The Ur-Quan Masters Home Page Welcome, Guest. Please login or register.
Did you miss your activation email?
October 13, 2024, 07:36:37 pm
Home Help Search Login Register
News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

+  The Ur-Quan Masters Discussion Forum
|-+  The Ur-Quan Masters Re-Release
| |-+  General UQM Discussion (Moderator: Death 999)
| | |-+  Ur-Quan Masters HD Mod
« previous next »
Pages: 1 ... 6 7 [8] 9 10 ... 21 Print
Author Topic: Ur-Quan Masters HD Mod  (Read 125014 times)
FakeMccoy
*Many bubbles*
***
Offline Offline

Posts: 203



View Profile
Re: Ur-Quan Masters HD Mod
« Reply #105 on: December 05, 2012, 01:17:48 am »

For the New version of UQM I think there should just be one single screen size that's smaller than the largest because not only it will take up much less disk space because not only will you not have to make a super big image, but you also won't have to make 2 copies of it for the smaller screen versions. So I think we should have one screen size that's moderate in size and stick with it.
Logged
dczanik
*Smell* controller
****
Offline Offline

Posts: 306



View Profile WWW
Re: Ur-Quan Masters HD Mod
« Reply #106 on: December 05, 2012, 03:35:06 am »

No, that's not it.  That graphic was added in later.  It's not in Ur-Quan Masters. Well, that technically it sort of does.  That's using graphics from the ending cutscene when the captain is speeding away from the
(click to show/hide)
Logged

- Damon
Ur-Quan Masters HD Project leader/artist. Project 6014 Artist.  Like my art? Please check out some of my other artwork
FakeMccoy
*Many bubbles*
***
Offline Offline

Posts: 203



View Profile
Re: Ur-Quan Masters HD Mod
« Reply #107 on: December 05, 2012, 05:14:43 am »

I'm not really sure what you're saying. What are you referring too exactly? What's wrong with the single screen idea?
Logged
dczanik
*Smell* controller
****
Offline Offline

Posts: 306



View Profile WWW
Re: Ur-Quan Masters HD Mod
« Reply #108 on: December 05, 2012, 05:30:00 am »

Yeah there's no electronic frame, like a metal upper and lower edge http://www.sa-matra.net/quotes/safeones/

That's the post I was referring to. 

Logged

- Damon
Ur-Quan Masters HD Project leader/artist. Project 6014 Artist.  Like my art? Please check out some of my other artwork
onpon4
Enlightened
*****
Offline Offline

Gender: Male
Posts: 709


Sharing is good.


View Profile WWW
Re: Ur-Quan Masters HD Mod
« Reply #109 on: December 05, 2012, 06:17:27 am »

I know what is, but from looking at that link rather than from memory. I did catch that they look less festive from memory, though.
Logged

Salk
Zebranky food
*
Offline Offline

Posts: 9



View Profile
Re: Ur-Quan Masters HD Mod
« Reply #110 on: December 12, 2012, 07:59:11 am »

Hello!

I just wanted to thank the team behind this project, in particular dczanik.

If I may ask, could you give us a percentage of HD-converted images out of the original 16000? I am just curious about how many you could do since this project started 2 years ago.

Thanks!
« Last Edit: December 14, 2012, 08:25:08 am by Salk » Logged
dczanik
*Smell* controller
****
Offline Offline

Posts: 306



View Profile WWW
Re: Ur-Quan Masters HD Mod
« Reply #111 on: December 12, 2012, 04:18:30 pm »

Comm images all done. Thraddash, Umgah, & Arilou just need to be animated. Each takes about 2 days.
Ships all done.
Weapons, and captain pics done.
All cutscenes done except one I need to add detail to.
Earth starbase is made, just need to change 1 texture so it's seamless in animated.
UI is done except for some 3do menus. Probably 10 items left.
Modules done.
Equip screen done.
Lander done. Hazards, and bio critters done. 
Out of the 16,000 images... Probably 15,850 done. The 3DO menu will wait until release 2. The comm images, starbase, and cutscenes pic should be finished by the 31st.
Logged

- Damon
Ur-Quan Masters HD Project leader/artist. Project 6014 Artist.  Like my art? Please check out some of my other artwork
CelticMinstrel
Enlightened
*****
Offline Offline

Posts: 522



View Profile
Re: Ur-Quan Masters HD Mod
« Reply #112 on: December 13, 2012, 05:50:15 am »

Nice work... less than 200 images to go! Yay!
Logged
Salk
Zebranky food
*
Offline Offline

Posts: 9



View Profile
Re: Ur-Quan Masters HD Mod
« Reply #113 on: December 14, 2012, 08:18:04 am »

Amazing!

