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Author Topic: Star Control series (I, II, III)  (Read 7576 times)
onpon4
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Re: Star Control series (I, II, III)
« Reply #45 on: November 18, 2010, 01:06:27 am »

Hello,

Yes I was aware that the Yehat talk to me after defeating the 6 Ur-Quan guards.  When I said more Pkunk, I meant more than the ships provided at that point.

I went to the Yehat space trying to get some ships, but I always run into the Royalist Yehat.  I will see if I have time to visit the Pkunk home world and get the four ships you mentioned.  That should help a lot.

BYE.

If you're having trouble finding a rebel fleet, go to rebel-only space. It's VERY small, so you'll have to zoom in on the starmap (+/- on numpad). But honestly, the Yehat ships aren't that useful against the Sa-Matra when you have Pkunk.

As for more Pkunk, you won't need them. It should only take one or two Pkunk Furies to finish off the generators. If you fail, try again. It's really not that difficult once you get the hang of it (heck, I don't have any memory at all of having trouble with the Sa-Matra, and I've only been playing for a few years).
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alien_fan
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Re: Star Control series (I, II, III)
« Reply #46 on: November 18, 2010, 01:24:04 am »

Hello,

I was hoping that by going into Yehat space that I could find the Yehats who were friendly to me (i.e. not the Royalists, but the ones who love the Shofixti and the Pkunk).
Since I am informed that the new queen is a Pkunk, I thought maybe I could somehow recruit some Pkunks from Yehat space, where the Pkunks and Yehat have
rejoined in harmony.

I think the new Yehat-Pkunk reunion gives me 4 Pkunk and 4 Yehats, if I have room for them.

I will see if I can get some Furies from Gamma Krueger before I head on over to Delta Crateris.  I remember playing this game before and they were glad to supply
four (I think)  Pkunks as escort ships.

BYE.
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onpon4
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Re: Star Control series (I, II, III)
« Reply #47 on: November 18, 2010, 02:50:59 am »

Hello,

I was hoping that by going into Yehat space that I could find the Yehats who were friendly to me (i.e. not the Royalists, but the ones who love the Shofixti and the Pkunk).
Since I am informed that the new queen is a Pkunk, I thought maybe I could somehow recruit some Pkunks from Yehat space, where the Pkunks and Yehat have
rejoined in harmony.

I think the new Yehat-Pkunk reunion gives me 4 Pkunk and 4 Yehats, if I have room for them.

I will see if I can get some Furies from Gamma Krueger before I head on over to Delta Crateris.  I remember playing this game before and they were glad to supply
four (I think)  Pkunks as escort ships.

BYE.

The Pkunk don't emerge as leaders until the war ends, which will always be when you face the Sa-Matra. Until then, the Yehat just absorb the Pkunk into their culture.
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alien_fan
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Re: Star Control series (I, II, III)
« Reply #48 on: November 21, 2010, 10:22:54 am »

Hello,

Before I faced the Sa-Matra, I saw the Pkunk disappear and thought they were destroyed.  Then (seeing they joined together) I thought that after they disappeared I could recruit some before facing the Sa-Matra.  I now know that the Pkunk kinda just do their thing until the confrontation.

I beat the game, though accidentally.  I changed my confrontation to computer controlled, I thought I had switched it on and then off again.  Apparently I just turned it on.

I guess I'll have to wait another ten years to forget how to play the game.  I printed up the map and hung it on my wall.  I like it on my wall, but then I'll never forget how to play, which would make playing it again not as fun.  I'd like to see a sequel, maybe a Star Control 4.

Thanks!

BYE.
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Brent2
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Re: Star Control series (I, II, III)
« Reply #49 on: November 22, 2010, 09:42:33 am »


I'd like to see a sequel, maybe a Star Control 4.


The current likely sequel is fan built.  They have a demo out:

http://forum.uqm.stack.nl/index.php?topic=4863.0

http://code.google.com/p/project6014/wiki/Downloads?ts=1285884896&updated=Downloads
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