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Author Topic: Ur-Quan Masters HD Mod  (Read 123543 times)
Elestan
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Re: Ur-Quan Masters HD Mod
« Reply #210 on: January 21, 2013, 04:29:12 am »

Well, I can assist any way I can. I've added comments of  'strawberry' to anything extra.  It's really not much.  Unfortunately, Google doesn't seem to let you search the comments (you think GOOGLE would have a better search than that).  There are some gray areas though. Technically a new feature added, but they don't really change the game IMO.

You could run these changes by the core team.  If they say that they're willing, in theory, to accept a particular change into the core, then it gets classified 'vanilla'.  Otherwise it's 'strawberry'.
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superbutcherx
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Re: Ur-Quan Masters HD Mod
« Reply #211 on: January 21, 2013, 05:53:37 am »

Well, when I talk about taking it into your own hands, I don't mean to not accept volunteers. I mean to not expect volunteers, so that even if it takes longer, you'll still manage in that scenario. If you decide that you personally can't do it and it will never get done unless someone else volunteers, time might be wasted if you ever find yourself with time to take a stab at it.

Yep, that's perfectly reasonable line of thinking. It would be lovely to get volunteers, but we are not stopping to work waiting for someone to knock on the door.

Right now, for me, it''s pretty much either implement the working 640x480 mode (and fix bugs as they're discovered), or start the merging/branching work. I opt for the former.
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superbutcherx
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Re: Ur-Quan Masters HD Mod
« Reply #212 on: January 21, 2013, 05:57:14 am »

showing the value of biologicals when picking them up. Or partially scavenged minerals' remainders staying on the planet surface. Or the monochrome white lightnings and earthquakes now having a proper fading to grey. Or nameable savegames. Or logging the QS-HS hole coordinates into the QS starmap. Or when exiting a system on autopilot, automatically exit facing in the correct direction in HS. Or asking the player's name when starting the game.
And I see nothing wrong in throwing in some extras like SC1-style ship info screens available in the supermelee menu.

I like all of these changes...in fact, I already have a couple of them (biodata values and autopilot direction correction) implemented in my own mod (ref http://forum.uqm.stack.nl/index.php?topic=5233.msg69264).

I actually got the idea for many of those changes from that very post of yours. Hope you don't mind!

Some of them we already had (the better mineral collection handling), some were inspired by UQM EE (the biodata value showing), but some were totally borrowed from your brilliant ideas (like the ship heading to the correct direction when leaving IP to HS, I think that's a great - and logical improvement).
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Elestan
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Re: Ur-Quan Masters HD Mod
« Reply #213 on: January 21, 2013, 08:58:11 am »

I like all of these changes...in fact, I already have a couple of them (biodata values and autopilot direction correction) implemented in my own mod (ref http://forum.uqm.stack.nl/index.php?topic=5233.msg69264).

I actually got the idea for many of those changes from that very post of yours. Hope you don't mind!

Not at all...ideas are free.  I'd be happy to contribute the code patches for my "strawberry" features as well once HD is merged to core.   Wink
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Elestan
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Re: Ur-Quan Masters HD Mod
« Reply #214 on: January 21, 2013, 09:20:36 am »

I've been meaning to try and do some of this kind of thing sooner or later, in particular creating a branch of uqm-hd without all the extra added features which make merging with vanilla UQM problematic. One problem is that uqm-hd code is in SVN, which I'm not really all that familiar with (and is fairly bad at handling branching/merging in the first place). Sourceforge should make it quite easy to set up a DVCS mirror though.

It will probably be most effective if you just start with a copy of the current core SVN, and then start creating incremental patches just to let the game handle the 2x or 4x artwork.  I wouldn't initially worry about the fancy stuff like rotating and moving planets and new planetary surface feature generators.  For the code-generated on-screen graphics, I wonder if it would be possible to put a layer in between the client and the graphics engine that just scaled up the drawing operations to work on 2x2 or 4x4 blocks of pixels instead of individual ones.  That could allow things like the shipyard and outfit screens to work with minimal changes to the client code.
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Caladus
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Re: Ur-Quan Masters HD Mod
« Reply #215 on: January 22, 2013, 03:19:21 am »

Just wanted to post to say awesome job! I'm looking forward to the completion of the full game. I've been wandering the galaxy finding Rainbow Worlds and poking my head where I probably shouldn't and enjoying every minute of it.

Out of all the remakes/continuations of old school games this is probably my favorite.

