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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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Author Topic: Project6014 demo release  (Read 67671 times)
JudgeYohance
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Re: Project6014 demo release
« Reply #45 on: October 03, 2010, 02:17:13 am »

New Poster but been playing Star Control 2 since I was 5. Hope my two cents contributes a bit.

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Re: Project6014 demo release
« Reply #46 on: October 03, 2010, 04:16:53 am »

Judge Yohance. Thanks so much for the input! I'm new to the forums myself. I've been a reader of the forums for quite a while now (since 2002?), so it was a bit surreal when I joined the team and got to work with some of the people I've admired from afar.

I'm pretty proud of capturing the likeness.

I'm personally too busy with the art to contribute to a map (at least at this time), and we only have one other artist. I'd love for the community to help us out here.
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Ur-Quan Masters HD Project leader/artist. Project 6014 Artist.  Like my art? Please check out some of my other artwork
JudgeYohance
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Re: Project6014 demo release
« Reply #47 on: October 03, 2010, 06:03:32 am »

Actually if you guys can place just a list of the star systems up, we can use the map search function to gather exact coordinates of each system and possibly build a map on our own (Got to be a decent drawing program out there somewhere right? Smiley )

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chenjesuwizard
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Re: Project6014 demo release
« Reply #48 on: October 03, 2010, 09:24:47 am »


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They're on there old star systems, above where all the alliance is. The top right corner of the map is actually the bottom left corner of the old map.  The Zoq-Fot-Pik are above Bettlegeuse, and the Umgah above the Chmmr and the Mycon besides the Vux. You just can't access them.
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Cedric6014
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Re: Project6014 demo release
« Reply #49 on: October 03, 2010, 11:54:56 am »

Actually if you guys can place just a list of the star systems up, we can use the map search function to gather exact coordinates of each system and possibly build a map on our own (Got to be a decent drawing program out there somewhere right? Smiley )

Questions, a few races are missing still I think (Couldn't locate the Supox, Utwig, Zoq-Fot-Pik to name the ones coming to mind) The home systems they came from don't appear on a map search. So three questions.

1) Are they around in new systems?
2) If not, are the old systems on the map somewhere?
3) If not to both, When/if they are included, will they be in new home systems or will the old ones be brought back to the map?

We will produce a glossy map for this alogn the lines of the original. not a priority at the present though.


To address your questions:

Sadly quite a few races get the chop Sad


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chenjesuwizard
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Re: Project6014 demo release
« Reply #50 on: October 03, 2010, 02:04:23 pm »

If you made the Source Code available, someone could edit it to include the old races as well. (Make the map double the size)
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Re: Project6014 demo release
« Reply #51 on: October 03, 2010, 02:53:00 pm »

The source code is available in order to comply with the GPL:
http://code.google.com/p/project6014/source/checkout

(That page seemed to be hidden before. Tongue)
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chenjesuwizard
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Re: Project6014 demo release
« Reply #52 on: October 03, 2010, 03:04:33 pm »

But you can't download it, so you can't create a mod.
Anyway, I have no idea how to compile and run it. I can edit the code (not that well, but I can cope).
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Re: Project6014 demo release
« Reply #53 on: October 03, 2010, 03:50:39 pm »

Use something like TortoiseSVN to do an SVN checkout.
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Cedric6014
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Re: Project6014 demo release
« Reply #54 on: October 03, 2010, 08:07:07 pm »

Use something like TortoiseSVN to do an SVN checkout.

While we are obliged to make the source code available, we hope that the general public will respect our wishes to not go poking around. This makes it hard to keep things a surprise for al the people who want to be surprises.

So I ask eveyone, please do not go poking around in there, and please do not encourage others to poke around in there.

We would like to keep things under wraps as much as we can. The whole point of this project is to surprise the community with somethign enw and cool. It would be a shame if we lost power over this and the general public went in there and revealed new images and the like
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Spektrowski
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Re: Project6014 demo release
« Reply #55 on: October 03, 2010, 08:44:14 pm »

Been quite a while since I posted here... but I do want to take part in creating this. I'm particularly adept at crazy plot twists and writing in general, and also can help with music/voice acting.
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lakota.james
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Re: Project6014 demo release
« Reply #56 on: October 03, 2010, 08:54:20 pm »

Use something like TortoiseSVN to do an SVN checkout.

While we are obliged to make the source code available, we hope that the general public will respect our wishes to not go poking around. This makes it hard to keep things a surprise for al the people who want to be surprises.

So I ask eveyone, please do not go poking around in there, and please do not encourage others to poke around in there.

We would like to keep things under wraps as much as we can. The whole point of this project is to surprise the community with somethign enw and cool. It would be a shame if we lost power over this and the general public went in there and revealed new images and the like


In order to play it on linux, we have to download and compile ourselves, though, right?
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Re: Project6014 demo release
« Reply #57 on: October 03, 2010, 11:51:44 pm »

Use something like TortoiseSVN to do an SVN checkout.

While we are obliged to make the source code available, we hope that the general public will respect our wishes to not go poking around. This makes it hard to keep things a surprise for al the people who want to be surprises.

So I ask eveyone, please do not go poking around in there, and please do not encourage others to poke around in there.

We would like to keep things under wraps as much as we can. The whole point of this project is to surprise the community with somethign enw and cool. It would be a shame if we lost power over this and the general public went in there and revealed new images and the like


In order to play it on linux, we have to download and compile ourselves, though, right?

But you don't need to "poke around" in the source code.
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guesst
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Re: Project6014 demo release
« Reply #58 on: October 04, 2010, 12:56:06 am »

I am so torn. I fired this up and went a little way in, but if there's more going to be added I don't want to far into it.

Might have to do a let's play on this.
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jucce
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Re: Project6014 demo release
« Reply #59 on: October 04, 2010, 01:27:55 am »

Use something like TortoiseSVN to do an SVN checkout.

While we are obliged to make the source code available, we hope that the general public will respect our wishes to not go poking around. This makes it hard to keep things a surprise for al the people who want to be surprises.

So I ask eveyone, please do not go poking around in there, and please do not encourage others to poke around in there.

We would like to keep things under wraps as much as we can. The whole point of this project is to surprise the community with somethign enw and cool. It would be a shame if we lost power over this and the general public went in there and revealed new images and the like

Couldn't you keep the code in a private SVN until the actual release? Without any binary release is there an obligation to release the code? Also do you have to release images at all?
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