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Author Topic: Project6014 demo release  (Read 67591 times)
Cedric6014
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Re: Project6014 demo release
« Reply #75 on: October 04, 2010, 07:49:01 pm »

Observed the same effect with the Pkunk - their bullets became invisible for a short time. The Lurg themselves also occasionally shoot invisible bubbles - the sound, well, sounds, but no particles appear from the Lurg ship.
Been testing the Lurg on Awesome difficulty against various ships. They are PITIFULLY weak against the Mycon, just pound them with plasmoids from distance, and they're gone very quickly. Was it one of the reasons the Mycon got the axe?
The Kohr-Ah do extremely well too, for precisely the same reasons.
The Utwig also beat them relatively easily. On Cyborg vs. Cyborg match-ups, Utwig came out of the battle unscathed.
Against Arilou, it's interesting. The stunner affects them as all other ships - they move straight ahead at the speed they were stunned at. If teleporting when stunned, Arilou stand still until stun effect wears out. They can hold their own in the hands of a skilled player.
Against Shofixti, the Lurg tend to become overly defensive, putting out a lot of bubbles and almost completely refraining from using their primary weapon. I almost destroyed a Prawn with the Scout's puny cannon.
The Lurg can stand their own against Orz, their shooting of the Go!Go!s is very precise.
Lurg vs. Thraddash is virtually a stalemate, the Thraddash ship is defensive by nature, and the Lurg get defensive too, they don't pursue the Torch.
The Lurg are stronger than the Zoq-Fot-Pik, though the ZFP cannon is still a nuisance.
Chenjesu: look Mycon and Kohr-Ah, though the Lurg put up a better fight.
Ur-Quan. Just plain HOPELESS. A single fighter can shoot the Prawn to death if the Lurg don't shoot it down.
Earthling: also hopeless. Homing nukes from the distance, see Mycon and Kohr-Ah.
Yehat: a good match. The Terminator's and Prawn's attack have roughly the same range. The Terminator shoots quicker, but the Prawn deals more damage and has more crew.
Supox: almost the same as Yehat.

I'd suggest to buff the Prawn a bit. It's clearly WAY stronger than the Explorer, but most of the other ships can beat it with relative ease. Heck, if even ZoqFot and Shofixti can put up a fight with this, the Lurg don't seem terrifying enough.
The AI, in my opinion, should be made a tad more aggressive. A defensive tactic against the Shofixti Scout, of all ships...
The primary attack is good, but I think the stun isn't... well... stunning enough, besides, most of the ships can retaliate even when they can't move. Maybe, if the stunned ship uses its primary or secondary weapon, it not only loses energy, but also takes damage equal to the energy needed to shoot the weapon?
Also, I think, the bubbles should at least push away the pesky Orz Marines and Ur-Quan Fighters. The Prawn is virtually defenseless from the fighters, it can't outrun them and can't take them down quickly enough.

Thanks, that was extremely helpful. We did not have time to play test against each ship. Part of the problem is that the Lurg does not have its own AI yet. I think its using Supox.

But I think that overall the Lurg is too vulnerable agaisnt too many ships. We will continue to tinker!


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Spektrowski
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Re: Project6014 demo release
« Reply #76 on: October 04, 2010, 08:10:43 pm »

The Lurg are stronger than the Pkunk. The only chance the birdies have is reincarnation.
The engine indeed does limit the "combat particles" in some way. The Umgah cone kept blinking as the Lurg released their bubbles. By the way, the Umgah have no hope against Lurg, the bubbles stun them, leaving them completely exposed.
Maybe, the bubbles should be destructable by the cone. The Kohr-Ah thingy does destroy them anyway.
The Druuge: no chance for the Lurg unless they manage to get close.
The Melnorme: same as the Druuge.
The Ilwrath can put up a valiant fight, but the Prawn kicks their ass.
Against the Syreen, the Lurg aren't as defensive as the Shofixti, and they quickly dispatch the blue-skinned babes.
The Mmrnmhrm waste the Lurg in a few seconds with the laser.
As do the Chmmr. But the Lurg's stunner has quite an interesting effect: it can stun the individual Zap-Sats. They still orbit the Avatar, but not in a perfect order - so one side of the ship remains exposed. Though the Lurg do pitifully against the Zap-Sats even if the Avatar doesn't move at all.
The VUX spray the Lurg with limps for a distance, then close in for a relatively easy kill. Though one still needs to watch for the stunning bubbles.
And, by the way, the weapons seem not to just become invisible. The sound plays, the energy wastes, but the weapon DOES NOT FIRE AT ALL. When the Lurg got a lot of bubbles against the VUX and I shot them with my laser within the range, nothing happened. The beam didn't appear, and it didn't shoot.
The Androsynth. Bubbles vs. bubbles is hilarious. The Lurg can put up a decent fight.
Spathi - see Thraddash, a complete stalemate.
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chenjesuwizard
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Re: Project6014 demo release
« Reply #77 on: October 04, 2010, 08:18:08 pm »