Did a speedrun of UQM HD the other day just for kicks. Most fun I've had in a while.
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dczanik
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Re: Ur-Quan Masters HD Mod
« Reply #216 on: January 22, 2013, 04:08:05 am »

Just wanted to post to say awesome job! I'm looking forward to the completion of the full game. I've been wandering the galaxy finding Rainbow Worlds and poking my head where I probably shouldn't and enjoying every minute of it.

Out of all the remakes/continuations of old school games this is probably my favorite.

Did a speedrun of UQM HD the other day just for kicks. Most fun I've had in a while.

Awesome! If you (or anyone else)  can, try to record it. I actively study the "let's play" UQM games on Youtube  to see where we can improve. Like we just put in the classic star map that came with the game because I noticed new players had little idea where to go without the Star map that came with the original game.

I must admit, I prefer the Monkey Island remakes more. I look at my game and keep seeing the flaws. I really like that in the MI games you can swap between the original and HD mode at any time. Guybrush looks a little weird though. Superbutcherx and I were chatting about remakes we'd like to see. I'd love to see the Wing Commander and X-Wing/TIE fighter remakes on par with something  like  Star Citizen.

Anyways really glad you enjoyed it!
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- Damon
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Re: Ur-Quan Masters HD Mod
« Reply #217 on: January 22, 2013, 05:53:50 pm »

I like the graphical update you have made to this game, but I have to voice that I don't like some of the other gameplay changes like the moving planets and moons and would like to see a setting to disable/enable them (for every new game).
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dczanik
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Re: Ur-Quan Masters HD Mod
« Reply #218 on: January 22, 2013, 07:45:44 pm »

I like the graphical update you have made to this game, but I have to voice that I don't like some of the other gameplay changes like the moving planets and moons and would like to see a setting to disable/enable them (for every new game).


There we go!  Haha! I was amazed  it took so long, but it's official now. Every single thing we've ever implemented in Project 6014 has had ONE person that didn't like it.
EVERY piece of art, every character, ship, storyline, the hi-res mode, has had ONE complaint, except nobody complained ever  about those rotating planets!
It almost always starts off with, "I like the game, but I don't like X".

Not an attack, or making fun, you just can't please 100% of people.
I agree 100%. It should be an on/off feature. 


Some of our greatest hits:
1. "Hi-Res mode mode is a terrible idea"
2. "The 3D models for the ships suck."
3. "The fonts suck"
4.  "You don't deserve to call yourself an artist"
5. "The (16 angle) ship rotations look retarded"
6.  "You're changing the art too much. It needs to be exactly like the original"
7.  "You guys need to be more bold, and update the crappy 1992 look."
8.  "The art for the intro is shit"
9.  "The UI looks like some generic crap from the 1990s"
10. "The Syreen are too sexual"
11.  "No fat chicks! Get rid of her!"
12.  "The game should be in 3D"
13. "The ISD sucks and should be removed"
14. "The Lurg sucks"
15. "It's too easy"
16. "It's too hard!"
17. "You need to have more humor in the game!"
18. "There's too many stupid jokes in the game!"
19. "The Explorer sucks"
20. "The Explorer is overpowered!"

I could go on, and on, and on....
That's not even the people complaining about features we didn't include too. Widescreen support, re-sizable windows, supporting X resolution, better internet multiplayer, support for 4 players, etc.

Not bitter. We've learned to grow thick(er) skins. You can't please 100% of the people 100% of the time.
I find it a bit humorous. There's literally nothing that hasn't received one complaint.  Smiley
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- Damon
Ur-Quan Masters HD Project leader/artist. Project 6014 Artist.  Like my art? Please check out some of my other artwork
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Re: Ur-Quan Masters HD Mod
« Reply #219 on: January 22, 2013, 08:50:24 pm »

I like the graphical update you have made to this game, but I have to voice that I don't like some of the other gameplay changes like the moving planets and moons and would like to see a setting to disable/enable them (for every new game).


There we go!  Haha! I was amazed  it took so long, but it's official now. Every single thing we've ever implemented in Project 6014 has had ONE person that didn't like it.
EVERY piece of art, every character, ship, storyline, the hi-res mode, has had ONE complaint, except nobody complained ever  about those rotating planets!
It almost always starts off with, "I like the game, but I don't like X".

Not an attack, or making fun, you just can't please 100% of people.
I agree 100%. It should be an on/off feature. 


