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Topic: Project6014 demo release (Read 68987 times)
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unity100
Zebranky food
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Posts: 9
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yes i think story info should never be given out, and the people who are writing and coding the story should be hiding it even from the people coding other parts of the project, so that the fun wont be spoiled.
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Cedric6014
Enlightened
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Gender:
Posts: 701
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The ever-growing Project 6014 team is pleased to release an improved version of the demo.
Changes include:
- A Linux installer!!!
- Heaps of bug fixes
- Heaps of inconsistency fixes
- A few animation fixes
- Much improved playability of Lurg Prawn and Chmmr Explorer
- One or two other neat surprises
You can get the new stuff here: http://code.google.com/p/project6014/wiki/Downloads?ts=1290128106&updated=Downloads
Sing out if you have technical issues.
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« Last Edit: November 19, 2010, 02:05:06 am by Cedric6014 »
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dczanik
*Smell* controller
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Posts: 306
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Yay! I've been enjoying the new Melee stuff myself. I really like some of the changes made there.
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JudgeYohance
*Many bubbles*
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Posts: 182
Captain in the Black Spathi Squadron
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Perfect timing Cedric! I am doing a Retro game review for gameforums.com and I chose Star Control 2 as the game. I decided if i was going to do a retro review, it should be of one that still has an active community.
With a little luck, I should have that video out tomorrow night, without it, Saturday night (Already have the script written, just need to shoot the video )
Loading it right now. can't wait to play it
Updated:
Lurg seem much more hellbent on using the sub weapon over the main. In a Lurg on Lurg fight, he refused to ever close the gap until I used the planet to finally force it closed. Great job fixing their ships weapons though, much better now. Same goes for the Explorer, now she feels like a ship i can fight with.
The ISD is a nice touch, is that just for fighting or is their a chance of seeing Darth run around the galaxy?
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« Last Edit: November 19, 2010, 06:37:16 am by JudgeYohance »
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Of course there are fates worse then death......after all.....you could always make me angry
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dczanik
*Smell* controller
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Posts: 306
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I can't wait to see that video. Please share with us when you finish it
No. the ISD is just something I always thought would be fun to see in Star Control. It's a Melee only thing. I think it's my new favorite ship to play as.. Reminds me of the CHMMR and Dreadnaught. Big brawler ships. I'm really hoping others like it as much as I do.
The Lurg are frustrating for me to fight against. It forces you to play on its terms. Which usually means going through the bubbles and leaving yourself open to attack. I guess that kinda fits with the Lurg mentality. Some may enjoy playing them, but I prefer ships like the CHMMR, Arilou, or Spathi. It does feel really good when I blast them away though. I can see them being as irritating to fight against as the Vux or that Yehat that resurrects 4 times. But, I have a friend who just loves playing against me with it because he knows he can frustrate the hell out of me. I love the Explorer's secondary weapon now.
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Megagun
Enlightened
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Posts: 580
Moo
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Anyone using the Linux build, please let me know how well it works and what distro + architecture (x86 32-bit or x64 64-bit) you're using.
I hope to have a more neat installer done by the next release (and maybe even for this release) plus maybe some packages for the most popular distributions (probably just Ubuntu and Ubuntu 64-bit)...
Thanks.
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dczanik
*Smell* controller
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Posts: 306
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I have the Star Control intro music, the 'in orbit' music, the space music in mp3 formats. Just send an email to my username@gmail.com I think I can get you the hyperspace music too. It would require some work on my part though.
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oldlaptop
*Smell* controller
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Posts: 337
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The game's data files are really just renamed .zips, so you can change the extension to .zip and extract as usual - but the plain PC version music is still in MOD format, you will either have to use the 3DO remixes (which are in Ogg Vorbis format) or figure out how to convert the .MODs.
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« Last Edit: November 20, 2010, 10:35:52 pm by oldlaptop »
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dczanik
*Smell* controller
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Posts: 306
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Cool. You mind sharing how?
I have 2 minutes of it in mp3. I found a program but it will only convert 60 percent of the file without paying $20. (really. charging $20 to convert a mod file??)
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oldlaptop
*Smell* controller
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Posts: 337
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MikMod works fairly well, it's a MOD player that can save its output as WAV. Unfortunately they don't have any binaries for download, only source code...
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« Last Edit: November 21, 2010, 04:55:36 am by oldlaptop »
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