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Author Topic: Melee Meet-Up [Early July 2010]  (Read 3723 times)
Angelfish
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Re: Melee Meet-Up [Early July 2010]
« Reply #15 on: June 28, 2010, 06:59:01 pm »

Don't know if this is relevant, but shortly before he started bashing the newbie, Shiver sent me a PM throwing a tantrum about my last post (before this one) in this thread, and asking me to delete it. I told him that this is a forum and that I wouldn't delete my relevant post just to make him feel better. He never responded.

*shrug*

I never knew Shiver was this extreme. Roll Eyes

Shiver is prolly on drugs or something Tongue.
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Gekko
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Re: Melee Meet-Up [Early July 2010]
« Reply #16 on: June 28, 2010, 10:23:43 pm »

You won't be seeing him again. Time to move on.
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Angelfish
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Re: Melee Meet-Up [Early July 2010]
« Reply #17 on: June 28, 2010, 11:02:20 pm »

You won't be seeing him again. Time to move on.

No problem Cheesy.
I'll prolly be drunk even so by th way Cheesy. It's the day after the dutch match vs.brazil Smiley
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Gekko
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Re: Melee Meet-Up [Early July 2010]
« Reply #18 on: July 03, 2010, 05:37:28 pm »

17:32:53 -!-*USER* has joined #uqm-arena
17:33:13 < *USER*> |hi|
17:34:36 < *USER*> uqm arena? My preferred spacecraft is the one made by octopuses
17:35:03 < *USER*> or whatever, green-armored meta-mollusks
17:37:23 < *USER*> is ev1 afk and the event over?
17:38:54 -!- *USER* has left #uqm-arena ["god blow this!"]
17:47:27 < Gekko> ...
18:34:20 < I_LIVE> Huh
18:34:41 < I_LIVE> also, wtf is 'meta-mollusk'?
18:35:37 < Gekko> Probably like semi-mollusk

Could you try to stay there a bit longer? I was going to play with you. Name removed as I don't want to put anyone to negative light due to misunderstandings. You should also hilight the other people on the channel. This means typing their name (or in most clients, typing "ge" and then pressing TAB-key to use auto-complete for my nick). If you hilight someone, their IRC-client will beep and notify the person that someone is requesting their attention.
« Last Edit: July 03, 2010, 05:40:21 pm by Gekko » Logged

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Lukipela
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Re: Melee Meet-Up [Early July 2010]
« Reply #19 on: July 03, 2010, 07:14:50 pm »

The Spathi describe themselves as Meta-Mollusks.
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Gekko
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Re: Melee Meet-Up [Early July 2010]
« Reply #20 on: July 04, 2010, 11:57:11 pm »

2 players visited the channel (onpon and fluwwy_banana) and the meet-up was rather silent. Might be due to the recent events, but we can only improve the activity in the next meet-ups.
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Angelfish
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Re: Melee Meet-Up [Early July 2010]
« Reply #21 on: July 05, 2010, 12:28:22 am »

I'm sorry, I was too engaged with everything to amount to anything on this day Wink.

PS: UQM really needs an ingame lobby system.
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Gekko
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Re: Melee Meet-Up [Early July 2010]
« Reply #22 on: July 07, 2010, 09:29:53 pm »

PS: UQM really needs an ingame lobby system.

You can't believe how much we've discussed this on the arena. Many people there have even showed some interest in creating one, but no-one has ever quite managed it. I personally am still learning all this "programming", so I don't have what it takes to create something like that. I believe that there was a forum thread somewhere about this. I might take a look at that again.

EDIT: http://forum.uqm.stack.nl/index.php?topic=3369.0 Here's the thread
« Last Edit: July 07, 2010, 09:47:14 pm by Gekko » Logged

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Re: Melee Meet-Up [Early July 2010]
« Reply #23 on: July 08, 2010, 10:21:07 am »

You can't believe how much we've discussed this on the arena. Many people there have even showed some interest in creating one, but no-one has ever quite managed it.
I actually have some spare time this week.

I think the first step would be to set up a server that accepts connections from players waiting for an opponent and sends their address and port number to players looking for an opponent to connect to. The next step is to let the player choose which possible opponent they want.
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Re: Melee Meet-Up [Early July 2010]
« Reply #24 on: July 08, 2010, 10:56:53 am »

You can't believe how much we've discussed this on the arena. Many people there have even showed some interest in creating one, but no-one has ever quite managed it.
I actually have some spare time this week.

I think the first step would be to set up a server that accepts connections from players waiting for an opponent and sends their address and port number to players looking for an opponent to connect to. The next step is to let the player choose which possible opponent they want.

you can also do this via a bot on IRC, I think Smiley.
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ziper1221
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Re: Melee Meet-Up [Early July 2010]
« Reply #25 on: July 08, 2010, 08:50:50 pm »

what about xfire?
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Gekko
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Re: Melee Meet-Up [Early July 2010]
« Reply #26 on: July 10, 2010, 11:05:25 am »

You can't believe how much we've discussed this on the arena. Many people there have even showed some interest in creating one, but no-one has ever quite managed it.
I actually have some spare time this week.

I think the first step would be to set up a server that accepts connections from players waiting for an opponent and sends their address and port number to players looking for an opponent to connect to. The next step is to let the player choose which possible opponent they want.

I don't think we should discuss this in this thread. Anyway, currently we are already having huge problems with lag when we use direct connections. The lag will surely become an enormous issue if we first visit some server. Think of a connection going from Australia to USA. If it first goes to Finland...

EDIT: Unless you meant that the server only matches players and then automatically connects them to each other. In this case meeting players becomes easier as some people don't want to use IRC, but we aren't getting past the port forwarding issues.
« Last Edit: July 10, 2010, 11:08:56 am by Gekko » Logged

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Re: Melee Meet-Up [Early July 2010]
« Reply #27 on: July 10, 2010, 11:42:29 am »

EDIT: Unless you meant that the server only matches players and then automatically connects them to each other. In this case meeting players becomes easier as some people don't want to use IRC, but we aren't getting past the port forwarding issues.
As I said, the server would be there for users to get information on where there are opponents; once you've got an address and port, everything else would proceed as before.
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