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Topic: Ur-Quan Masters HD Mod (Read 125056 times)
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lassihie
Zebranky food
Offline
Posts: 5
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Has anyone else noticed that some of the surface report text gets left out, e.g. some lines of text seem to be too long to fit inside the text window?
The bug can be easily repeated by starting a new game, flying to the moon and investigating the moon base. Resolution tested on: 1280x960.
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metamorphosis
Frungy champion
Offline
Posts: 83
I love YaBB 1G - SP1!
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I too would also like to see this as an option in the main build. I don't see that it would be that difficult, once the bugs are ironed out and the non-HD-specific changes are removed. One additional graphics menu option I guess, plus the same commandline option. But far be it from me to judge - I think you've done great, and it's worthy of applause.
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dczanik
*Smell* controller
Offline
Posts: 306
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I too would also like to see this as an option in the main build. I don't see that it would be that difficult, once the bugs are ironed out and the non-HD-specific changes are removed. One additional graphics menu option I guess, plus the same commandline option. But far be it from me to judge - I think you've done great, and it's worthy of applause.
Me too. Trust me, I'd love to see my artwork in as many people's hands as possible. But, it's a volunteer army. If somebody doesn't feel like spending all those hours doing it, I can't make them.
So, if any other programmer would like to volunteer their time, I'd love it.
Also, Team 6014 is getting requests from people to give us money. We're not accepting money. We do this because we love Star Control & The Ur-Quan Masters. In lieu of giving money to Project 6014, or the HD project, we ask you donate some money to a charity of your choosing. If you're unsure where to give, try: http://www.childsplaycharity.org/
We already have one awesome board member, Drewtwo99 donate. I'd like to publicly thank him for that. You are awesome!
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Megagun
Enlightened
Offline
Gender:
Posts: 580
Moo
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Actually, donations could be spent on commissioning extra artwork/music or renting server space.
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Theriex
Zebranky food
Offline
Posts: 2
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I love this game and love the HD Mod, it looks great. I was wondering if anyone is able to help compile the De-Cleansing Mod for use with the HD Mod for Windows. I'm one of those people that enjoys visiting every planet and gathering all resources, but there just isn't enough time. I've tried compiling it but can't get it to work and can't figure it out.
I'd appreciate any help, thanks!
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Theriex
Zebranky food
Offline
Posts: 2
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I am familiar with photoshop.
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Elestan
*Smell* controller
Offline
Posts: 431
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I too would also like to see this as an option in the main build. I don't see that it would be that difficult, once the bugs are ironed out and the non-HD-specific changes are removed. One additional graphics menu option I guess, plus the same commandline option. But far be it from me to judge - I think you've done great, and it's worthy of applause.
Me too. Trust me, I'd love to see my artwork in as many people's hands as possible. But, it's a volunteer army. If somebody doesn't feel like spending all those hours doing it, I can't make them. So, if any other programmer would like to volunteer their time, I'd love it. I'll make an alternative suggestion. Even if you guys don't have the time/manpower to prep patches to the main tree, it would be a really good idea to branch the UQM-HD repository, so that you've got a vanilla version (where new changes related to the HD resolution would go) and a strawberry version (where any new changes unrelated to the HD resolution would go). You could set up the strawberry version to always pull the vanilla changes, so it gets them all. I suggest this because otherwise, the UQM-HD code base will probably continue to diverge from the core line, and we risk it turning into a full fork, which I don't think is in the best interests of the UQM community.
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Defender
Enlightened
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Gender:
Posts: 817
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@dczanik
Can we get updated windows builds? I want to beta test for you but can't compile under windows.
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