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Author Topic: Ur-Quan Masters HD Mod  (Read 123452 times)
IceAge
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Re: Ur-Quan Masters HD Mod
« Reply #240 on: March 20, 2013, 04:38:04 am »

Hello,

After my addiction to Mass Effect  I did go back To Sc2. So i started the HD Mod.  (Looks Great!)

I just started a new game (HD-Mod) and i was happy surprised.

What i am planning to do is a walktrough/letsplay  on Youtube.

I will never forget the first time i played the original game in 1992!
I still have the original CD box and starmap.

And yes i was one of the very few who did beat the Ur-Quan in my first play trough Smiley

I still consider SC2 the best SF game that was ever created!

I never ever before did a letsplay ore walktrough on Youtube so forgive me if things go wrong.
I dont intend to promote myself.. but by making a walktrough playing the HD mod i hope more ppl will discover Sc2 and this beautifull HD Mod.

I would like to hear your opinions while i am playing the game.
My internet connection is not fast and i i wont use a mic.
Also i do have a very busy job so i dont know how frequently i will do vids.

I am recording with fraps.. so i have to convert my frapped games to mp4 before uploading.

I would like to have some feedback on this forum about :  shall i do a complete walktrough on Youtube ??

many many thanks to Dzanic ( and team ?)  for creating this mod!

It looks really beautifull!

You all take Care.

Emphyrio
(aka Iceage)

Ps uploading test video now it is  27.784 kb and it will take about 30 Minutes before upload is ready.
All tips are welcome.

Take Care

Sorry for my English (its not my native language)  ( I am Dutch  Eu)

Edit test video is uploading->
 http://youtu.be/w2OAZw89O70








« Last Edit: March 20, 2013, 04:51:50 am by IceAge » Logged

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IceAge
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Re: Ur-Quan Masters HD Mod
« Reply #241 on: March 20, 2013, 06:28:43 am »

Hello people.

Help needed.. I played after my video 1 and used Fraps.
I recorded without a pause... But when i look were fraps files are saved i see this->



As you see it is not 1 big file while recording (about 30 minutes but  it is several files all 4.142 Mb
i did not press pause .

I was thinking i would get 1 big file that i could convert and upload ,
I looked in the fraps settings but cant find anything...

Strange ( (:
I would like to have my play uploaded in 1 vid But its all fragmented now.
any ideas's ?

Ill upload the second part as a test.

maybe this is not the correct forum that i ask questions about recording and fraps  ( Sorry).
Take Care



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Re: Ur-Quan Masters HD Mod
« Reply #242 on: March 20, 2013, 07:13:56 am »

Use a video editor. If you were on GNU/Linux, you would be able to use OpenShot or PiTiVi, but for Windows, I'm not aware of any decent gratis video editors (you'll just have to use Movie Maker unless you fork over whatever sum they charge for the commercial ones). Though it does seem like there's a kickstarter project to port OpenShot to Windows and Mac OS X: http://www.kickstarter.com/projects/421164014/openshot-video-editor-for-windows-mac-and-linux
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danzibr
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Re: Ur-Quan Masters HD Mod
« Reply #243 on: May 01, 2013, 04:15:56 am »

Hey I was just wondering if the following URL has the most up to date version: http://sourceforge.net/p/urquanmastershd/git/ci/e3511925a881273b9ecb97d8bf8395b712a3da8f/tree/

I'm beginning to tinker with modding and I'd rather work with the newest version so it's relevant longer.  Also, I know people are working on bugs and the like, so any ETA for the next update?

And thanks everyone who contributed!
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dczanik
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Re: Ur-Quan Masters HD Mod
« Reply #244 on: May 01, 2013, 05:56:13 am »

Hey I was just wondering if the following URL has the most up to date version: http://sourceforge.net/p/urquanmastershd/git/ci/e3511925a881273b9ecb97d8bf8395b712a3da8f/tree/

I'm beginning to tinker with modding and I'd rather work with the newest version so it's relevant longer.  Also, I know people are working on bugs and the like, so any ETA for the next update?

Latest version of the code is located here:
https://code.google.com/p/uqm-hd/source/checkout

The GIT stuff is usually about a week or two behind.
If you want to join us, we could always use the help.

We're looking to release when our bug list, drops down to zero :
https://code.google.com/p/uqm-hd/issues/list

We're hoping to get this as bug free as possible. So, ETA?
Since I have the most to do, probably...3-4 weeks?
https://docs.google.com/spreadsheet/ccc?key=0AoblDy49iYcOdEQzTU42d21ZVVRTZGM3U2EtZVNkS0E&usp=sharing

We've fixed about 220 bugs from the alpha.  Our testers might find additional bugs. 

If it seems like the release should have been out sooner, it should have been! Of course we do this in our free time, and a couple of important things just completely decimated my free time (Bioshock: Infinite & watching Game of Thrones)   Roll Eyes   
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- Damon
Ur-Quan Masters HD Project leader/artist. Project 6014 Artist.  Like my art? Please check out some of my other artwork
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Re: Ur-Quan Masters HD Mod
« Reply #245 on: May 01, 2013, 12:39:43 pm »

I think that there's an expression that goes something like "better to release something with a few bugs now than to never release anything at all". Wink
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Re: Ur-Quan Masters HD Mod
« Reply #246 on: May 01, 2013, 01:50:03 pm »

@IcaAge:

Avidemux is the freeware video editor I use these days to split and merge video files on Windows.  VirtualDub is another from ages past, though it seems somewhat finnicky in Windows 7 (I don't think it's been updated in quite a while.)
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danzibr
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Re: Ur-Quan Masters HD Mod
« Reply #247 on: May 01, 2013, 02:18:59 pm »

Hey I was just wondering if the following URL has the most up to date version: http://sourceforge.net/p/urquanmastershd/git/ci/e3511925a881273b9ecb97d8bf8395b712a3da8f/tree/

I'm beginning to tinker with modding and I'd rather work with the newest version so it's relevant longer.  Also, I know people are working on bugs and the like, so any ETA for the next update?

