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Topic: Retreat in super-melee (Read 2487 times)
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onpon4
Enlightened
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Posts: 709
Sharing is good.
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Regardless, 2 instances are not enough to indicate relation. Perhaps it was in your ship selection behaviors; it would only make sense to use VUX when the opponent tries to flee, so you can damage the fleeing ship as much as possible. Considering the nature of the bug, I doubt it's related to specific ships (in this case, the VUX).
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xaionaro
Zebranky food
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Just a melee-player
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onpon4, turned up, that the problem, that we with Gekko found, is really connected with VUX and doesn't connected with the bug-report.
Description: Problem is connected with that condition, that vux can spawn only near to enemy. But there's one thing with retreating in UQM source code realization. Originally to make retreating ship not accelerate by ship-collision, it makes the mass of retreating ship in 10 times more. At the same time when ship trying to spawn, there's two additional conditions: 1.) Low gravity condition; 2.) No collision condition; The problem was in the first condition. It detects if some element need to be check for gravity influence to spawning ship by comparing of the element's mass with the maximal possible ship mass. If the mass higher than maximal possible ship mass, then this algorithm requires to spawn not so close to the object. And this condition is working, because of mass was been multiplied to 10, so VUX cannot spawn close to his enemy... and here's the dilemma...
I'll output updated patch in few minutes..
P.S.: I'm sorry for my english skills
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« Last Edit: July 21, 2010, 10:37:21 pm by xaionaro »
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Ingenio stat sine morte decus
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Pages: 1 [2]
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