The Ur-Quan Masters Home Page Welcome, Guest. Please login or register.
Did you miss your activation email?
December 08, 2019, 06:22:13 am
Home Help Search Login Register
News: Paul & Fred have reached a settlement with Stardock!

+  The Ur-Quan Masters Discussion Forum
|-+  The Ur-Quan Masters Re-Release
| |-+  General UQM Discussion (Moderator: Death 999)
| | |-+  Project6014 demo release
« previous next »
Pages: 1 ... 7 8 [9] 10 11 ... 20 Print
Author Topic: Project6014 demo release  (Read 37890 times)
Draxas
Enlightened
*****
Offline Offline

Gender: Male
Posts: 1044



View Profile
Re: Project6014 demo release
« Reply #120 on: October 08, 2010, 09:00:07 pm »

No thanks to being out of town for a while, and then sick after that, I finally dowloaded and started playing 6014 last night.

First thing first: Cedric, and everyone who has been working on this with him, you guys are all awesome and I love you in a totally platonic way. What I've seen so far has been seriously impressive (though not without its share of problems, but I'll get to those in a bit), and I applaud you guys for the immense amount of effort it must have taken to put this together.

I haven't finished the demo yet thanks to a particularly nasty bug which I'll discuss in a bit. But what I've seen so far is great in its entirety. I'll start spoilering things now, just incase there's someone else even farther behind the curve than I am (which is doubtful).

(click to show/hide)

Now for the bad parts:

(click to show/hide)

Overall, though, a stellar demo from what I've seen of it. I'll definitely come back with more commentary once I've finished the main content.
Logged
Cedric6014
Enlightened
*****
Offline Offline

Gender: Male
Posts: 700



View Profile
Re: Project6014 demo release
« Reply #121 on: October 08, 2010, 09:18:41 pm »

Gidday Elerium, thanks for playing thru and the providing some comments

The Explorer, now it in itself is a decent ship design but it seems too Chenjesu, the Chmmr usually have metallic streamlining. As for the Melnorme confuse burst, I'm not sure about the Melnorme would sell their trade secrets relating to the weapons they use on their ships or that the Chmmr would have some basic understanding of how they worked unless it was through combat (but then, why would they attack the Melnormes?). The forward crystal weapon seems a bit out of place for the Chmmr and more Chenjesu, as the Chmmr are more into bold, upfront and personal conflicts. The design of the Avatar is certain of this method of attack.

Personally I'd have the Explorer as some sort of large heavily modified Avatar derived flagship. It cannot serve as a battleship, but there's plenty of room for more of the sciencey gizmos and stuff onboard.

Perhaps the Explorer gets a few Zapsats of its own, especially when you're told you might be up against Kohr-Ah and whatnot.
Yeah we were a bit hurried with the weapons for both the new ships. The explorer needs tweaking. The zap-sats arent a bad idea! altho not very original. No less original than a confusion ray though, but as I say we had to hurry to make the 30 Sept deadline so we just slapped some weapons on. We'll do a patch in the next month or so that will address this issue and all the bugs that folks have spotted.

You're told the Shofixti got wiped out, but where? I'm told to go, but no indication where they were last?
You'll need to ask around  Wink. There's clearly quite a lot of content you haven't seen

Orz wormhole, on approach I think it would be better to have the Captain having some sort of trippy mind programming put there by the Arilou saying Beware! etc, like (From the back of your mind you hear a calming unknown voice).
Ah you found it. Nice job! The Arilou warning is a demo-specific thing, to protect some excitingness that we're saving for the main release

As for the Ilwrath, maybe have them around but with some sort of cloaked pirate base somewhere, which serves as a sideplot or something. I just find it hard to believe all of them would have died out, same with the Thraddash who might now be the equivalent of space biker gangs that now drive around the universe.
Everyone seems to want to have them come back as pirates. We'll see.

Oh and finally, the Slylandro piloting Kohr-Ah ships. I had to go back a bit and say lolwut.
Nah, I like it
Logged

Play online melee here! http://irc.uqm.stack.nl/
Cedric6014
Enlightened
*****
Offline Offline

Gender: Male
Posts: 700



View Profile
Re: Project6014 demo release
« Reply #122 on: October 08, 2010, 09:41:12 pm »

...
Thanks Draxas, glad you're enjoying it. It seems that you also have not quite exhausted all the content Smiley

Basically to address most of your concerns, it is very much a demo and a buggy one at that. Its only real aim was to give you a chance to fly around in a new universe. The dialogue will be totally fleshed out in a final version.

Also, we will put out a demo patch that addresses some of the annoying bits.

The play testing people has done has been quite invaluable. Thanks everyone!
Logged

Play online melee here! http://irc.uqm.stack.nl/
Twurckle
Zebranky food
*
Offline Offline

Posts: 6



View Profile
Re: Project6014 demo release
« Reply #123 on: October 09, 2010, 09:30:01 am »

Finally had some time to play, great work, here's some feedback:

good:
(click to show/hide)

other comments:
(click to show/hide)

Anyhow, great work so far!
Logged
Admiral Zeratul
*Many bubbles*
***
Offline Offline

Gender: Male
Posts: 223


I enjoy overthinking things.


