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Author Topic: Project6014 demo release  (Read 67634 times)
Cedric6014
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Project6014 demo release
« on: October 01, 2010, 12:16:09 am »

Hi all

The team is quite excited to announce the release of the Project6014 demo.

You can find content packages and executables for OSX, Windows and Linux at our project page here:
http://code.google.com/p/project6014/wiki/Downloads?ts=1285884896&updated=Downloads

We’re very keen to get some decent feedback on various bugs and whatnot you may encounter as well as general response.

We wanted to keep to our promise of releasing by 30 September. Unfortunately there are one or two things that we ran out of time to tidy up or insert but we plan to release a patch in a few weeks time to rectify this.

Regardless, it should be perfectly playable. But do remember, as a demo it is extremely light on content. Its purpose is to demonstrate what we are capable of, generate some excitement, and hopefully attract some other talented people in the community to help out.

In the mean time, I hope you enjoy it.


Cedric on behalf of the Project6014 team.


P.S. we tried to think of a better working title but unfortunately the leading candidate also happened to be the same name as a prominent porn star (well, prominent on Google anyway).

Based on the comments posted it seem s that the .exe has an error when you run it but the uqm.bat file is all good.
« Last Edit: October 01, 2010, 01:02:46 am by Cedric6014 » Logged

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onpon4
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Re: Project6014 demo release
« Reply #1 on: October 01, 2010, 12:36:58 am »

P.S. we tried to think of a better working title but unfortunately the leading candidate also happened to be the same name as a prominent porn star (well, prominent on Google anyway).

What was that?
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Cedric6014
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Re: Project6014 demo release
« Reply #2 on: October 01, 2010, 12:46:27 am »

Apologies for the somewhat untidy and inconsistent nature of the download page. We will get that sorted. I just wanted to publically release this ASAP as I noticed there had been a couple of sneaky downloads  Smiley
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Re: Project6014 demo release
« Reply #3 on: October 01, 2010, 12:54:56 am »

i got some thing saying "error: extra augments found on the command line run with -H to see alloted augments
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Valos Cor
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Re: Project6014 demo release
« Reply #4 on: October 01, 2010, 12:55:29 am »

So, do we talk about bugs HERE right?  Because I got an error saying "Extra arguments found on the command-line".
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I'm the kind of person that uses Linux and seems to be a very literate adult but has no idea how to do anything code-wise beyond basic stuff.(such as su -<password> yum install uqm) Except I didn't install UQM that way...I used Add/Remove Software...
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Re: Project6014 demo release
« Reply #5 on: October 01, 2010, 12:56:02 am »

I guess I'm not the only one hehehe.
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I'm the kind of person that uses Linux and seems to be a very literate adult but has no idea how to do anything code-wise beyond basic stuff.(such as su -<password> yum install uqm) Except I didn't install UQM that way...I used Add/Remove Software...
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Re: Project6014 demo release
« Reply #6 on: October 01, 2010, 12:58:08 am »

Wait, I ran the batch file and it worked!  So far it looks SUPER GREAT JOB!!  I'm still wondering why the executable doesn't work though.
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I'm the kind of person that uses Linux and seems to be a very literate adult but has no idea how to do anything code-wise beyond basic stuff.(such as su -<password> yum install uqm) Except I didn't install UQM that way...I used Add/Remove Software...
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Re: Project6014 demo release
« Reply #7 on: October 01, 2010, 12:59:06 am »

You've got the .EXE with Windows content, right? Try runing uqm.bat instead.

It was Funbags McNastyPants. Seemed like a perfect acceptable name to me.  j/k  Wink

Play the game, suggest a name.  Tell us the good, the bad, and the ugly.  Hopefully, we'll see an update with some improvements.
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- Damon
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Re: Project6014 demo release
« Reply #8 on: October 01, 2010, 01:18:12 am »

Okay, I will!  You don't have to ask me twice Smiley

Oh, I just realized, I'm like the first non-developer to open the game (I think)!  I'm definitely not going to be the one to reach the end of what's made first.

Yeah, that batch file worked.
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Re: Project6014 demo release
« Reply #9 on: October 01, 2010, 01:49:46 am »

ok got it working thanks
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SweetSassyMolassy
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Re: Project6014 demo release
« Reply #10 on: October 01, 2010, 02:02:44 am »

Playing it now, so far this is really good. Has a lot of potential. I'll respond with some real pros and cons after I'm finished.

By the way: right off the bat, I'd suggest toning down the Earthling Captain's music. I had my speakers up kinda high when I encountered him and it gave me a scare.
« Last Edit: October 01, 2010, 02:13:48 am by SweetSassyMolassy » Logged

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Re: Project6014 demo release
« Reply #11 on: October 01, 2010, 03:17:45 am »

Very nice. There are some little errors in the speech text; one is hard to notice, someone saying the opposite of what they mean (I don't remember what it was specifically), and the other is when you sell bio-data to the Melnorme, there isn't a space before the number of credits he says you earned. Overall, doing great. Cheesy
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Anthony
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Re: Project6014 demo release
« Reply #12 on: October 01, 2010, 03:48:28 am »

Sweet.  Just fired up the demo.  Awesome stuff. Cheesy
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Megagun
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Re: Project6014 demo release
« Reply #13 on: October 01, 2010, 08:17:41 am »

Err, where are the source codes!? Or are they packaged together with the Windows/OSX binaries?

edit: Nope, they're not.  Huh

edit 2: Ah, right, forgot that SVN links are buried somewhere: http://project6014.googlecode.com/svn/trunk/

Either way, you should bundle COPYING with your Win32 binaries

Will try this out when I get home. Smiley
« Last Edit: October 01, 2010, 08:39:19 am by Megagun » Logged
DangerMouse
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Re: Project6014 demo release
« Reply #14 on: October 01, 2010, 08:34:22 am »

Definitely very good job. The Lurg race is amazing... graphics, speech and ship. However... they are way to difficult to fight lol. The Chmmr ship you start with is terrible weaponry, which is a nice thing to have as a start for a game, but I don't see any upgrade modules.

Melnorm Bugs:
- Get charged for the same information
- Refueling does not work
- No Race Information

So far from what I've seen, the game is simply done amazingly well so far! Keep up the amazing work!! Hope the Syreen play a big part in story... gotta love those hottie blue skinned females. Wink
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