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Topic: Ur-Quan Masters HD Mod (Read 133048 times)
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dczanik
*Smell* controller
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Posts: 306
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Wow. Lack of updates from me on the HD project. For that I'm sorry. But I haven't stopped working.
Comm Screens status: 24 Comm pics. 10 "Finished" and Released, 6 "Finished" (not yet released), 4 Almost finished, and 4 not started yet.
Released comm pics:
1. Arilou (Coming Soon).
2. CHMMR:
3. Commander Hayes (Soon).
4. Dynarri Talking Pet (Soon).
5. Druuge (not yet, Possibly a modified version of this pic).
6. Ilwrath:
7. Kohr-Ah:
8. Melnorme (soon).
9. Mycon:
10. Orz (soon).
11. Pkunk (Not Yet).
12. Spathi - Fwiffo.
13. Spathi - Safe Ones (not yet).
14. Shofixiti (soon)
15. Slylandro Probe (soon).
16. Slylandro Aliens (soon).
17. Syreen (soon).
18. Thraddash (soon).
19. Umgah (not yet).
20. Utwig:
21. Ur-Quan (Kzer-Za):
22. Yehat:
23. Vux:
24. Zot-Fot-Pik:
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onpon4
Enlightened
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Posts: 709
Sharing is good.
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Ur-Quan is amazing! I mean, they all look good, but Ur-Quan stands out in particular.
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dczanik
*Smell* controller
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Posts: 306
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Thanks. It's one of my personal favorites. I have a wallpaper sized of the Ur-Quan pic available here too. It looks really neat animated, and in-game too.
In case anybody is wondering, as far as release dates are concerned I'd like to have the game available by the end of the year. I could release something everybody could play with sooner but that's going to require some help. We've got the game running at 4 times the original resolution. But now there's a bunch of small (and easy?) bugs with melee. For example, weapons shoot 1/4th their distance, ships 1/4th their speed, etc. But I've got a ton of work just doing the art assets. So if any programmers would like to help, let me know.
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onpon4
Enlightened
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Posts: 709
Sharing is good.
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Thanks. It's one of my personal favorites. I have a wallpaper sized of the Ur-Quan pic available here too. It looks really neat animated, and in-game too. In case anybody is wondering, as far as release dates are concerned I'd like to have the game available by the end of the year. I could release something everybody could play with sooner but that's going to require some help. We've got the game running at 4 times the original resolution. But now there's a bunch of small (and easy?) bugs with melee. For example, weapons shoot 1/4th their distance, ships 1/4th their speed, etc. But I've got a ton of work just doing the art assets. So if any programmers would like to help, let me know. That sounds like a simple adjustment of some constants, or multiplying some of the constants by 4 before using them. Unfortunately, my experience with C is minimal and I recall Star Control II's code to be a bit difficult to navigate, so while I could do the former solution easily, I have no idea how to do the latter solution. Out of curiosity, is the HD mod based on 0.6.2 or the SVN? I seem to remember reading that 0.7 has cleaner code than 0.6. I guess that must also apply to this mod if it was based on the SVN.
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dczanik
*Smell* controller
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Posts: 306
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Right. Nothing terribly difficult. It's currently based on the 6.9 code base. I haven't had a chance to see the differences yet between 6.9 and 7.0.
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dczanik
*Smell* controller
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Posts: 306
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Just another update (am I able to edit existing posts?), this time... the Pkunk:
First the original:
And Kwayne's HD remake:
And for the largest in-game pic of the Pkunk Fury:
And Zenzmurfy's Pkunk Fury ship:
1st one is an enlarged view, second one is closer to in-game size.
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dczanik
*Smell* controller
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Posts: 306
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Well. I'm still waiting for a TFB sequel
Anyways. New pic. The original Hypnotoad! To spruce up the original (which just had a gray background), I added a light source from the bottom too. I could imagine the light pedestal being something to keep him warm.
Dynarri Talking Pet
You can download a high-res version by clicking the link and clicking the 'download image' link.
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