View Profile
Re: Project6014 demo release
« Reply #124 on: October 09, 2010, 08:31:08 pm »

If you're going to feature the Ilwrath, do the Thraddash too! I look forward to learning about Culture 21.
Logged

Priority override. New behavior dictated. Must break post into component ideas.
oldlaptop
*Smell* controller
****
Offline Offline

Posts: 337



View Profile
Re: Project6014 demo release
« Reply #125 on: October 10, 2010, 12:40:18 am »


(click to show/hide)

It might not be terribly important to reduce learning curve, it's kind of expected that the player will have completed SC2. Probably the more important issue is whether the player can complete the battles with what resources are available at a given time, which might well become an issue if the
(click to show/hide)
get an improved AI.
Logged

Play Supermelee online in #uqm-arena!
Netmelee Improvement Mod
Draxas
Enlightened
*****
Offline Offline

Gender: Male
Posts: 1044



View Profile
Re: Project6014 demo release
« Reply #126 on: October 10, 2010, 09:50:33 am »

All right, I'm back now that I've completed the demo. Definitely a great start, thanks again for all your hard work.

(click to show/hide)
Logged
dczanik
*Smell* controller
****
Offline Offline

Posts: 306



View Profile WWW
Re: Project6014 demo release
« Reply #127 on: October 10, 2010, 10:49:31 am »

All right, I'm back now that I've completed the demo. Definitely a great start, thanks again for all your hard work.

Thanks! I appreciate it! It thrills me that people just want to explore and find everything they can.  It seems you've certainly played the heck out of it. I'm the art guy so I can't speak on everything, but I'll answer your questions best I can...

The music bug is still a bug. Reloading the game should help. I can't speak to why it's happening. Same with the SOI stuff.

(click to show/hide)


Logged

- Damon
Ur-Quan Masters HD Project leader/artist. Project 6014 Artist.  Like my art? Please check out some of my other artwork
cs_Jere
Zebranky food
*
Offline Offline

Posts: 2



View Profile
Re: Project6014 demo release
« Reply #128 on: October 10, 2010, 01:22:40 pm »

(I had to create a new account just to praise you guys.)

I just found out today about the demo release. It made my day. You guys are awesome, you've created some awesome shit, and I hope the finished product will be just as awesome.

And if you guys need any help with  the non-tech department for the mod, (music, plot, dialogue etc) don't hesitate to ask. I'm a student with too much free time [but zero-skill with programming etc that has anything to do with 0s and 1s]  Grin and I'd love to contribute some to a magnificent mod like this  Wink
Keep up the good work.
cs_Jere
« Last Edit: October 10, 2010, 01:24:23 pm by cs_Jere » Logged
chenjesuwizard
*Many bubbles*
***
Offline Offline

Posts: 158


I support Project6014


View Profile
Re: Project6014 demo release
« Reply #129 on: October 10, 2010, 01:47:02 pm »

cs_Jere, do you havce any graphics skills? 'cause that's what they're mainly looking for.
Logged

Friendship is like peeing on yourself: everyone can see it, but only you get the warm feeling that it brings.
cs_Jere
Zebranky food
*
Offline Offline

Posts: 2



View Profile
Re: Project6014 demo release
« Reply #130 on: October 10, 2010, 02:00:18 pm »

Well I can draw with pen and paper (and scan it) but my photoshopping/etc is pretty limited, and I have 0 experience with coding graphics into game Tongue
Logged
superbutcherx
*Many bubbles*
***
Offline Offline

Posts: 116



View Profile
Re: Project6014 demo release
« Reply #131 on: October 10, 2010, 02:41:08 pm »

Well I can draw with pen and paper (and scan it) but my photoshopping/etc is pretty limited, and I have 0 experience with coding graphics into game Tongue

All you aspiring artists (be it graphics, music or whatever)! If you feel like contributing to the mod, but are unsure since don't know how to program, don't worry.
We programmers will do all the nitty-gritty coding, and you can focus on the creative stuff! Cheesy
Logged
Megagun
Enlightened
*****
Offline Offline

Gender: Male
Posts: 580


Moo


View Profile
Re: Project6014 demo release
« Reply #132 on: October 10, 2010, 02:43:48 pm »

Allright, here's my short list of commentary.

(click to show/hide)
Logged
Draxas
Enlightened
*****
Offline Offline

Gender: Male
Posts: 1044



View Profile
Re: Project6014 demo release
« Reply #133 on: October 10, 2010, 06:31:40 pm »

(click to show/hide)

(click to show/hide)

[/quote]
Logged
Habilis
Zebranky food
*
Offline Offline

Posts: 1



View Profile
Re: Project6014 demo release
« Reply #134 on: October 10, 2010, 07:47:47 pm »

First, my thanks to all those involved in this project! Star Control is one of my favorite games of old (with Master of Magic and PS:T), and I'm overjoyed to know, that there is a chance for more of it, after so much years.

(click to show/hide)
Logged
Pages: 1 ... 7 8 [9] 10 11 ... 20 Print 
« previous next »
Jump to:  


Login with username, password and session length

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!