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Author
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Topic: Ur-Quan Masters HD Mod (Read 131786 times)
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dczanik
*Smell* controller
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Posts: 306
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I admit it. The lure of Frungy money caused me to work on this.
In addition to working on Project 6014, I'm also working on a dream project of mine on the side. To create an Ur-Quan Masters HD mod. Taking the existing game, and creating a modern version of the game with high definition graphics.
The original pic:
And my pic (click to go to the deviant art page, you can download a larger size):
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DangerMouse
Zebranky food
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Posts: 27
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Truly amazing work! Kudos! Your artwork leaves much desired for a new HD rendition of the game. I definitely would like to get this ported over to my droid x when complete so that I can take it easily on the road with me. Always have a phone on me... not always having a laptop on me.
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dczanik
*Smell* controller
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Posts: 306
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Thanks! Yes. I want the game on as many platforms as possible. Some may not like having an HD version, but to those people, I think the existing UQM fits their needs perfectly. For new players, or those wanting something that doesn't look 18 years old (damn. that makes me feel old), then I think this mod would be for them. For those wanting something new, well, there's project 6014.
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dczanik
*Smell* controller
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Posts: 306
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Oh no. I have a firm grasp just how big this project is. UQM has 16,000 png files. Now imagine if there was a magical 'auto size' button in Photoshop that raise the resolution and added tons of detail. That's still a button I have to press 16,000 times. If each pic takes an hour. That's 16,000 hours. Or 667 days of continuous work. Most of the pictures are not bad though. Just simply a resize of another pic.
Melée Ships consist of 16 angles for the ship at 3 different levels. That's 48 images. But you need weapons firing at 16 angles to, at 3 different zoom angles. Add a secondary weapon fire and you have 144 pics. 3D modeling and rendering as a 2D sprite seems like my best option. Sounds impossible, right? No. I've created a ship in 1 night and put it into the game the next day .
But there's Melee captain's animation, and icon images too. What kills me is stuff you don't think about. UI graphics, Bio-Critters, mineral graphics, etc. It's a ton of work. But I think I can do it. By myself though, this is a 3 year project. If anybody can help out message me.
Right now. I'm just focused on the comm screens. I've done 2 which I've shown, and 2 which I'm still not happy with. Still, a lot more to go.
I can understand being skeptical. I've seen too many promising projects die on here. I've already have a lot of experience with the engine working on the 6014 mod. Best case scenario it takes 2 years to make. I'm making it or die trying
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storyyeller
*Many bubbles*
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Posts: 101
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Actually, if it was just a button, you could probably write a script to do it for you.
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Angelfish
Enlightened
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Posts: 568
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Making it HD could be done with a shortcut, perhaps. Erol Otus maybe still has most of the SC2 artwork paintings still lying around somewhere? Probably we could ask him for the material?
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dczanik
*Smell* controller
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Posts: 306
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I'd love that. Any idea on how to get ahold of Erol? His website doesn't say much.
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dczanik
*Smell* controller
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Posts: 306
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Thanks for the link. I was just talking about a hypothetical magical button that turned a 320x200 picture, into a fully rendered picture to illustrate how much work is involved. Upscaling works, but frankly, looks like crap when dealing with such low resolutions. UQM uses different upscaling techniques too. But, there's no detail. Just fuzzed pixels. Not to discount the great work they've done... but it's never going to replace quality original artwork. Though, I can't imagine not using them as temporary placeholders.
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ziper1221
*Many bubbles*
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Posts: 124
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Wwe dont need to upgrade the graphics until the resolution is higher, and dont need higher resolution until we have graphics. We might as well resize them and plug them in as placeholders, and add in important graphics as they are redone.
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dczanik
*Smell* controller
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Posts: 306
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No. I haven't! Right now, I'm thinking about starting with the enemies/friends you encounter first. The Ur-Quan + Dynarri, Commander Hayes, Fwiffo, and Ilwrath. I really doubt Hayes was scanned artwork. And I feel anything I do on him, might look awesome. But my artistic take on him, might ruffle some fan's feathers since It wouldn't look like pixel art. We'll see.
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Alvarin
Enlightened
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Posts: 801
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Well, my pixel art wasn't the thing, so maybe moving away from it will be met well by community.
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