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Author Topic: Project6014 demo release  (Read 37388 times)
Death 999
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Re: Project6014 demo release
« Reply #150 on: October 19, 2010, 03:45:12 pm »

Someone let that redditer who got a zeroed blue channel know about the 'full screen' fix...
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superbutcherx
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Re: Project6014 demo release
« Reply #151 on: October 19, 2010, 08:44:25 pm »

Someone let that redditer who got a zeroed blue channel know about the 'full screen' fix...

Yes, please! If someone's got an account, could you inform at Reddit that on OSX the colors work correctly in fullscreen mode.
(I couldn't for some reason make an account at Reddit with any browser, the joys of OSX I guess Wink )

I seem to have built the app against bogus SDL/SDL_image frameworks... using different version of them in the .app fixed the color issue. I'll use the better frameworks in the 0.1.1. release!
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lakota.james
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Re: Project6014 demo release
« Reply #152 on: October 19, 2010, 11:30:53 pm »

Someone let that redditer who got a zeroed blue channel know about the 'full screen' fix...

Yes, please! If someone's got an account, could you inform at Reddit that on OSX the colors work correctly in fullscreen mode.
(I couldn't for some reason make an account at Reddit with any browser, the joys of OSX I guess Wink )

I seem to have built the app against bogus SDL/SDL_image frameworks... using different version of them in the .app fixed the color issue. I'll use the better frameworks in the 0.1.1. release!

I let them know.
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Admiral Zeratul
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Re: Project6014 demo release
« Reply #153 on: October 20, 2010, 12:51:16 am »

Man, we have a heap of work in front of us. Especially in the graphics department. As well as a need for more artists, it would be useful to have people who were proficient at Photoshop (or Paintshop Pro or Gimp etc) to help convert the art into computer graphics. There will be a LOT of that to do. Lots of laborious image work.

In addition we’ll need voice actors, music composers, dialogue writers and programmers. A lot of the work will be mundane.

I am no good at voice acting or composing, but I am proficient in the use of GIMP.  I cannot do any of the coding nor animation, but if you need stuff resized, I would be very happy to contribute that way. I have great attention to detail and have patience to match. I am somewhat of a perfectionist, though, so I will take time.
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JudgeYohance
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Re: Project6014 demo release
« Reply #154 on: October 21, 2010, 05:58:17 am »

So how goes the current progress?
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Cedric6014
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Re: Project6014 demo release
« Reply #155 on: October 21, 2010, 07:00:18 am »

So how goes the current progress?

We've just about finished dealing with all the bugs. When I say "we" I actually mean just about everyone other than me. I've been a bit slack. Anyway, we should have a version 0.1.1 (with Linux build) available in a couple of weeks

Unless you were asking about progress for v1.0, in which case we've hardly made a dent!
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chischis
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Re: Project6014 demo release
« Reply #156 on: October 21, 2010, 05:53:16 pm »

Cedric... is there any possibility of getting mineral gathering back in any time soon?  Currently the alpha has a lot of nice story, but the gameplay is limited to "pick somewhere at random, talk to aliens, scan planets... oh we have to go back for fuel now".  I know this is supposed to be an alpha, but a version with mineral gathering would at least bring back some of that oh-so-compelling loot aspect, and give us a lot more to do while you guys work towards a 1.0 Cheesy

As for what is there so far, it's almost like it's 1993 and playing SC2 for the first time again.  i.e. EXCELLENT WORK!  (I might be able to contribute some music btw... have a look at http://www.casimirsblake.co.uk )
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Quinarbre
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Re: Project6014 demo release
« Reply #157 on: October 21, 2010, 06:57:17 pm »

NO.
YOUR SHIP IS AN EXPLORER VESSEL, IDEALLY SUITED TO THE TASK REQUIRED OF IT.
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Death 999
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Re: Project6014 demo release
« Reply #158 on: October 21, 2010, 08:10:21 pm »

Incidentally, is there ANY other RU source in game? I couldn't refill anywhere and ended up stranded at Procyon with like 15 crew and no escorts and 4 fuel. Slight exaggeration, but if there's a way to get more resources from the Chmmr, it eluded my (admittedly halfassed) attempt to find it.
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Alvarin
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Re: Project6014 demo release
« Reply #159 on: October 21, 2010, 08:28:07 pm »

Yes, there is. It is called "memory editing".
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chischis
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Re: Project6014 demo release
« Reply #160 on: October 21, 2010, 09:00:34 pm »

It seems that fighting ships and giving biological data to the Melnorme are the two ways this alpha allows one to earn RU.  Better than nothing!
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Cedric6014
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Re: Project6014 demo release
« Reply #161 on: October 21, 2010, 09:07:53 pm »

Incidentally, is there ANY other RU source in game? I couldn't refill anywhere and ended up stranded at Procyon with like 15 crew and no escorts and 4 fuel. Slight exaggeration, but if there's a way to get more resources from the Chmmr, it eluded my (admittedly halfassed) attempt to find it.

Hi Death

Tthe only way of getting more fuel is to harvest some bio and sell to the melnorme - except apparently the melnorme is broken...

We'll have this fixed for 0.1.1

I think it will be good to go looking for some bio. You might come across some cool new stuff that noone else has seen before Wink
« Last Edit: October 21, 2010, 09:21:28 pm by Cedric6014 » Logged

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Cedric6014
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Re: Project6014 demo release
« Reply #162 on: October 21, 2010, 09:10:32 pm »

It seems that fighting ships and giving biological data to the Melnorme are the two ways this alpha allows one to earn RU.  Better than nothing!

Yes that's right!

And The Chmmr have not given you this vessel so you can swan about getting minerals. They've given it to you to investigate something
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ziper1221
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Re: Project6014 demo release
« Reply #163 on: October 22, 2010, 12:52:19 am »

the whole mod better not be exploring. I want a WARSHIP!
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chischis
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Re: Project6014 demo release
« Reply #164 on: October 22, 2010, 01:03:52 am »

And The Chmmr have not given you this vessel so you can swan about getting minerals. They've given it to you to investigate something

Fair enough, but it seems a touch baffling and disagreeable to chop off a lump of gameplay in this way.  Undecided
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