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Author Topic: Project6014 demo release  (Read 37465 times)
onpon4
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Re: Project6014 demo release
« Reply #90 on: October 05, 2010, 12:32:47 pm »

Here's a thought:

(click to show/hide)

Why? By throwing the "toughest" (well, should be toughest) guys at the player right from the beginning, you create a backwards learning curve, where the game gets progressively easier as your ship gets upgraded, while enemy ships don't change at all. The only way you can counter this is to add even more Lurg ships, which tends to make gameplay more boring.

(click to show/hide)
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Valos Cor
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Re: Project6014 demo release
« Reply #91 on: October 05, 2010, 02:50:58 pm »

Here's a thought:

(click to show/hide)

Why? By throwing the "toughest" (well, should be toughest) guys at the player right from the beginning, you create a backwards learning curve, where the game gets progressively easier as your ship gets upgraded, while enemy ships don't change at all. The only way you can counter this is to add even more Lurg ships, which tends to make gameplay more boring.

(click to show/hide)

Yeah, so you could have different classes of ships.  You know, the weakling scout/servant/ (you said it) probe that is a warning to turn back, perhaps all those ships (spoiler, but hey, if you' reading till page 7, you ought to know about the spoilers) are not scouts, but the next level up.  It would make sense that they would have different types.  I don't know if that's what you think its boring.  If it is, I don't see why...uh, why? Smiley
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Re: Project6014 demo release
« Reply #92 on: October 05, 2010, 04:02:26 pm »

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Re: Project6014 demo release
« Reply #93 on: October 05, 2010, 04:44:52 pm »

An exotic playtest: Lurg vs. Lurg. The AI Lurg stands no chance against an aggressive player Lurg.
Lurg vs. Mmrnmhrm. The Mmrnmhrm get all defensive and try to nuke the Lurg from distance. The stunner seems to be working on the missiles though. When the X-form does close in, it pounds the Prawn very heavily, but if one manages to get into a blind spot, the Lurg easily despatch the Mmrnmhrm.
Lurg vs. Androsynth - another fight that ends in the Lurg's favour. The Androsyn bubbles are too slow, and the Blazer form can't even approach the Lurg because of their stun bubbles.
So, overall, the Prawn in the hands of an average melee player like me is a mediocre ship, capable of defending itself from the weakest, holding its own against mediocres and suffering a heavy pounding from the strongest.
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Re: Project6014 demo release
« Reply #94 on: October 05, 2010, 05:13:57 pm »

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Re: Project6014 demo release
« Reply #95 on: October 05, 2010, 10:27:23 pm »

I just want to apologise to anyone who had hoped to get a Linux executable for the mod. We’ve had a few issues creating one. If anyone out there is able to help with this please sing out
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Re: Project6014 demo release
« Reply #96 on: October 05, 2010, 10:37:25 pm »

How about REAL Metroid style (as in Metroid Zero Mission, (also known as a remake of the original) and Metroid Fusion) where you're the captain who walks around with a stunner gun, but he gets better weapon upgrades and he fights his way through different sectors of the base when (spoiler...) he is supposedly captured by the Lurg?  So...Captain fights the 5 Lurg ships but he is surrounded and equipment starts to malfunction...Zelnick wakes up in the ship and all he has is his stunner.  He has no idea why he is there on the station, and actually unguarded, or why he is the only one.  Then, he has to stun some genetically modified soldiers as he works his way around the station, finds a genetically-whatever ship, and escapes!  That would be way to hard to do.  What if I put my insignificant programming "skills" to work?

I just want to apologise to anyone who had hoped to get a Linux executable for the mod. We’ve had a few issues creating one. If anyone out there is able to help with this please sing out

Has anyone tried to Wine the Windows executable?  I tried that with UQM extended, and it worked, even though it took a lot of processing (it was on a 1gig 1.86 or so gigahertz laptop though, Fedora 11,13)  I think it would work fine with the game.  Wine is awesome!

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Re: Project6014 demo release
« Reply #97 on: October 05, 2010, 10:54:02 pm »

Let's keep it original please. I have played Metroid, and it's fun, but the project is obviously about Star Control IIWink
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Re: Project6014 demo release
« Reply #98 on: October 05, 2010, 10:59:11 pm »

Yeah, but the Metroid style would be...oh...1/20th of the game Smiley that would be nice!  Anyway...I'm going to restart my computer with Fedora 13 and try it on Wine and tell you guys how it turns out!
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onpon4
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Re: Project6014 demo release
« Reply #99 on: October 05, 2010, 11:24:56 pm »

Here's a thought:

(click to show/hide)

Why? By throwing the "toughest" (well, should be toughest) guys at the player right from the beginning, you create a backwards learning curve, where the game gets progressively easier as your ship gets upgraded, while enemy ships don't change at all. The only way you can counter this is to add even more Lurg ships, which tends to make gameplay more boring.

(click to show/hide)

Yeah, so you could have different classes of ships.  You know, the weakling scout/servant/ (you said it) probe that is a warning to turn back, perhaps all those ships (spoiler, but hey, if you' reading till page 7, you ought to know about the spoilers) are not scouts, but the next level up.  It would make sense that they would have different types.  I don't know if that's what you think its boring.  If it is, I don't see why...uh, why? Smiley

Actually, I wasn't talking about classes, but a sort of security drone that you just converse with, like the Ur-Quan probe you meet at the beginning of SC2.

(click to show/hide)

Essentially, the idea is to keep it as it is now, but eliminate the fight with the Lurg The probe would also make it more obvious that it's the planet you're looking for.

Oh, and just a thought:
I think the strange alien on the SC2 box art (which became the "Lurg") is either a Kohr-Ah or the original Ur-Quan.
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Valos Cor
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Re: Project6014 demo release
« Reply #100 on: October 05, 2010, 11:53:23 pm »

I got an error saying that it looked as if I had no sound, but I went to wine config and turned the sound on (PulseAudio Driver) (I don't know what I'm doing Tongue) and tried it again, and it WORKED!  Grin
warning: relatively large picture alert:
(click to show/hide)
  IT TOOK ME FOREVER TO LOAD THIS PICTURE so there better be oohs and aahs Smiley.

Sigh... I KNEW I should've cropped this.
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onpon4
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Re: Project6014 demo release
« Reply #101 on: October 06, 2010, 12:00:40 am »

I got an error saying that it looked as if I had no sound, but I went to wine config and turned the sound on (PulseAudio Driver) (I don't know what I'm doing Tongue) and tried it again, and it WORKED!  Grin
warning: relatively large picture alert:
(click to show/hide)
  IT TOOK ME FOREVER TO LOAD THIS PICTURE so there better be oohs and aahs Smiley.

Sigh... I KNEW I should've cropped this.

1. The image didn't show for me; I hade to copy the link and paste it into a new tab.
2. Why did you upload the whole screen, instead of just the relevant parts?
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Valos Cor
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Re: Project6014 demo release
« Reply #102 on: October 06, 2010, 12:11:05 am »

That's what I mean by " I KNEW I should've cropped this." Sorry, but by the time I realized that it was WAY to large, I had already uploaded the image to my new website, got it there with html (finally) and stuff.
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Re: Project6014 demo release
« Reply #103 on: October 06, 2010, 01:18:42 am »

I can't even find the link for it.
It just doesn't show up.
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onpon4
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Re: Project6014 demo release
« Reply #104 on: October 06, 2010, 01:29:51 am »

I can't even find the link for it.
It just doesn't show up.

http://cdjohnson.freewebpage.org/test2.png

I just used the quote button to get the link. But it seems to be gone now.... Huh
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