Latest version of the code is located here:
https://code.google.com/p/uqm-hd/source/checkout

The GIT stuff is usually about a week or two behind.
If you want to join us, we could always use the help.

We're looking to release when our bug list, drops down to zero :
https://code.google.com/p/uqm-hd/issues/list

We're hoping to get this as bug free as possible. So, ETA?
Since I have the most to do, probably...3-4 weeks?
https://docs.google.com/spreadsheet/ccc?key=0AoblDy49iYcOdEQzTU42d21ZVVRTZGM3U2EtZVNkS0E&usp=sharing

We've fixed about 220 bugs from the alpha.  Our testers might find additional bugs. 

If it seems like the release should have been out sooner, it should have been! Of course we do this in our free time, and a couple of important things just completely decimated my free time (Bioshock: Infinite & watching Game of Thrones)   Roll Eyes   

Thanks for the response!  I'd love to be able to help but I have no programming experience.  Well, just a little, but not enough to be of use.  I'll hopefully be able to teach myself a bit over summer (just doing a bit of teaching) and be able to contribute in a few months.
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dczanik
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Re: Ur-Quan Masters HD Mod
« Reply #248 on: May 01, 2013, 07:49:49 pm »

I think that there's an expression that goes something like "better to release something with a few bugs now than to never release anything at all". Wink


...Said by the guy who never has to support the game.  Wink
We released something.  It's the Alpha.  It has a "few" bugs.


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- Damon
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Re: Ur-Quan Masters HD Mod
« Reply #249 on: May 22, 2013, 04:50:22 am »

I realize that you guys arn't done yet.  But in the off chance that this is something that needs to be actually looked into.  I'm having difficulty compiling the latest source code from the google code page on OSX  I'm using os 10.8.3.  And the latest Xcode 4.6.2

it ends with this

Code:
  OBJCC    obj/debug/src/darwin/SDLMain.m.o
src/darwin/SDLMain.m: In function ‘setupAppleMenu’:
src/darwin/SDLMain.m:126: warning: no ‘-setAppleMenu:’ method found
src/darwin/SDLMain.m:126: warning: (Messages without a matching method signature
src/darwin/SDLMain.m:126: warning: will be assumed to return ‘id’ and accept
src/darwin/SDLMain.m:126: warning: ‘...’ as arguments.)
  LINK     uqm-hd-debug

is it possible this is some depreciated function?
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Re: Ur-Quan Masters HD Mod
« Reply #250 on: May 22, 2013, 07:20:15 am »

I realize that you guys arn't done yet.  But in the off chance that this is something that needs to be actually looked into.  I'm having difficulty compiling the latest source code from the google code page on OSX  I'm using os 10.8.3.  And the latest Xcode 4.6.2

it ends with this

Code:
 OBJCC    obj/debug/src/darwin/SDLMain.m.o
src/darwin/SDLMain.m: In function ‘setupAppleMenu’:
src/darwin/SDLMain.m:126: warning: no ‘-setAppleMenu:’ method found
src/darwin/SDLMain.m:126: warning: (Messages without a matching method signature
src/darwin/SDLMain.m:126: warning: will be assumed to return ‘id’ and accept
src/darwin/SDLMain.m:126: warning: ‘...’ as arguments.)
  LINK     uqm-hd-debug

is it possible this is some depreciated function?

Hi, Darklord. I'm the programmer guy in UQM-HD and yup, I get the same warnings when compiling on OSX. I've just been too darn lazy to do anything about it as it hasn't hurt compiling the game.

I've actually thought all this time that it is an SDL specific thing and that we couldn't do anything about it  Lips Sealed. But thanks to your input, I started looking it up and found a solution: http://forums.elysianshadows.com/viewtopic.php?f=6&t=8394.

It is a warning about a function that has been omitted from OSX headers since OSX 10.4 I guess. However, the function still exists, so all that was required was to declare that particular header by ourselves in src/darwin/SDLmain.h. Problem solved Smiley
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darklord42
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Re: Ur-Quan Masters HD Mod
« Reply #251 on: May 22, 2013, 03:12:48 pm »

Lol well my problem was i forgot to type in install afterward...  Lips Sealed  But at least something good came out of it.
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Re: Ur-Quan Masters HD Mod
« Reply #252 on: May 24, 2013, 12:01:04 pm »

Lol well my problem was i forgot to type in install afterward...  Lips Sealed  But at least something good came out of it.

Definitely Cheesy Those warnings were annoying. Glad they're gone now.

BTW, you don't happen to have a retina display, do you? I've heard some people complaining that the fullscreen mode doesn't work on retina Macbooks. It would be cool to be able to test the game on a retina computer properly, but currently I'm too damn poor to afford one...
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darklord42
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Re: Ur-Quan Masters HD Mod
« Reply #253 on: May 24, 2013, 02:55:01 pm »

Unfortunately no,  my macbook is about 5 years old.   But I'll take one if you got one Smiley
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darklord42
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Re: Ur-Quan Masters HD Mod
« Reply #254 on: May 26, 2013, 04:16:08 pm »

I thought I should let you know that i  installed the 3do movies into uqm-hd and that they work with 2x and original graphics modes, but not 4x for some reason.  
(It's interesting that they can ship uqm with its sound and data files from the 3do but not the movies files? Oh well)
Of course the spinning moves don't work but then no one ever did work on that on the uqm side of things.
« Last Edit: May 26, 2013, 04:26:02 pm by darklord42 » Logged
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