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Author Topic: UQM ported to Android  (Read 17005 times)
pelya
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Re: UQM ported to Android
« Reply #15 on: August 27, 2010, 01:21:54 pm »

Can you please give me ADB logcat output? Install aLogcat application from Market, crash UQM, launch aLogcat, press Menu->Send, you know my mail Smiley
Eh, found the bug, plz update.


The name of the .zip file doesn't matter, but the location does, though that can be set with a command line switch. The 'version' file is important though; it is used to detect the location of the content.
Inside the content .zip/.uqm file, you should just put the zipped tree of the content, so the root of the .zip file is the dir with the content in it.
You should tell your zip program to store .ogg files, as they compress terribly and it just takes time to decompress them again.

For more details, see here.

Hey, I've made it work (now it doesn't fill the phone's media gallery with Pkunk photos if installed on sdcard).
However I still have a problem - the voice package on SF.net Downloads page and the voice package in SVN are different - the one from SF.net does not work with UQM from SVN. I've put all other packages on my Google Sites account, but I can't upload there 100 Mb file.

So could you please zip dir <SVN>/trunk/sc2/content/addons/3dovoice (maybe rename to .uqm) and put somewhere on SF.net downloads page?

Edit: ppl are asking for 3DO movies, does such thing exist as an UQM package?
« Last Edit: August 27, 2010, 05:56:11 pm by pelya » Logged
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Re: UQM ported to Android
« Reply #16 on: August 27, 2010, 06:15:44 pm »

So could you please zip dir <SVN>/trunk/sc2/content/addons/3dovoice (maybe rename to .uqm) and put somewhere on SF.net downloads page?
Would the content updates from the SVN snapshots help?

Quote
Edit: ppl are asking for 3DO movies, does such thing exist as an UQM package?
We don't have permission to redistribute those, unfortunately.
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pelya
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Re: UQM ported to Android
« Reply #17 on: August 28, 2010, 11:52:13 am »

Would the content updates from the SVN snapshots help?
Yes, I think that file will be okay, will check in Monday (however it has content + 3DO music + voice, it would be better to have separate package).
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Lukipela
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Re: UQM ported to Android
« Reply #18 on: August 28, 2010, 04:52:01 pm »

I was thinking of making a newspost on this, but I'm confused. is this now a fully working Android port or one that is still being developed?
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pelya
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Re: UQM ported to Android
« Reply #19 on: August 29, 2010, 01:29:02 pm »

I was thinking of making a newspost on this, but I'm confused. is this now a fully working Android port or one that is still being developed?
Well, dunno what to say  Roll Eyes it still has many bugs, but you can play through the whole game with it (savegames are reported to work, that's good news Wink however you can't use the same savegame slot twice, I'll fix that). Also addons do not work, however if you've already downloaded an addon it won't be downloaded twice, and maybe it will work in the next update.
If you just want to play Melee it works good enough. (the network games should work, however I've never tried them, and they are kinda non-confortable - you'll have to manually enter another player IP address, you can check it out from your Settings->Wireleless networks->Wifi settings->press Menu and select Advanced).
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DangerMouse
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Re: UQM ported to Android
« Reply #20 on: August 30, 2010, 04:28:42 am »

fyi, I did the artwork for the controls. Wink If anyone wants to leave feedback on ways they think it could be better, or just want to leave positive feedback, feel free to leave a message.
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meep-eep
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Re: UQM ported to Android
« Reply #21 on: September 04, 2010, 12:55:32 pm »

However I still have a problem - the voice package on SF.net Downloads page and the voice package in SVN are different - the one from SF.net does not work with UQM from SVN. I've put all other packages on my Google Sites account, but I can't upload there 100 Mb file.

So could you please zip dir <SVN>/trunk/sc2/content/addons/3dovoice (maybe rename to .uqm) and put somewhere on SF.net downloads page?
You can use the old packages, if you put a .rmp file in the same directory which points UQM to the correct files.
For the voices you also need a separate package with the time stamps, which are neither in the base content, nor in the 0.6.0 voice package.
You can copy them from here.
Note that I just created those files (except for the ones for the remixes). They have not been tested properly.
I'll put them into SVN as well.
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pelya
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Re: UQM ported to Android
« Reply #22 on: September 05, 2010, 12:25:08 pm »

Note that I just created those files (except for the ones for the remixes). They have not been tested properly.
I'll put them into SVN as well.

Thanks for info. Don't bother with SVN - I've already created my own SF.net dummy project to put there content files.
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pelya
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Re: UQM ported to Android
« Reply #23 on: September 17, 2010, 05:39:37 pm »

I've added voice pack, but have problems with UQM music remix packs - they do not work  Grin they require .rmp files as I understand.
Can someone please update them so they'll work with UQM compiled from SVN?
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Re: UQM ported to Android
« Reply #24 on: September 19, 2010, 10:48:48 pm »

Just loaded the port up on my HTC Desire  (http://www.htc.com/www/product/desire/specification.html)

The game runs just like it was on a pc, I have to get my touchpad settings tweaked a bit to get the controls working properly but otherwise, graphics,videos,sound and music are spot on and I haven't noticed any lag. So all in all a great working port. running Android 2.1. I'm not using the remix packs fyi.

Thanks pelya!
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meep-eep
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Re: UQM ported to Android
« Reply #25 on: September 20, 2010, 05:37:33 pm »

I've added voice pack, but have problems with UQM music remix packs - they do not work  Grin they require .rmp files as I understand.
Can someone please update them so they'll work with UQM compiled from SVN?
They can be found in the same location I mentioned above. See http://wiki.uqm.stack.nl/Content_Management_in_0.7.0#Hey.2C_my_remixes_don.27t_work.21.
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pelya
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Re: UQM ported to Android
« Reply #26 on: September 20, 2010, 05:43:52 pm »

Tested it with SDcard installation, voice works fine. Can you please try to delete folder app-data/com.sourceforge.sc2 on SDcard and try to re-download data again?

BTW never mind about UQM music remix pack - I've already done that - https://sourceforge.net/projects/libsdl-android/files/Ur-Quan%20Masters/remix.zip/download

Market rating of UQM raised to 4 start from 3.5 during weekends: http://www.androidpit.com/en/android/market/apps/app/com.sourceforge.sc2/Ur-Quan-Masters
It is essential for an app to have at least 4 stars to be successful (and 4.5 stars = grand success), I've published Alien Blaster game like 3 months ago and it have only 3400 downloads with 3.5 stars rating - UQM currently has 3700 downloads, and it was on market for just one month. Also when app goes above 10000 downloads it seems to get more advertisement from Market, because OpenTyrian jumped from 10000 to 14000 downloads in just 2 weeks. I'm not proposing to mark all 1-star comments on Market as spam, no Grin just telling some statistics.
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DangerMouse
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Re: UQM ported to Android
« Reply #27 on: September 20, 2010, 07:59:00 pm »

excellent job on getting remix's working Smiley
What are your future plans for Ur-Quan Masters? Think save games will work properly soon, as to be able to write over same saves?
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pelya
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Re: UQM ported to Android
« Reply #28 on: October 08, 2010, 10:50:40 am »

Game reached 5000 downloads on Market.
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Re: UQM ported to Android
« Reply #29 on: October 08, 2010, 03:25:20 pm »

This was the first game I downloaded on my new HTC Desire. Cheesy The trackball controls and on-screen joypad are both a bit awkward for actually piloting anything, but I suppose I could get used to them; a little practise probably wouldn't hurt.

I also managed to get a rather amusing message about power consumption exceeding the capacity of the charging configuration (apparently, the power from the USB port was not enough).
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