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Author Topic: Project6014 demo release  (Read 37413 times)
JudgeYohance
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Re: Project6014 demo release
« Reply #270 on: January 19, 2011, 01:40:26 am »

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Yeah, the ZEX quest is a bad example. The only direct pointer to it is very obscure and easy to miss (Fwiffo, of all people, will give you the coordinates, with some very specific dialog options), and likely you don't even know about the quest yet, nor does he specifically identify what is there.

What? Come on guys you seriously don't know that you are flat out told where the creature is? Am i the only one who talks to the Thradash before sending the spiders after them?

You make an alliance with the Thradash (kill 20 of their ships) and they tell you point blank they encountered a creature at Delta Lyconis that they were unable to catch.

The vault is honestly not to hard to figure out either. You get a radius from the Syreen and a star color. Assume the Ur-Quan put the vault within their territory and you just limited the option to I think 3 possible locations. the tough part was avoiding all the Green and Black while you checked the systems.

SCII was one of those games where you wanted to write down everything you were told (unless you have the original game guide) and then use that map to narrow your searches. The only thing i was ever disappointed by was when i figured out the Secret to the Rainbow worlds and found nothing in the final system (I honestly was expecting to find either the Black Spathi Squadron or someone arguing over the Frungy Championships my first playthrough)
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onpon4
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Re: Project6014 demo release
« Reply #271 on: January 19, 2011, 03:36:32 am »

The chances of your running across most of those hints were... low. Sure you could talk to the ZFP enough to hear about the Syreen vault, but really, even without that gimme it's a tolerable search.

Accidentally, yes, and that's a good thing. SC2 forces you to analyze the information and figure out what to do next. This is vastly different than being told to investigate a cluster of stars and find the one planet which is of importance. Not only is the former more challenging, it is also based on skill, whereas the latter is based on luck.
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JudgeYohance
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Re: Project6014 demo release
« Reply #272 on: January 19, 2011, 06:06:03 am »

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Accidentally, yes, and that's a good thing. SC2 forces you to analyze the information and figure out what to do next. This is vastly different than being told to investigate a cluster of stars and find the one planet which is of importance. Not only is the former more challenging, it is also based on skill, whereas the latter is based on luck.

One of the many reasons it was such an awesome game Smiley
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Re: Project6014 demo release
« Reply #273 on: January 30, 2011, 11:13:44 pm »

Thanks, for doing this project, everyone.

 I tried to download and extract this for OSX, but I when I extract the *.7z file, I get a *.cpgz. When I extract the *.cpgz, I get a *.zip. Then, when I extract the *.zip, I get a *.7z and the cycle begins again.

How do you extract this? And why not just use a regular *.zip extension?
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Quinarbre
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Re: Project6014 demo release
« Reply #274 on: January 31, 2011, 11:25:14 am »

7Zip does a better compression job, that's why.

Did you use 7Zip to extract your file ? If not, try it.
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JudgeYohance
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Re: Project6014 demo release
« Reply #275 on: January 31, 2011, 04:47:36 pm »

winrar also works on it as well.
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Re: Project6014 demo release
« Reply #276 on: January 31, 2011, 09:33:49 pm »

7Zip does a better compression job, that's why.

Did you use 7Zip to extract your file ? If not, try it.

7-Zip is Windows-only. p7zip is cross-platform, but command line based and therefore not quite as friendly to layman users. I would rather suggest The Unarchiver, which is made mainly for Mac OS X and supports 7z as well as many other formats.
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Re: Project6014 demo release
« Reply #277 on: February 05, 2011, 03:16:32 pm »

What? Come on guys you seriously don't know that you are flat out told where the creature is? Am i the only one who talks to the Thradash before sending the spiders after them?

You make an alliance with the Thradash (kill 20 of their ships) and they tell you point blank they encountered a creature at Delta Lyconis that they were unable to catch.
This only happens if you choose a specific option for what the Thraddash should be like. I know a lot of people will choose the 'be wacky!' approach. Smiley

The Thraddash, if they have joined the New Alliance and have been told to emulate The Captain, reveal the exact location, telling about a vicious creature they encountered on Delta Lyncis I.
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JudgeYohance
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Re: Project6014 demo release
« Reply #278 on: February 07, 2011, 04:40:23 pm »

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This only happens if you choose a specific option for what the Thraddash should be like. I know a lot of people will choose the 'be wacky!' approach. Smiley

Valid point. I am just saying that it was certainly possible to get more narrowed down information then ZEX. In reality I think the only item in the game that is not specifically mentioned is the caster near Druge space unless you buy the info from Greenish
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Re: Project6014 demo release
« Reply #279 on: February 07, 2011, 05:20:57 pm »

I was wondering if there's anyone amongst the Project6014 userbase that doesn't have Java (read: a Java Runtime) installed. Looking into solutions for a Multi-OS Java installer, but one of the solutions I've found might make supporting other, native installers (such as the current one used for Windows) annoying.
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onpon4
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Re: Project6014 demo release
« Reply #280 on: February 07, 2011, 11:46:01 pm »

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This only happens if you choose a specific option for what the Thraddash should be like. I know a lot of people will choose the 'be wacky!' approach. Smiley

Valid point. I am just saying that it was certainly possible to get more narrowed down information then ZEX. In reality I think the only item in the game that is not specifically mentioned is the caster near Druge space unless you buy the info from Greenish

That is incorrect. The Druuge mention it if you ask them about themselves a couple times.
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JudgeYohance
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Re: Project6014 demo release
« Reply #281 on: February 08, 2011, 07:15:02 am »

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That is incorrect. The Druuge mention it if you ask them about themselves a couple times.

Ahh cool, I didn't know that. I have never talked to them beyond getting the Rosey Sphere for a Mycon egg and selling them that caster with a ship loaded with empty high efficiency fuel tanks

I learned some time ago that with the Portal spawner + Caster + Ship with 15 units of fuel, high efficiency fuel tanks minus one spot for a gun+ knowing your portal spawn points = about 21,000 Ru worth of fuel and the single most hilarious moment in the game imo Smiley ........please tell me the new game has a moment like this somewhere to find Grin

Speaking of. How about a progress report Cedric.
a) Any new demo's coming out in the near future?
b) How stands the current development of the game?
c) Any clue on when we get the full game and should I sell my crew to the Drugge to get development money for it to accelerate the process? (C'mon! that demo left us on a cliff hanger and the suspense is killing me and everyone else I have killed to alleviate the tension.)
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Death 999
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Re: Project6014 demo release
« Reply #282 on: February 09, 2011, 03:39:38 pm »

You don't even need a gun, just keep an escort vessel on hand.
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JudgeYohance
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Re: Project6014 demo release
« Reply #283 on: February 09, 2011, 06:10:51 pm »

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You don't even need a gun, just keep an escort vessel on hand.

I prefer not to risk getting attacked at all by the druuge. That fuel is exactly enough to get me to there home planet, one interception that results in a battle knocking me just slightly off course will leave you stranded. That said I still bring a full compliment of guard ships when I do this Smiley. Though I have never checked to see if a guard ship is by itself enough to avoid the "promoting piracy" charge. Will that deter them?

Now someone throw something at Cedric. Or one of our other creators so we can get a new update. I hate the silence.....makes me feel like i have become Void.
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Grand Master Planet Eater
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Re: Project6014 demo release
« Reply #284 on: February 13, 2011, 03:56:31 am »

Hi, I downloaded the thing, but when I tried to run it I got this error:

"Error: Extra arguments found on the command line. Run with -h to see the allowed arguments."
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