Thanks, dczanik!  Wink
Logged
Steve-O
*Many bubbles*
***
Offline Offline

Posts: 127



View Profile
Re: Ur-Quan Masters HD Mod
« Reply #114 on: December 15, 2012, 05:15:51 pm »

Comm images all done. Thraddash, Umgah, & Arilou just need to be animated. Each takes about 2 days.
Ships all done.
Weapons, and captain pics done.
All cutscenes done except one I need to add detail to.
Earth starbase is made, just need to change 1 texture so it's seamless in animated.
UI is done except for some 3do menus. Probably 10 items left.
Modules done.
Equip screen done.
Lander done. Hazards, and bio critters done. 
Out of the 16,000 images... Probably 15,850 done. The 3DO menu will wait until release 2. The comm images, starbase, and cutscenes pic should be finished by the 31st.


Fantastic work!
I'm very excited to see it all in motion once an HD version of the game is compiled and ready to go. =)
Logged
danzibr
*Many bubbles*
***
Offline Offline

Posts: 109



View Profile
Re: Ur-Quan Masters HD Mod
« Reply #115 on: December 21, 2012, 11:19:13 pm »

Ohhhhh so exciting.
Logged
Armass
Zebranky food
*
Offline Offline

Posts: 26



View Profile
Re: Ur-Quan Masters HD Mod
« Reply #116 on: December 22, 2012, 09:10:22 pm »

Is it possible to use this HD pack with the other packs, music, voices, etc?
Logged
dczanik
*Smell* controller
****
Offline Offline

Posts: 306



View Profile WWW
Re: Ur-Quan Masters HD Mod
« Reply #117 on: December 22, 2012, 10:33:19 pm »

Is it possible to use this HD pack with the other packs, music, voices, etc?

Right now the game is a separate download from Urquan Masters. But it still allows you to play with the original resolution. We've made a few changes to the game and plan for several more. Voices, remixed, etc. all work.
Logged

- Damon
Ur-Quan Masters HD Project leader/artist. Project 6014 Artist.  Like my art? Please check out some of my other artwork
dczanik
*Smell* controller
****
Offline Offline

Posts: 306



View Profile WWW
Re: Ur-Quan Masters HD Mod
« Reply #118 on: December 30, 2012, 09:47:06 am »

Comm images all done. Thraddash, Umgah, & Arilou just need to be animated. Each takes about 2 days.
Ships all done.
Weapons, and captain pics done.
All cutscenes done except one I need to add detail to.
Earth starbase is made, just need to change 1 texture so it's seamless in animated.
UI is done except for some 3do menus. Probably 10 items left.
Modules done.
Equip screen done.
Lander done. Hazards, and bio critters done. 
Out of the 16,000 images... Probably 15,850 done. The 3DO menu will wait until release 2. The comm images, starbase, and cutscenes pic should be finished by the 31st.

Out of the 16,000 images, I think we have all 16,000 done!  Even the 3DO stuff! There's a few that might not be as good as I'd like.... But for the most part, I think you guys will enjoy it! Our lead programmer has 2 bugs to fix, and we're releasing (unless more pops up).   We don't have a windows programmer so I'm doing that stuff. I've never made an installer that downloads files off the internet, so I'm learning that now.

Logged

- Damon
Ur-Quan Masters HD Project leader/artist. Project 6014 Artist.  Like my art? Please check out some of my other artwork
Salk
Zebranky food
*
Offline Offline

Posts: 9



View Profile
Re: Ur-Quan Masters HD Mod
« Reply #119 on: December 31, 2012, 07:04:02 am »

Great!

Just one question: is it necessary to make an installer that needs download files from the Internet? Can't everything be packed into a single file? If it's the size that worries you, I'd not think about it. Google Drive, for example, is really excellent for storage and completely free.  Wink
Logged
Pages: 1 ... 6 7 [8] 9 10 ... 21 Print 
« previous next »
Jump to:  


Login with username, password and session length

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!