The Ur-Quan Masters Home Page Welcome, Guest. Please login or register.
Did you miss your activation email?
September 21, 2020, 05:54:58 pm
Home Help Search Login Register
News: Paul & Fred have reached a settlement with Stardock!

+  The Ur-Quan Masters Discussion Forum
|-+  The Ur-Quan Masters Re-Release
| |-+  General UQM Discussion (Moderator: Death 999)
| | |-+  Ur-Quan Masters HD Mod
« previous next »
Pages: 1 ... 4 5 [6] 7 8 ... 21 Print
Author Topic: Ur-Quan Masters HD Mod  (Read 92727 times)
dczanik
*Smell* controller
****
Offline Offline

Posts: 306



View Profile WWW
Re: Ur-Quan Masters HD Mod
« Reply #75 on: August 19, 2011, 08:29:40 pm »

Arilou:


I like the new background. I think the old background was a product of the technology at the time. So, like the Spathi background I decided to update it. But I realize I'm battling nostalgia and what people are used to so I also made the original background. At least right now, the new background is staying (I plan on having mods where people can download alternative artwork). Practicing clouds, and I thought it would make a good background to use with the mystical Arilou. The Arilou was a challenge too because the image was so small. People filled in the gaps with their imagination. I found it difficult to keep the Arilou friendly looking but when going to higher resolutions, he started to look evil.

I understand some people like the feeling of nostalgia. But there's already 3 version of the game if you want that (Star Control 2 for DOS, the 3DO version, and Ur-Quan Masters).
Logged

- Damon
Ur-Quan Masters HD Project leader/artist. Project 6014 Artist.  Like my art? Please check out some of my other artwork
TiLT
*Smell* controller
****
Offline Offline

Gender: Male
Posts: 260


To boldly go where no Spathi has dared go before


View Profile WWW
Re: Ur-Quan Masters HD Mod
« Reply #76 on: August 19, 2011, 11:40:59 pm »

I like the new background! I have my own opinions about the value of nostalgia when remaking stuff, but those should be obvious to anyone who's heard my remixes (one of the best examples being, ironically, the Arilou).
Logged
Admiral Zeratul
*Many bubbles*
***
Offline Offline

Gender: Male
Posts: 223


I enjoy overthinking things.


View Profile
Re: Ur-Quan Masters HD Mod
« Reply #77 on: August 21, 2011, 01:47:27 am »

I like what you've made there, but I think the forehead could stand to be a little more defined.
Logged

Priority override. New behavior dictated. Must break post into component ideas.
Steve-O
*Many bubbles*
***
Offline Offline

Posts: 127



View Profile
Re: Ur-Quan Masters HD Mod
« Reply #78 on: August 21, 2011, 03:49:25 am »

I found it difficult to keep the Arilou friendly looking but when going to higher resolutions, he started to look evil.

I think it's okay for the Arilou to look a LITTLE evil.  They seem benevolent enough, but they definitely have their own agenda.
As for the backgrounds, I really like them both, actually.  I'm torn between which one I like better.  Good work!
Logged
JudgeYohance
*Many bubbles*
***
Offline Offline

Gender: Male
Posts: 182


Captain in the Black Spathi Squadron


View Profile
Re: Ur-Quan Masters HD Mod
« Reply #79 on: August 26, 2011, 06:21:21 pm »

I tend to agree with steve-o but not to make them evil but a little sinister would be fine. I always felt they care for the human race but they are using us towards some unknown goal of there's that we do not know of.

Of all your work, this one I think I am most looking forward to seeing animated right now. I am curious to see how the clouds move around them. Great job as always
Logged

Of course there are fates worse then death......after all.....you could always make me angry
JudgeYohance
*Many bubbles*
***
Offline Offline

Gender: Male
Posts: 182


Captain in the Black Spathi Squadron


View Profile
Re: Ur-Quan Masters HD Mod
« Reply #80 on: October 24, 2011, 04:18:05 am »

Since I am bothering the P6014 team on if they think there date is going to hold..I figured, why not bother you too!

We still looking at an end of the year date?
Logged

Of course there are fates worse then death......after all.....you could always make me angry
dczanik
*Smell* controller
****
Offline Offline

Posts: 306



View Profile WWW
Re: Ur-Quan Masters HD Mod
« Reply #81 on: October 24, 2011, 08:11:09 am »

Well, I am on the 6014 crew too. And the guys who are working on 6014 also help me with my game when they get a chance.  And by the sheer fact I've been unable to clone myself or build a time machine (I got the plutonium, just need the Delorean) Wink  the HD stuff is on hold.  I still plan on releasing something, but I'm afraid things like animations will be missing (or very sparse) if I have any hope of making the release date. My goal though is you will still be able to play the game, from beginning to end. The biggest hurdle is really the animation.  And I hate doing animation... But after the 6014 demo, I may have to take a break for a couple of weeks.  So, anything that's missing we'll fix in an update Smiley
Logged

- Damon
Ur-Quan Masters HD Project leader/artist. Project 6014 Artist.  Like my art? Please check out some of my other artwork
onpon4
Enlightened
*****
Offline Offline

Gender: Male
Posts: 709


Sharing is good.


