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Topic: Android - The Ur-Quan Masters (Read 3851 times)
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DangerMouse
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Posts: 27
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Anyone here think they'd be able to create a port of this game for android os 2.1+? Where the entire interface is mostly touch screen, tilt sensor controls, and virtual keyboard? I've already managed to get the original Star Control II running on aDosbox, but the problem with that is it seems support for aDosbox has stopped and the virtual keyboard in it has some serious bugs... ie, wrong keys,.. and missing keys from keyboard. It would definitely have been ideal if the aDosbox had support for a 101 virtual keyboard. However I've seen some amazing ports come out such as doom and quake that use the interface options of the android os 2.1 quite well. Wish I had enough programming knowledge to attack this idea on my own.. but I just don't have the programming experience nor background.
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DangerMouse
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Posts: 27
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No-one?
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DangerMouse
Zebranky food
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Posts: 27
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Awesome... I just want to know if someone with programming experience could take on the challenge. Curious if it can be done with the SL4A which allows for programming to be done locally on the androind os. More info and supported programming languages at http://code.google.com/p/android-scripting/
There's support for Java, Perl, Python, Ruby, Lua, and Rhino and soon support for PHP. With more programming language support on the way it's a pretty impressive Android Application.
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starcontrol2 andoidport
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Ok here is what i know so far.android. has super nintendo emulators that can use a virtual on screen game pad or you a bluetooth controller(wiimote) and it works people! What this means to this project. THE STAR CONTROL 2 -- UQM ANDROID 2.1 PORT #1. Star control2 Urquan masters on droid 2.1 and up must support bluetooth controllers. Physical hardware buttons and virtual on screens buttons #2.must support multiplayer melee, locally ala wifi and online worlidwide with 3G. 4G. Wifi #3. Must support all extra files and sounds that are available 3DO addons. PC menu's #4. Most android droids 2.1 and up ar at least 600 mhz....most are 1ghz now and a GPU power vr cpu(close to what ran the dream cast) so all options on pc should and will work on the androids 2.1 and up #5. Leadboards if possible #6. New droids also have hdmi output...mmmmhhhh star control2 uqm on he big screen playing online with a wiimote...that would be awesome! Please let's get some traction on this. There is a port that runs o. Nokias...its possible people.
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DangerMouse
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Posts: 27
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mmm hmm, Droid X hdmi output support.. that would definitely be sweet.
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DangerMouse
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Posts: 27
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Well that doesn't exclude the many that do have it and that have the interest. Perhaps since you have some expertise in the required skills department, perhaps you'd at least lend a helping hand in the project for people that may lack in the required skills department. The emulator for android is readily available online, and thus not having an android isn't a problem since the emulator is directly from motorola. At least you didn't say you were missing #4.
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« Last Edit: August 17, 2010, 04:09:49 am by DangerMouse »
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