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Author Topic: Melee Meet-Up [Early July 2010]  (Read 2870 times)
Shiver
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Melee Meet-Up [Early July 2010]
« on: June 25, 2010, 02:49:03 am »

Over the past few weeks there have been many adjustments to the Net Melee Balance Mod and I am interested to see how other players handle the changes. "Other players" being a key phrase here; I've played this damn thing against Gekko approximately five hundred trillion times and could not be more tired of it. It would be much appreciated it if anyone with an interest in competitive melee could drop by, take the mod for a spin and leave me with some input.


[Date]

Saturday, July 3rd, 2010.


[Time]

The whole day is open for games. There is no period of estimated peak activity.


[Place]

#UQM-Arena on irc://chat.freenode.net.


[Guidelines]

• This is a Balance Mod meet-up. If you want to be helpful, play the mod against someone and give me as much feedback as you can.

• Stalemates are annoying. If a stalemate occurs, the faster of the two ships in play becomes a designated attacker and is required to take the initiative.

• If you don't want to play Balance Mod, that's cool too. There should be more players than usual wandering around the channel on a meet-up day.
« Last Edit: June 27, 2010, 08:57:25 pm by Shiver » Logged
Gekko
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Re: Melee Meet-Up [Early July 2010]
« Reply #1 on: June 25, 2010, 05:50:20 am »

If I haven't left abroad by then I'll be around. I'll also see if I can get the mac client compiled before that in case someone is in need of one.
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Re: Melee Meet-Up [Early July 2010]
« Reply #2 on: June 25, 2010, 04:06:57 pm »

Sweet! A saturday... I should definitely be able to make it! I've read the changes, and though I haven't tried the latest version yet, I like the sound of what you did to the Ilwrath. Two separate spouts was quite annoying sometimes. Wink
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Angelfish
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Re: Melee Meet-Up [Early July 2010]
« Reply #3 on: June 25, 2010, 04:10:48 pm »

i will probably be drunk, that's a great excuse to lose everythign.
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Tiberian
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Re: Melee Meet-Up [Early July 2010]
« Reply #4 on: June 25, 2010, 08:01:04 pm »

i will probably be drunk, that's a great excuse to lose everythign.

No, that's only a great excuse to lose virginity.
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Author of Star Control novelizations Groombridge Log and Eternal Doctrine. http://www.tommisalminenbooks.com
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Re: Melee Meet-Up [Early July 2010]
« Reply #5 on: June 25, 2010, 08:19:05 pm »

i will probably be drunk, that's a great excuse to lose everythign.

No, that's only a great excuse to lose virginity.

I feel sorry for you Sad
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Re: Melee Meet-Up [Early July 2010]
« Reply #6 on: June 26, 2010, 06:45:46 am »

Hm... I experienced a crash when I was fighting Slylandro vs. Ur-Quan. I have no real idea how it happened and cannot reproduce it. But here is what I know:
- I was fighting an ("awesome") AI (the AI was piloting the Ur-Quan)
- Slylandro had just collected an asteroid
- Before collecting the asteroid, the Slylandro had 1 energy point left
- There were some fighters near the Ur-Quan (I think most of them were returning)
- Slylandro was turning right when the crash happened (right directional key was held down)
- Slylandro's secondary was held down

Unfortunately, I think all that is probably insignificant. But anyway, thought I'd mention it while it was fresh in my head.
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Gekko
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Re: Melee Meet-Up [Early July 2010]
« Reply #7 on: June 26, 2010, 10:19:49 am »

But here is what I know:
- I was fighting an ("awesome") AI (the AI was piloting the Ur-Quan)

That's the reason most probably. The mod doesn't change the AI. This means that the AI is trying to play like it would play in the vanilla and this can cause problems.
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Shiver
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Re: Melee Meet-Up [Early July 2010]
« Reply #8 on: June 26, 2010, 10:54:30 am »

I went looking into the problem and it turns out there was an issue with the Ur-Quan fighter fan-out code. A mod update will be uploaded with the fix when I get around to it.


But here is what I know:
- I was fighting an ("awesome") AI (the AI was piloting the Ur-Quan)

That's the reason most probably. The mod doesn't change the AI. This means that the AI is trying to play like it would play in the vanilla and this can cause problems.

If the bug was exclusive to cyborg play then I wouldn't care enough to fix it. Cyborg Chenjesu is a total crash whore in this mod, in fact.
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Re: Melee Meet-Up [Early July 2010]
« Reply #9 on: June 26, 2010, 03:49:58 pm »

If you don't mind me asking, how can the cyborg crash the game?
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Shiver
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Re: Melee Meet-Up [Early July 2010]
« Reply #10 on: June 26, 2010, 07:17:53 pm »

If you don't mind me asking, how can the cyborg crash the game?

Probably from Chenjesu's new primary weapon confusing the AI somehow.
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Re: Melee Meet-Up [Early July 2010]
« Reply #11 on: June 26, 2010, 07:48:33 pm »

But that seems odd to me. The controls are still exactly the same, so while I would understand the Chenjesu not being played properly, I don't see why it would cause a crash.

I don't suppose anyone has a clearer knowledge on how the AI works?
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Angelfish
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Re: Melee Meet-Up [Early July 2010]
« Reply #12 on: June 28, 2010, 11:10:12 am »

So now the OP is striked through, I assume we're still on (we don't really need Shiver for this).
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Gekko
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Re: Melee Meet-Up [Early July 2010]
« Reply #13 on: June 28, 2010, 11:37:34 am »

Even though I respect Shiver as a player and the developer of Balance Mod, I still have to say that he's being too harsh on the forum community. Arrive on the said day and play a game or two. I can go quite far with Shiver and his personality, but I'm not going to watch if he burns the bridges to our only source of new players.
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Re: Melee Meet-Up [Early July 2010]
« Reply #14 on: June 28, 2010, 01:51:58 pm »

Don't know if this is relevant, but shortly before he started bashing the newbie, Shiver sent me a PM throwing a tantrum about my last post (before this one) in this thread, and asking me to delete it. I told him that this is a forum and that I wouldn't delete my relevant post just to make him feel better. He never responded.

*shrug*

I never knew Shiver was this extreme. Roll Eyes
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