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Topic: Project6014 demo release (Read 76030 times)
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TorNis
Zebranky food
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Posts: 18
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Once you starting picking people for race acting, please give a shoutout. I am good voice actor. Have experience in it since I was doing unofficial dubbing for TV series for fans to my home language. Also we need race voice filters for this one, right? Or all by yourself?
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mattman90
Zebranky food
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Posts: 7
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Just wanted to say thanks for this awesome demo! Hope to see a full game soon. SC2 (UQM) is my fav game of all time, and I am currently giving it another run through on my Wii. This game will live on forever.
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Duranki
Zebranky food
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Posts: 3
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I was going through my old bookmarks and ran across this forum, that I haven't visited in probably 6 years. I never in my wildest dreams thought I'd find THIS.
When I saw there was a demo for this new Project 6014, I figured, "Why not? It can't run worse than TimeWarp." My friend and I have been reminiscing about the joys of Super Melee, wondering why no one ever made a good network play-enabled version. So of course, first time I figured up the demo, Super Melee was the first thing I checked out. Not only did it play well, crash and bug-free, but it seems to have internet support??
Then I went back to the main menu and started a new game. Within minutes I felt like I'd entered an alternate dimension where Fred Ford and Paule Reiche III got to make a proper Star Control 3. You nailed it. The intro movie gave me the same tingle SC2's did, back when I was a kid. The art made me do a double-take; I know a lot of this has to be original stuff, but you mimicked the art style PERFECTLY. Likewise, while I recognize a lot of the original music/remixes, I think there's a few new tracks in here, too?
Then I discovered the graphics options. I never thought I'd see hi-res Star Control. So nice.
I was talking to the Earth starbase commander about what all the alien races have been up to, and before he could finish I had to save, quit, register, and post. If your team carries on with this same level of quality and polish--and from what you've shown us with this demo, I have absolutely no doubt that this will be the case--we will finally have the sequel we've been waiting 18 years for.
Thank you, from the bottom of my heart. Star Control 2 remains my favorite game of all time, and this demo stirred feelings I haven't felt since 1992. Just.....wow.
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Cedric6014
Enlightened
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Posts: 701
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Hey there Duranki,
What a great post to read! I’m glad that we have managed to capture some of the original feeling of the original – that it our number 1 aim.
That is why we opted for a mod rather than a whole new engine as there is something atmospheric about the user interface and game play that we didn’t want to mess with.
Now the tough bit – crafting a story that can do the world of Star Control some justice.
Thanks for your encouragement. Posts like that really fire up the team.
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Death 999
Global Moderator
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Posts: 3874
We did. You did. Yes we can. No.
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So, does it seem good, or not? You double emphasized both points.
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Vindicator
Zebranky food
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Posts: 12
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After I played the demo (spending 2 hours instead of a few minutes like I expected to), I was so entranced that I read all 33 pages of the star-control.com thread and this one as well.
There's not much I can tell you that hasn't already been said.
The opening image of the Chmrr starbase was incredible, and exactly what you'd expect, and the Chmrr fleet and Unzervalt images look like they came from TFB. (And I can't distinguish the Vux drawing from something that would have been in the manual or original game.)
I would second every positive comment that you received about every attribute of the game.
I thought I would contribute by seeing if there is anything I can say on the issues of contention.
Here's what I came up with:
1. The Syreen zoom is "annoying" but also really cool.
It was really cool the first few times, but then it got a little tiresome or distracting.
I think the starship commander's zoom is more appropriate than the planetary commander's. The planetary one is too jarring, IMO.
I think one way to deal with the zoom is to make it perhaps less common - only for special situations. There may be some dialog in which you wish to emphasize the speaker's emotions or a certain point, and you could zoom then.
That way, the zoom would have more of an impact.
I would be comfortable with the starship commander's zoom being used more regularly than the planetary example, since it seems to fit the pace and tempo of the encounter. Gaia could perhaps be more laid back.
2. I am not so sure about the Shofixti eyes, either. Maybe different Shofixti have different coloured left eyes, just like Earthling captains have different hair? The current setup does add flair, however.
3. It's kinda bothersome that the Chmrr didn't just pay the Melnorme for the information. Perhaps this is an example of the Chmrr's contemptuous attitude? Or perhaps the Melnorme are frustrated with the Chmrr, and would rather talk to you - building you up instead of the Chmrr.
4. I found the flagship's primary weapon rather sucky. I figure you'll have mods for it though. I was really hoping when I pressed the trigger that a Chejensu crystal would come flying out.
If you want to get really crazy, imagine a weapons layout reflecting the Chmrr combination - a primary crystal torpedo, and a secondary laser. If you hit your torpedo with the laser, it explodes with even more power! The Melnorme scrambler weapon could be activated by a tertiary key combo, and could be a weapon that needs to be researched first. Anyway, this is a pretty crazy idea and I only mention it because it's the first thing that came to mind.
The rationale you have for the existing weapons layout and modules makes sense anyway.
5. I don't want to get too into the fat Syreen debate, but I second the idea, if including her, that you be given "friendly" or passively-sarcastic dialog options with her. [i.e. you want to understand more about her, but don't phrase it in a hostile way.]
Other comments:
-I figure the Yehat should have a base and possibly the VUX (making for some interesting dialog options.)
-Resource gathering: I know this is the demo, so you haven't really been able to integrate it yet, but the presence of minerals on scans makes one want to mine them (especially in the absence of really viable resource-gathering options.)
I agree with the suggestion to have minerals available to mine, but with an algorithm to remove the most valuable ones that Zelnick would have already mined in SC2.
Another idea is to have the Starbase give you 1000 RU every month, or something - you can resource from the bases instead of vice versa.*
Since there appears to be a higher emphasis in this game on diplomacy, maybe good diplomacy, sharing of information between races, courier duties, etc... could get you resources. Even escort missions for the freighter, if possible.
*Maybe the Alliance can only spare X dollars per month because of the mopping-up operations.
Maybe protecting trade convoys nets you more money.
So, mining can be used as a supplement for income.
-It's probably going to need more VUX. Who knows, perhaps ZEX lived inside the belly of that beast, and has emerged to command his modified Intruder somewhere.
-Although I enjoyed hunting down the alien homeworlds in the demo, might as well show spheres of influence for allied races, after all, the captain would be briefed on them and familiar with them.
-There are too many Chmrr in the initial system, and possibly too many intercepts.
-I was kinda hoping for a moonbase. I figure you probably haven't had time to implement that, if you were planning to, but I can second the idea.
-Regarding the ZEX thing above, I'm sure it could be a harmless secret encounter / easter egg. After all, it's not like TFB were going to pick up on that plot anyway. Game canon thinks he's dead
Anyway, these are all minor nitpicks. The game is really meeting the highest expectations I could have set out for it when reading about in 2009. I feel that I am exploring the section of the universe that we didn't get to see in SC2.
Things that would be cool
-descriptions of the failed colonization efforts on the Gorno system worlds [i.e. through ruins/bases/energy signatures] -anything left behind on Pluto from Fwiffo? Reward old players' habits since they will be checking out Pluto -any Mars bases or other human bases? What are all those human starships protecting anyway? -the Sylandro might be able to observe things for you, since they are hanging around Galactic East anyway. Since the Spathi and Vux are slave shielded, you may rely on the Sylandro for information. -it would be interesting to see some stray Mycon out there or perhaps a failed colonization effort, just for atmosphere. I can understand that you might have plans for the Mycon or they would be difficult to implement, but some egg casings on some weird planet might be interesting.
I know I had a lot to say, but you have done such a great job that it has stimulated a lot of discussion.
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