The Ur-Quan Masters Home Page Welcome, Guest. Please login or register.
Did you miss your activation email?
January 16, 2025, 02:06:05 am
Home Help Search Login Register
News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

+  The Ur-Quan Masters Discussion Forum
|-+  The Ur-Quan Masters Re-Release
| |-+  General UQM Discussion (Moderator: Death 999)
| | |-+  Project6014 demo release
« previous next »
Pages: 1 ... 10 11 [12] 13 14 ... 20 Print
Author Topic: Project6014 demo release  (Read 77711 times)
Cedric6014
Enlightened
*****
Offline Offline

Gender: Male
Posts: 701



View Profile
Re: Project6014 demo release
« Reply #165 on: October 22, 2010, 03:18:39 am »

And The Chmmr have not given you this vessel so you can swan about getting minerals. They've given it to you to investigate something

Fair enough, but it seems a touch baffling and disagreeable to chop off a lump of gameplay in this way.  Undecided


I'm interested to know where you may have read about what kind of gameplay the final version of this game will or will not include. I dont really know what an "Alpha" is, but this is just a demo. There is really no reason for anyone to be baffled about anything. The demo has what it has, i.e about 5% of the stuff the final game will have.

The purpose of the demo was soley to inspire other talented individuals to get involved, and get a bit of hype going in the community. Its been successful on both counts.
Logged

Play online melee here! http://irc.uqm.stack.nl/
chischis
Zebranky food
*
Offline Offline

Posts: 11



View Profile
Re: Project6014 demo release
« Reply #166 on: October 22, 2010, 10:58:24 am »

I'm interested to know where you may have read about what kind of gameplay the final version of this game will or will not include.

Perhaps I should have stated that I was comparing the P6014 alpha's gameplay mechanics to those from SC2.
Logged
Lukipela
Enlightened
*****
Offline Offline

Gender: Male
Posts: 3620


The Ancient One


View Profile
Re: Project6014 demo release
« Reply #167 on: October 22, 2010, 11:30:24 am »

Perhaps I should have stated that I was comparing the P6014 alpha's gameplay mechanics to those from SC2.

As I understand it, the alpha is the first rough release of a program, eventually followed by a  stabler beta and then afairly stable RC (Release Candidate) before progressing to 1.0. This isn't an alpha though, it is a demo. That's a different animal, not a version 0.01 of something. Game demos show off some game functionality but not necessarily all. For instance, the demo for the original Warcraft was three levels, the third of which was completely unwinnable and designed to simply kill you. That never appeared in the full game, unsurprisingly.
Logged

What's up doc?
Megagun
Enlightened
*****
Offline Offline

Gender: Male
Posts: 580


Moo


View Profile
Re: Project6014 demo release
« Reply #168 on: October 22, 2010, 12:26:30 pm »

I like the lack of mining. From a modern-day-game perspective, mining is tedious, boring and uneventful. Besides, it doesn't make a lot of sense in the game, as the Chmmr should have almost unlimited resources available.

Nevertheless, there should obviously be a way to get additional RU or fuel if the player requires them. Personally, I'd think that a kind of "ration/limited" system (where the player is always able to load his fuel tanks, but he can only carry X fuel each time, or he can only buy X fuel every Y months) could be interesting to limit the player in where he can go, and gradually increase that by having the Chmmr assign more resources to the player as they see fit.

As far as your music goes, chischis: I like it. It's actually been part of my regular playlist for quite a while (I get a lot of it off of Kahvi).. Smiley
Logged
chischis
Zebranky food
*
Offline Offline

Posts: 11



View Profile
Re: Project6014 demo release
« Reply #169 on: October 22, 2010, 12:58:03 pm »

Thanks Megagun, though I'm a touch disappointed by the defensiveness of these comments.  Was I at any point berating or otherwise making personal attacks towards Cedric and his team?  I merely expressed an opinion, and if the final game still doesn't have mineral gathering then, well, so be it.  I simply hope that this will be kept in mind as the team work to balance the other RU-gathering methods to make up for the lack of "mining", which I do miss.
Logged
Admiral Zeratul
*Many bubbles*
***
Offline Offline

Gender: Male
Posts: 223


I enjoy overthinking things.


View Profile
Re: Project6014 demo release
« Reply #170 on: October 22, 2010, 08:06:47 pm »

the whole mod better not be exploring. I want a WARSHIP!