Some of our greatest hits:
1. "Hi-Res mode mode is a terrible idea"
2. "The 3D models for the ships suck."
3. "The fonts suck"
4.  "You don't deserve to call yourself an artist"
5. "The (16 angle) ship rotations look retarded"
6.  "You're changing the art too much. It needs to be exactly like the original"
7.  "You guys need to be more bold, and update the crappy 1992 look."
8.  "The art for the intro is shit"
9.  "The UI looks like some generic crap from the 1990s"
10. "The Syreen are too sexual"
11.  "No fat chicks! Get rid of her!"
12.  "The game should be in 3D"
13. "The ISD sucks and should be removed"
14. "The Lurg sucks"
15. "It's too easy"
16. "It's too hard!"
17. "You need to have more humor in the game!"
18. "There's too many stupid jokes in the game!"
19. "The Explorer sucks"
20. "The Explorer is overpowered!"

I could go on, and on, and on....
That's not even the people complaining about features we didn't include too. Widescreen support, re-sizable windows, supporting X resolution, better internet multiplayer, support for 4 players, etc.

Not bitter. We've learned to grow thick(er) skins. You can't please 100% of the people 100% of the time.
I find it a bit humorous. There's literally nothing that hasn't received one complaint.  Smiley


Were those complaints all for project 6014, or for HD MOD? I wouldn't really understand the hate for project 6014 and its changes as it's "completely" new game with different story and you should have the artistic freedom to change some things.
As for the hate for the "god awful" old gamemechanics (like newer games don't have "features"), people doesn't seem to understand that it's based on 20 year old sourcecode and you can't just "make things better". Some people would be more happy if they were blissfully unaware of this project and would only have UQM.
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dczanik
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Re: Ur-Quan Masters HD Mod
« Reply #220 on: January 22, 2013, 09:18:57 pm »

For Project 6014.

I admit, sometimes I feel like, "Hey. It's a free game. If you don't like it, you don't have to play it. It's open source, make your own game." 

But we all want to see the best game possible. A lot of the criticism is valid.

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- Damon
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Defender
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Re: Ur-Quan Masters HD Mod
« Reply #221 on: January 23, 2013, 01:39:01 am »

Everything you guys have done with UQM-HD is F*CKING AWESOME! Keep up the great work!

About the skinny precursor ship I complained about earlier...I changed my mind, it's really not that bad.

building for windows is broken for me but meh...NOT patiently waiting for alpha 2 or beta 1. *taps index finger impatiently*

not that that really helps, right?  Grin
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AdmiralS
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Re: Ur-Quan Masters HD Mod
« Reply #222 on: January 23, 2013, 12:45:19 pm »

I'd love to see the Wing Commander and X-Wing/TIE fighter remakes on par with something  like  Star Citizen.

You should check out Wing Commander Saga. It's a free standalone mod on freespace open engine, pretty damn awesome. If you are into space sims, the freespace community is very active and has dozens of quality mods to play now if you haven't already. SC is still few years away.

I've been meaning to ask could you hurry up with the removal of time limit for UQM-HD?  Wink
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dczanik
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Re: Ur-Quan Masters HD Mod
« Reply #223 on: January 23, 2013, 04:11:51 pm »

I'd love to see the Wing Commander and X-Wing/TIE fighter remakes on par with something  like  Star Citizen.

You should check out Wing Commander Saga. It's a free standalone mod on freespace open engine, pretty damn awesome. If you are into space sims, the freespace community is very active and has dozens of quality mods to play now if you haven't already. SC is still few years away.

I've been meaning to ask could you hurry up with the removal of time limit for UQM-HD?  Wink

Wing Commander Saga looks awesome. I've downloaded it. But I'm so busy I haven't had a chance to really play it more than 20 minutes . I have a business trip to get ready for and people asking for the beta. But remakes and new games are different beasts. Similar but not the same.
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- Damon
Ur-Quan Masters HD Project leader/artist. Project 6014 Artist.  Like my art? Please check out some of my other artwork
dczanik
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Re: Ur-Quan Masters HD Mod
« Reply #224 on: January 24, 2013, 03:07:25 am »

I'd just like to let everybody know, our wonderful self-aware artificial intelligence, skynet oldlaptop is working on creating a vanilla version of the Ur-Quan Masters HD, so the Ur-Quan Masters team can easily implement the HD graphics without all the extra goodies. 

https://sourceforge.net/p/urquanmastershd/git/ci/e3511925a881273b9ecb97d8bf8395b712a3da8f/tree/

Well, at least I think he's an A.I.   He has yet to prove otherwise. Wink
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- Damon
Ur-Quan Masters HD Project leader/artist. Project 6014 Artist.  Like my art? Please check out some of my other artwork
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