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Topic: Size limit to uqm.rmp ? (Read 1542 times)
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Quinarbre
Frungy champion
Offline
Posts: 60
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Hi,
I stumbled across that strange bug, that we had added a lot of resources to the game, up to the point that it won't take more. Precisely, when uqm.rmp crosses the 64 ko barrier, the game won't load any resource at startup, and soon crash. I'm sure it's not an issue with the resources I add, adding them and removing an equal number of any other solved the issue (temporarily).
I tried to find a more stable way of solving this, but I can't find where the limitation is. My guess was somewhere in libs/resource there's a limitation to how the rmp file is parsed, but for instance changing integers to long int in propfile.c did not solve my issue.
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Quinarbre
Frungy champion
Offline
Posts: 60
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Yup but I use emacs, among other reasons to avoid line endings issues.
I'll post a bug report, but a test case could prove harder to build, since it requires resources files to match the resource map.
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