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Author Topic: My Ur-Quan Kohr-Ah Artwork  (Read 5987 times)
dczanik
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My Ur-Quan Kohr-Ah Artwork
« on: September 21, 2010, 08:16:56 pm »

Greetings Hunams!

I'm one of the artists on Project 6014 and have been working really hard for you guys.  Been a fan of Star Control II and UQM since they came out.  One of the things I've always wanted is a High Definition, modern looking version of the game I love so much.  But, nobody has ever done it!   Well, now that I've gotten a chance to look at the code, I have to say, I'm amazed at how much art there is.  I've started a side project not related to project 6014, where I'm creating an HD version of the game.  But, it's a lot of work so I could always use help. Somebody asked for non-spoiler pics for a countdown clock, so I put Project 6014's name on it.



For anybody wanting to see more artwork from me,
My Deviant art page: http://dczanik.deviantart.com/gallery/
My Facebook gallery: http://www.facebook.com/album.php?aid=52254&id=1260876186&l=bb11a38ad4
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- Damon
Ur-Quan Masters HD Project leader/artist. Project 6014 Artist.  Like my art? Please check out some of my other artwork
Lukipela
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Re: My Ur-Quan Kohr-Ah Artwork
« Reply #1 on: September 21, 2010, 08:41:15 pm »

Very nice! And really exciting!
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dczanik
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Re: My Ur-Quan Kohr-Ah Artwork
« Reply #2 on: September 21, 2010, 09:50:58 pm »

Thanks! Just got the okay from Cedric. Assuming you're the same Lukipela as star-control.com, some actual artwork of mine from project 6014, should be heading your way. Love that site btw!
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- Damon
Ur-Quan Masters HD Project leader/artist. Project 6014 Artist.  Like my art? Please check out some of my other artwork
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Re: My Ur-Quan Kohr-Ah Artwork
« Reply #3 on: September 22, 2010, 12:32:53 am »

Minor Nitpick: The bone pit seems to be filled with (mostly) bones from just one race. Wouldn't it be more realistic to have a huge variety in there?

Excellent piece though, would really work well in some high-res mod or something.
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Angelfish
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Re: My Ur-Quan Kohr-Ah Artwork
« Reply #4 on: September 22, 2010, 12:42:20 am »

Minor Nitpick: The bone pit seems to be filled with (mostly) bones from just one race. Wouldn't it be more realistic to have a huge variety in there?

Ofcourse not. This Kohr-Ah has been assigned to human space since its assignment. So it's only logical that there are only human bones there Smiley.
(in other words, stop nitpicking)
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Re: My Ur-Quan Kohr-Ah Artwork
« Reply #5 on: September 22, 2010, 01:24:48 am »

Minor Nitpick: The bone pit seems to be filled with (mostly) bones from just one race. Wouldn't it be more realistic to have a huge variety in there?

Excellent piece though, would really work well in some high-res mod or something.

also looks like there is an elephant's bones/ skull (Ganesha?)
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dczanik
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Re: My Ur-Quan Kohr-Ah Artwork
« Reply #6 on: September 22, 2010, 05:24:41 am »

No. There's not just human bones there!  There's Syreen bones, Arilou bones, and Androysynth bones there too!  Grin   

The 'Elephant' skull is actually modeled after a Pachycephalosaurus after looking for a Pteranodon to use as reference since the Yehat look to be modeled after a Pteranodon. http://commons.wikimedia.org/wiki/File:Pachycephalosaurus_RoyalOntarioMuseum.png.  Interesting side note, Elephant skulls were often mistaken for a giant human skull with a single eye.  This is more than likely the origin of the Cyclops.  Ancient people came across an Elephant skull, mistook the nasal cavity for an eye socket, and believed that giant 1-eyed monsters roamed the area.

