Pages: [1]
|
|
|
Author
|
Topic: Cortex Command and Arne's art pages ? (Read 5218 times)
|
RTyp06
*Smell* controller
Offline
Posts: 491
|
Sombody on another board I visit started a discussion on the game "Cortex Command". I wanted to link Arne's art pages within the course of the discussion but I realized I don't have the link to his work anymore. Any help would be appreciated.
For those of you who haven't heard of Cortex Command:
http://www.datarealms.com/games.php
*edit* Nevermind, I found it...It helps when you look around a bit
http://www.androidarts.com/
|
|
« Last Edit: July 18, 2010, 08:07:08 pm by RTyp06 »
|
Logged
|
|
|
|
|
RTyp06
*Smell* controller
Offline
Posts: 491
|
Ahh, thanks man!
|
|
|
Logged
|
|
|
|
|
|
RTyp06
*Smell* controller
Offline
Posts: 491
|
Thanx Arne. BTW how is Starcraft II ? I've been thinking about picking it up.
Moderator edit: please create a new thread if you want to talk about StarCraft 2. Responses in this thread will be deleted.
|
|
« Last Edit: August 07, 2010, 09:42:06 pm by meep-eep »
|
Logged
|
|
|
|
Arne
Enlightened
Offline
Gender:
Posts: 520
Yak!
|
Well, I much prefer RTS games like Total Annihilation, or colony building hybrids like Utopia / K240, but it's hard to not enjoy SC2. It's extremely polished.
I'm not a huge fan of unlockables or achievements though, and SC2 is pretty excessive in that department. For me, pop-up distractions like that breaks fourth wall and the gotta-catchém-all mentality prevents me from just playing around and enjoying the game. The game itself is rather micromanagey, and just ten minutes in managing my bases will require more APM than I have (actions per minute / clicking stuff count), usually leaving me with lots of unspent resources (since factories constantly have to be nannied). Ultimately, SC2 has been designed to be a game, maybe even a sports game, and it constantly reminds me of its gameyness. It's fun at first to just check out all of the content / units. To appreciate the game later on you probably need to be somewhat decent at it, understanding how to micromanage and match units in combat. It's fun when a strategy works and you win with a smaller army and clever use of special abilities. Mushing generic big armies together becomes boring real quick. There aren't a whole lot of units so you can't count on new content keeping you interested. Also, there's no simulation or autonomy going on, so the Peeping-Tom zero player fetishist in me isn't getting much stimulation. I'm not sure if I want to spend time getting good enough at the game to make it enjoyable. I'll play through the campaign for sure though, which is strange because I generally go straight for the skirmish and ignore the campaign when I get a new RTS game.
|
|
|
Logged
|
|
|
|
RTyp06
*Smell* controller
Offline
Posts: 491
|
My intention isn't to derail the thread and start a discussion about SC2 meep-eep. Arne mentioned being preoccupied by that game. Since I admire Arne's work and repsect his opinion, (and I've been considering picking it up) I thought I'd ask a quick question about it. I didn't think the five members of the UQM boards would mind or that it warranted a new thread. In fact, if anything, I look forward to him possibly making an art page dedicated to Starcraft as he has done with other space titles. Now that would be epic.
|
|
|
Logged
|
|
|
|
Alvarin
Enlightened
Offline
Gender:
Posts: 801
|
I don't mind And too would like to see more art.
|
|
|
Logged
|
|
|
|
Arne
Enlightened
Offline
Gender:
Posts: 520
Yak!
|
http://androidarts.com/starcraft/
Not much in there though. The SC series is a bit too new for me. Still, could be fun to chibi-fy it.
If you compare buying SC2 to buying a few DVD movies, it's probably worth it. You'll get a few days fun out of it at least, unless you dislike RTS games of this particular type.
For me, it's probably the polish which has kept me interested so far, rather than the concept of the game. The situation is reverse with Starflight, Star Control, and other older games which interest me.
They made a nice editor for the game. Supposedly you can make all sorts of games in it, so something interesting can come out of that even if you don't like SC itself. However, apparently their license is pretty nasty. If you make something really neat, Blizzard owns it as I understood it. If you make something offensive, Blizzard may delete it and you might not have a say in the matter since stuff is saved on their servers, not locally. If someone makes a new DotA, Blizzard wants to be able to capitalize on it or something, I dunno.
Smells a little like what EA tried to do with Deluxe Paint back in the day (IIRC). Recently, Spore might have had a similar license.
|
|
« Last Edit: August 08, 2010, 09:32:18 pm by Arne »
|
Logged
|
|
|
|
Alvarin
Enlightened
Offline
Gender:
Posts: 801
|
You know, I have a problem with power armors in general, something that is present on your sketches as well - I mean mostly all power armors you see have the pilot's shoulders detached! The only power armor I have seen lately that doesn't do that is Halo. And I'm not sure these suits can be called power armor...
|
|
|
Logged
|
|
|
|
|
|
Pages: [1]
|
|
|
|
|