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Author Topic: Retreat in super-melee  (Read 2487 times)
onpon4
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Re: Retreat in super-melee
« Reply #15 on: July 21, 2010, 06:54:16 am »

Added a quote and italicized word.

Hm... I don't quite get it, since that bug has already been solved in the SVN and explained in the very place I linked to.
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xaionaro
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Re: Retreat in super-melee
« Reply #16 on: July 21, 2010, 08:08:15 am »

I don't get what you're talking about or who you're talking to... did someone delete his/her post?
Just, we played with gekko 2 times after the first bugfix. And both of this times UQM frozen when I picked VUX.

Mathematically, probability that this is a coincidence is less than 10%
« Last Edit: July 21, 2010, 09:04:06 am by xaionaro » Logged

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onpon4
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Re: Retreat in super-melee
« Reply #17 on: July 21, 2010, 01:56:46 pm »

Regardless, 2 instances are not enough to indicate relation. Perhaps it was in your ship selection behaviors; it would only make sense to use VUX when the opponent tries to flee, so you can damage the fleeing ship as much as possible. Considering the nature of the bug, I doubt it's related to specific ships (in this case, the VUX).
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xaionaro
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Re: Retreat in super-melee
« Reply #18 on: July 21, 2010, 03:31:31 pm »

Regardless, 2 instances are not enough to indicate relation.
I know Smiley.. I just answered for your question. And as I already said, thanks for info about bug-report, we will carry in necessary changes.
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xaionaro
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Re: Retreat in super-melee
« Reply #19 on: July 21, 2010, 09:52:40 pm »

onpon4, turned up, that the problem, that we with Gekko found, is really connected with VUX and doesn't connected with the bug-report.

Description:
Problem is connected with that condition, that vux can spawn only near to enemy. But there's one thing with retreating in UQM source code realization. Originally to make retreating ship not accelerate by ship-collision, it makes the mass of retreating ship in 10 times more. At the same time when ship trying to spawn, there's two additional conditions:
1.) Low gravity condition;
2.) No collision condition;
The problem was in the first condition. It detects if some element need to be check for gravity influence to spawning ship by comparing of the element's mass with the maximal possible ship mass. If the mass higher than maximal possible ship mass, then this algorithm requires to spawn not so close to the object.
And this condition is working, because of mass was been multiplied to 10, so VUX cannot spawn close to his enemy... and here's the dilemma...

I'll output updated patch in few minutes..

P.S.: I'm sorry for my english skills
« Last Edit: July 21, 2010, 10:37:21 pm by xaionaro » Logged

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xaionaro
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Re: Retreat in super-melee
« Reply #20 on: July 21, 2010, 10:32:39 pm »

Patch was been updated. Fixed a bug with vux spawning.
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xaionaro
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Re: Retreat in super-melee
« Reply #21 on: July 22, 2010, 09:24:35 pm »

Patch was been updated. Added 25 seconds rule: Ship can retreat only not earlier than 25 seconds after it's spawning
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