Most of those bones are from old anatomy paintings I did. So they are human bones. I just wanted to get something out to you guys while tidying up some of the mod's artwork. I'll add some more alien bones. The windows are also woefully uneven. You want just random alien looking bones, or would you rather have something like Vux, Pkunk, etc. in there? If you look at the original's bone pile, there's a lot (if not all) humanoid bones in there.  The original's resolution is just so low it's a little hard to make out. My painting was to show how much more detail you can fit in, and the fact people are analyzing the bones just drives the point home for me.
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- Damon
Ur-Quan Masters HD Project leader/artist. Project 6014 Artist.  Like my art? Please check out some of my other artwork
Alvarin
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Re: My Ur-Quan Kohr-Ah Artwork
« Reply #7 on: September 22, 2010, 11:13:13 am »

The bones are supposed to be from species personally exterminated by current Kohr-Ah, so none of the listed qualify.
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Re: My Ur-Quan Kohr-Ah Artwork
« Reply #8 on: September 22, 2010, 11:38:22 am »

The bones are supposed to be from species personally exterminated by current Kohr-Ah, so none of the listed qualify.

So... you know that kohr-ah? Cheesy
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Draxas
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Re: My Ur-Quan Kohr-Ah Artwork
« Reply #9 on: September 22, 2010, 03:56:53 pm »

Seeing as how none of those 4 species were wiped out (except maybe the Androsynth, but that wasn't by Kohr-Ah), we don't need to know that particular Kohr-Ah. However, given that dczanik rattled off 4 similarly structured humanoid races (and even forgot the Utwig and Druuge to boot), I think it's fair to say that having bunches of humanoid bones in there isn't too much of a stretch.
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dczanik
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Re: My Ur-Quan Kohr-Ah Artwork
« Reply #10 on: September 22, 2010, 07:01:05 pm »

The bones are supposed to be from species personally exterminated by current Kohr-Ah, so none of the listed qualify.

Ah. I never knew that. Where is that said?
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- Damon
Ur-Quan Masters HD Project leader/artist. Project 6014 Artist.  Like my art? Please check out some of my other artwork
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Re: My Ur-Quan Kohr-Ah Artwork
« Reply #11 on: September 22, 2010, 08:14:31 pm »

Quote
My trophy bone-pit.
In here is one skeleton from each of the races which I personally exterminated.
I fondle these bones and recall the fine cleansing.
Perhaps your bones will grace this pit momentarily
unless they are accidentally vaporized.
Source: http://uqm.stack.nl/diff/blackur.html (search for "personally")
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Lukipela
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Re: My Ur-Quan Kohr-Ah Artwork
« Reply #12 on: September 22, 2010, 08:45:56 pm »

Oh lay off it guys. They're obviously the remnants of exterminated intelligent species that happen to share some superficial similarities with certain animals on Earth. Even a cursory examination of the bones reveals that to someone with a scientific degree such as myself.
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dczanik
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Re: My Ur-Quan Kohr-Ah Artwork
« Reply #13 on: September 22, 2010, 11:47:56 pm »

lol@Lukipela. 

Okay.  Random alien looking species it is! Damn, I got 'schooled'. I didn't even remember him talking about the type of species in the bone pit.  <<loads up the game again>>  Generally when I play, I tend to stay away from the Ur-Quan whenever I can.  I really hate losing crew (Am I the only one?) so despite my love for Melee, I generally avoid any challenging fights. 
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- Damon
Ur-Quan Masters HD Project leader/artist. Project 6014 Artist.  Like my art? Please check out some of my other artwork
SweetSassyMolassy
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Re: My Ur-Quan Kohr-Ah Artwork
« Reply #14 on: September 23, 2010, 12:53:59 am »

lol@Lukipela. 

Okay.  Random alien looking species it is! Damn, I got 'schooled'. I didn't even remember him talking about the type of species in the bone pit.  <<loads up the game again>>  Generally when I play, I tend to stay away from the Ur-Quan whenever I can.  I really hate losing crew (Am I the only one?) so despite my love for Melee, I generally avoid any challenging fights. 

Remember the power of the Spathi if you must deal with the Kohr-Ah. On another note, I'm getting pretty excited about project 6014.
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