath, their sphere of influence no longer includes the system the Helix is on
Is there a way to keep the Pkunk from destroying themselves by trying to make friends with the Yehat? Should I show the Yehat the Shofixti are still alive before I visit the Pkunk?
No. No matter what the state the Yehat is in, once the Pkunk reach Yehat space, they become absorbed by the Yehat.
The star map numbers "homeworlds, items & other useful locations". Is there a rhyme or reason to how they are numbered? What's a good order of things to meet?
I'm not sure what you're talking about here.
It's kind of difficult to start out with the Slylandros attacking me when I have a barebone operating starship and only a few escort ships, and running away is only so useful. Is that the first place I should go to get rid of all those attacks? The difficulty is having enough fuel to get up there and enter quasi-space on the ride home through the natural portal in Arilou space.
Practice fighting in SuperMelee. Luckily, the AI is rather stupid, so you can pretty easily defeat Slylandro Probes with enough practice. Good ships to use against the Probe are the flagship itself (once you have full thrusting/turning and sufficient weaponry), the Thraddash Torch (by using the afterburner), the Spathi Eluder (though I find using the Spathi Eluder to be tricky, others seem to find the Spathi to be great against Slylandro), and the Earthling Cruiser (by abusing the AI's tendancy to turn around when you fire a missile at them; only works if you spawn far away from the Probe). Personally, I prefer the Torch, with the flagship being my second choice.
I've befriended the Orz without anything bad happening, but that may be because I haven't visited somewhere or do something where such a friendship may make a difference. Is there any point to going to the Androsynth ruins?
Nothing bad actually happens with the Orz, ever. As long as you don't talk to them about the Androsynth, they will remain your allies and not cause any trouble.
I think the starbase commander gives me an idea of how long I should go from star to star collecting minerals. How much time do I have before the time expires and the Khor-Ah kills everybody? I didn't know there was a time limit and was surprised to find I lost the game. I guess I should have taken notice that the Kzer-za were being nice to me, something was up.
It's around 2 or 3 years (I'm not sure exactly how much time you have).
Does the walkthrough describe how to take care of fhe Syreen and the Mycon?
I'm not sure what walkthrough you're talking about, but this is how you take care of it:
1. Learn from the Mycon homeworld or Arilou about deep children. 2. Give the Syreen a Mycon egg case fragment. 3. Find the Syreen ships (the Zoq-Fot-Pik give you a hint at some point in the game). 4. Lure the Mycons to the star Talana tells you to lure them to. 5. The Mycons will leave a certain planet less heavily guarded, allowing you to defeat them and land on it.
I understand the Zoq Pik Fot are a good race to talk to about the Ur-Quan races. Do I just try to avoid contact with Ur-Quan when I enter Zoq Pik Fot space? Or is confrontation inevitable? As a general rule, I lose battles, especially against either Ur-Quan race.
Nope, it's not inevitable.
However, at some point in the game (only once), you will need to rescue the Zoq-Fot-Pik from a single Kohr-Ah ship. Commander Hayes will tell you of a distress signal when this happens. If you don't make it in time (I think you have a month or so), the ZFP will be destroyed.
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