The Lurg are stronger than the Pkunk. The only chance the birdies have is reincarnation.
I find it quite easy to destroy the Lurg with a Pkunk.
I had the computer on Awesome Cyborg.
« Last Edit: October 04, 2010, 08:22:55 pm by chenjesuwizard » Logged

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Re: Project6014 demo release
« Reply #78 on: October 04, 2010, 09:00:31 pm »

I wonder what crazy things Elvish Pillager's Crazy mod would do if someone happened to try that and it worked!
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Re: Project6014 demo release
« Reply #79 on: October 04, 2010, 09:25:58 pm »

Tried to play for the Lurg. These guys DEFINITELY need an aggressive AI. The Prawn just trashes Thraddash and Shofixti and can hold its own very well even against Chenjesu. The Orz though still remain a menace.
And still, the stunner must either push the nuisances like fighters, marines and DOGI away or stun them too, as it does with the Chmmr Zapsats. The ship's too vulnerable for the Creepy Bad Guys Even Ur-Quan Fear To Mess With.
« Last Edit: October 04, 2010, 09:27:40 pm by Spektrowski » Logged
Valos Cor
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Re: Project6014 demo release
« Reply #80 on: October 04, 2010, 09:38:38 pm »

I agree that they should have an aggressive ai.  However, it could be added that these aren't the best ships, but are the weakest ones.  You know, a lower class of ship, and that the Lurg have much better, more destructive weaponry.
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Re: Project6014 demo release
« Reply #81 on: October 04, 2010, 09:43:06 pm »

I think you need a bit more range on the explorer's confusion ray by the way Wink
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Valos Cor
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Re: Project6014 demo release
« Reply #82 on: October 04, 2010, 09:47:11 pm »

Whoa, there's actually a confusion ray!?!  Shocked
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Re: Project6014 demo release
« Reply #83 on: October 04, 2010, 09:50:33 pm »

It's possible to beat the Mycon with the Lurg, but here an ultra-defensive tactic is advised, with quick zap-ins using gravity whip and maybe forcing them to hurl the plasmoid into themselves by accident.
Against the Earthling, it's a stalemate once again. The stunner DOES stun the Eartling nukes, actually making them miss (of course, if they don't fly straight into you from behind), but it's very hard to get into an attacking position.
Funny how different weapons are coded as different types of objects - the Zapsats and nukes are affected by stun, while, say, plasmoids or DOGIs are not.
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Valos Cor
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Re: Project6014 demo release
« Reply #84 on: October 04, 2010, 09:56:02 pm »

I just tried the confusion ray.  I can't believe it, its actually there!  When Hayes sized up the ship and mentioned the "secondary weapon", (or was that the Melnorme, I think it was Hayes, so maybe I made a mistake in another post about Melnorme information) I assumed he meant I needed to buy that and I thought that meant the game hadn't had it implemented.  Well, cool.

 Edit: My 100th post, yippee!  Now I have many bubbles! Smiley
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Re: Project6014 demo release
« Reply #85 on: October 04, 2010, 10:47:40 pm »

The current Prawn is, overall, for someone with more suicidal tendencies than even the Shofixti. It's very vulnerable, so the only hope against most ships is to get to the point-blank range and engage in a brutal shoot-out. At point-blank, even the Kohr-Ah and Utwig can be defeated with some luck. Though the trick won't work against the Ur-Quan or the Chenjesu, whose shots are even more brutal and whose crews are bigger.
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JudgeYohance
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Re: Project6014 demo release
« Reply #86 on: October 05, 2010, 05:47:59 am »

Have to agree with everyone. A single Utwig Jugger and I ate those 5 Lurg ships without a single casualty.

Also the explorer itself is not very effective due to very short weapon ranges. The secondary weapon does not last long enough to make it effective in combat. I often fire it and don't have enough time to close the range before it wears off.
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Re: Project6014 demo release
« Reply #87 on: October 05, 2010, 08:22:20 am »

The Lurg special weapon and AI were conceived and implemented a few work hours before the demo was due. ;-)  I'm sure we can invest a lot more before we get it right.  It would be good to have some of the other melee modders apply their experience -- oh, hi ElvishPillager! Cheesy

Precisely how easy the Lurg should be warrants further investigation.  I found it reasonably challenging with all the ships I tried (and effectively impossible with only the Explorer).  I strongly suspect the typical demo player is well above average in melee skills.  Once we decide what our target audience is I think will realise that most melee pilots are nowhere near the level of Cedric or Megagun...
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Alvarin
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Re: Project6014 demo release
« Reply #88 on: October 05, 2010, 12:06:18 pm »

I'm by no means a good player, but the 5 Lurg were dispatched with single Earthling cruiser. My only 4 dead crew were due to planet impact, not enemy fire.
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Re: Project6014 demo release
« Reply #89 on: October 05, 2010, 12:13:44 pm »

My only 4 dead crew were due to planet impact, not enemy fire.

haha, loser Wink
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