View Profile WWW
Re: Ur-Quan Masters HD Mod
« Reply #82 on: October 24, 2011, 04:55:24 pm »

Did you consider asking for help on, say, opengameart.org?
Logged

dczanik
*Smell* controller
****
Offline Offline

Posts: 306



View Profile WWW
Re: Ur-Quan Masters HD Mod
« Reply #83 on: October 24, 2011, 09:07:31 pm »

Cool! Thanks. I just created an account on there.  I doubt that anybody can help us with Project 6014 in time, but that could really help me hit a January 1, 2012 release date for the HD stuff. As it stands right now, the game is playable from beginning to end.  It's just some aliens are just the original graphics up-scaled, and a lot are missing animations. 

My biggest problem has always been finding and keeping talented people. But that's sort of a problem with any project like this. We had an awesome 3D Modeler (Tyrian on the forums), that just sorta disappeared. No E-Mail replies or anything.  Fortunately, there's resources I can turn to like Dragon's models, PoNaF's model repository,  and I can just create my own. Smiley 

Like I've told others, before announcing this project I was determined this would not be another mod that would be announced only to have it die off. I'll get it done or die trying. So anything is just minor delays for me. 
Logged

- Damon
Ur-Quan Masters HD Project leader/artist. Project 6014 Artist.  Like my art? Please check out some of my other artwork
JudgeYohance
*Many bubbles*
***
Offline Offline

Gender: Male
Posts: 182


Captain in the Black Spathi Squadron


View Profile
Re: Ur-Quan Masters HD Mod
« Reply #84 on: October 26, 2011, 01:32:27 am »

Try not to die on me, if i have to do the art work after your death they are all going to look like the same stick figures.
Logged

Of course there are fates worse then death......after all.....you could always make me angry
Death 999
Global Moderator
Enlightened
*****
Offline Offline

Gender: Male
Posts: 3847


We did. You did. Yes we can. No.


View Profile
Re: Ur-Quan Masters HD Mod
« Reply #85 on: October 26, 2011, 03:14:49 am »

OOOhhh. Opengameart.org !! That solves some problems on the RPG I'm building! Awesome!
Logged
Tiberian
*Smell* controller
****
Offline Offline

Gender: Male
Posts: 335



View Profile WWW
Re: Ur-Quan Masters HD Mod
« Reply #86 on: October 26, 2011, 09:44:26 am »

My biggest problem has always been finding and keeping talented people. But that's sort of a problem with any project like this. We had an awesome 3D Modeler (Tyrian on the forums), that just sorta disappeared. No E-Mail replies or anything. 

That's an all too familiar problem for me too. Getting someone as a colourist for Groombridge Log was a real pain. When I finally got someone good, they just disappeared like you described. In the end I had to pay someone to get him to stay.
Logged

Author of Star Control novelizations Groombridge Log and Eternal Doctrine. http://www.tommisalminenbooks.com
Death 999
Global Moderator
Enlightened
*****
Offline Offline

Gender: Male
Posts: 3847


We did. You did. Yes we can. No.


View Profile
Re: Ur-Quan Masters HD Mod
« Reply #87 on: October 26, 2011, 03:24:16 pm »

Funny you should mention that… is that alive? I haven't heard of an update in a long time.
Logged
Tiberian
*Smell* controller
****
Offline Offline

Gender: Male
Posts: 335



View Profile WWW
Re: Ur-Quan Masters HD Mod
« Reply #88 on: October 26, 2011, 05:43:23 pm »

Not to get us off-topic, I will only answer shortly this one time:

I haven't done anything in the past year, but yesterday I started working on it again. I don't know if I'll ever get to finish the next chapter. I'll report more when I have something to report.
Logged

Author of Star Control novelizations Groombridge Log and Eternal Doctrine. http://www.tommisalminenbooks.com
dczanik
*Smell* controller
****
Offline Offline

Posts: 306



View Profile WWW
Re: Ur-Quan Masters HD Mod
« Reply #89 on: November 17, 2011, 10:08:49 pm »

I thought you guys might be interested:

One of the bio-critter lifeforms you encounter in the lander missions:



The frame count is the same as the original game. Not to actual game scale, but I like showing the detail.  And if we ever go beyond the resolution, well, we have the artwork already done.

Yes, on the HD project we are even doing the bio creatures. All 23 of them.  To give you an idea... with an average of 4 frames each, that's 92 drawings. Making it in 2 resolutions, that's 184 drawings. That's hundreds of hours of work.  Shocked
Logged

- Damon
Ur-Quan Masters HD Project leader/artist. Project 6014 Artist.  Like my art? Please check out some of my other artwork
Pages: 1 ... 4 5 [6] 7 8 ... 21 Print 
« previous next »
Jump to:  


Login with username, password and session length

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!