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dczanik
*Smell* controller
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Posts: 306
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The source code is also in the zip file. We're going to start making a transition to sourceforge shortly. Googlecode just has too many limits. At the time, honestly, the idea of releasing the game felt more like a pipe dream so file size issues was the furthest thing from my mind. Oldlaptop is taking care of the Linux stuff. Source is also available on Googlecode.
I posted a link on reddit. I'd love to get some upvotes so others can find out about this game. http://www.reddit.com/r/Games/comments/15qhr3/urquan_masters_high_definition_star_control_2/
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danzibr
*Many bubbles*
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Posts: 109
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You guys are totally awesome!
Downloading now.
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Salk
Zebranky food
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Posts: 9
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dczanik,
could you please give us some details about what will come next?
I am eager to read more updates about your plans for this fantastic modfication!
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lassihie
Zebranky food
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Posts: 5
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Just downloading the file. Also, I made a topic about this HD mod on the forums of Pelit magazine, the biggest gaming publication in Finland, also a big Star Control 2 advocate.
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lassihie
Zebranky food
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Posts: 5
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My initial thoughts: it works and looks pretty good. I'm not sure if I like the red coloured menu graphics, though. The increase in resolution may have done something to the AI, e.g. Androsynths never seem to engage you in melee unless you harass them with projectiles.
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Armass
Zebranky food
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Posts: 26
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Ive noticed a few gliches in species animations:
Yehat captain constantly blinks his eyes in rapid, looks silly.
Melnorme eye iris goes dark after doing that pupil switch thingie.
If I notice anything else ill let you know.
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Salk
Zebranky food
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Posts: 9
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Looking forward to player's feedback so that found bugs can be squashed in Alpha 2 (or Beta1? )!
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