Yes! A fully-equipped warship with guns filling every exterior surface! We need to be armed to the teeth.
Logged

Priority override. New behavior dictated. Must break post into component ideas.
Cedric6014
Enlightened
*****
Offline Offline

Gender: Male
Posts: 701



View Profile
Re: Project6014 demo release
« Reply #171 on: October 22, 2010, 08:17:30 pm »

Thanks Megagun, though I'm a touch disappointed by the defensiveness of these comments.  Was I at any point berating or otherwise making personal attacks towards Cedric and his team?  I merely expressed an opinion, and if the final game still doesn't have mineral gathering then, well, so be it.  I simply hope that this will be kept in mind as the team work to balance the other RU-gathering methods to make up for the lack of "mining", which I do miss.

My apologies if I came across as overly defensive. You found something disagreeable and so I was trying to reassure you that what is in the demo game play-wise is not representative of how 95% of the final game will be played.

Trouble is, game game play is intertwined with story to a higher degree than the original so I cant really reveal all the cool gameplay aspects that we're planning without giving away story spoilers.

There is my delemma!





Logged

Play online melee here! http://irc.uqm.stack.nl/
JudgeYohance
*Many bubbles*
***
Offline Offline

Gender: Male
Posts: 182


Captain in the Black Spathi Squadron


View Profile
Re: Project6014 demo release
« Reply #172 on: October 23, 2010, 02:22:10 am »

In all fairness guys, we shouldn't pressure to much for story info. I mean we have been waiting what (Checks Watch) 18 years almost for a true sequel?  I think we can handle a little more waiting on it Smiley

Oh but since everyone is making demands, I want an option to tell the Kor-ah that "I am the Lord when I lay my vengeance upon you." Smiley

I could live without a warship as long as this line finds it's way into the game (always wanted to tell a n enemy this when they ask who I am) Smiley
Logged

Of course there are fates worse then death......after all.....you could always make me angry
evktalo
Frungy champion
**
Offline Offline

Posts: 50



View Profile
Re: Project6014 demo release
« Reply #173 on: October 23, 2010, 09:54:48 am »

I played the demo a bit, and was impressed. Congrats to the team! The new graphics fit right in (intro was a pretty good showcase, great way to start with), as did the dialogue. It did feel like playing a sequel.

(click to show/hide)

Good work so far, hope the ball keeps rolling!

--Eino
Logged
Alvarin
Enlightened
*****
Offline Offline

Gender: Male
Posts: 801



View Profile
Re: Project6014 demo release
« Reply #174 on: October 23, 2010, 10:04:51 am »

(click to show/hide)
--Eino

Well, the Shofixti
 
(click to show/hide)
Logged
Psyckosama
Zebranky food
*
Offline Offline

Posts: 15



View Profile
Re: Project6014 demo release
« Reply #175 on: October 23, 2010, 11:10:49 am »

(click to show/hide)
--Eino

Well, the Shofixti
 
(click to show/hide)


Thou shalt not be snarky to thine savior.
Logged
JudgeYohance
*Many bubbles*
***
Offline Offline

Gender: Male
Posts: 182


Captain in the Black Spathi Squadron


View Profile
Re: Project6014 demo release
« Reply #176 on: October 25, 2010, 03:08:53 am »

Personally I think they should be honoring me as a god each time I see them. I could have always sold the women to the druge and gotten that first class ticket to hell in SCII Smiley
Logged

Of course there are fates worse then death......after all.....you could always make me angry
synikk
Zebranky food
*
Offline Offline

Posts: 1



View Profile
Re: Project6014 demo release
« Reply #177 on: October 25, 2010, 07:12:44 am »

I only played about 10minutes of this but it is AMAZING!!!  The redone earthling music was so incredible.  Great fn job.  This is what ive been waiting for since 1990 <3   Can't wait for more star control continuances Smiley
Logged
Cedric6014
Enlightened
*****
Offline Offline

Gender: Male
Posts: 701



View Profile
Re: Project6014 demo release
« Reply #178 on: October 25, 2010, 08:42:42 am »

I only played about 10minutes of this but it is AMAZING!!!  The redone earthling music was so incredible.  Great fn job.  This is what ive been waiting for since 1990 <3   Can't wait for more star control continuances Smiley

Great that you're enjoying it!

But I dont think we can take credit for the Earthling tune. that would be one of the Precursor remixes
Logged

Play online melee here! http://irc.uqm.stack.nl/
Malrunus
Zebranky food
*
Offline Offline

Posts: 13



View Profile
Re: Project6014 demo release
« Reply #179 on: October 26, 2010, 05:14:27 am »

I was playing WoW the other day and did some PvP battlegrounds.  Came across a character named "Chenjesu".  Made his day methinks by telling him about this project.  Its good to see random fans out and about like that.
Logged
Pages: 1 ... 10 11 [12] 13 14 ... 20 Print 
« previous next »
Jump to:  


Login with username, password and session length

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!