The Ur-Quan Masters Home Page Welcome, Guest. Please login or register.
Did you miss your activation email?
October 02, 2022, 12:28:32 pm
Home Help Search Login Register
News: Paul & Fred have reached a settlement with Stardock!

+  The Ur-Quan Masters Discussion Forum
|-+  The Ur-Quan Masters Re-Release
| |-+  General UQM Discussion (Moderator: Death 999)
| | |-+  my sc3 (what if)  starting story
« previous next »
Pages: 1 [2] Print
Author Topic: my sc3 (what if)  starting story  (Read 6290 times)
Death 999
Global Moderator
Enlightened
*****
Offline Offline

Gender: Male
Posts: 3867


We did. You did. Yes we can. No.


View Profile
Re: my sc3 (what if)  starting story
« Reply #15 on: February 10, 2003, 11:14:11 pm »

Quote
Star Control: The Gathering


As a joke, I made up a bunch of cards for the various ships. Of course, since all ships are flying, I make 'flying' the distinction of whether the ship is faster than an Ur-Quan Fighter (inclusive) or not.
First strike means has a long-range attack.

Ur-Quan Dreadnought WUKRG
Starship - Kzer-Za Ur-Quan Dreadnought
6/1
comes into play with 5 +0/+1 counters.
1, remove a +0/+1 counter from this: put a 1/1 token creature into play. This token creature is an artifact creature with flying and haste. At end of turn, if this Dreadnought and the token are in play, it stops being a 1/1 flying token and becomes a +0/+1 token on this.

Melnorme Trader 5 U
Starship - Melnorme Trader
1/4
During your upkeep, put a +2/+0 counter on Melnorme Trader. Whenever Melnorme Trader deals damage, remove all of its +2/+0 counters.
Tap: Target creature loses all activated abilities until end of turn.
Every time a non-starship creature would go to the graveyard from play, if there is not already a copy of that card under Melnorme Trader, put it under Melnorme Trader instead and draw a card. Creatures under Melnorme Trader do not count as being in play.

Zoq-Fot-Pik Stinger WGR
Starship - Zoq-Fot-Pik Stinger
1/1
Flying
WGR: +4/+0 until end of turn.
Zoq-Fot-Pik can not have first strike.

Chmmr Avatar 3 WWWW
Starship - Chmmr Avatar
6/4
When Chmmr Avatar enters play, put three Zapsat counters on it.
At the beginning of each turn, prevent damage to Chmmr Avatar equal to the number of Zapsat counters on it. If damage in excess of the number of zapsat counters is dealt to Chmmr Avatar, flip a coin. If the outcome is heads, remove a Zapsat counter and prevent all of the damage.
At the beginning of combat, if Avatar has any Zapsat counters, it deals 1 damage to all creatures it is blocking or blocked by which do not have first strike.

VUX Beast RG
Summon Beast
2/3
At the end of your turn, if VUX Beast is a creature and did not attack this turn, it deals 2 damage to you.
May be cast as a creature enchantment on a starship.
Each turn, starship VUX Beast enchants gets -0/-2.

Shofixti Scout 1 R
Starship - Shofixti
1/1
Flying
Sacrifice Shofixti Scout: deal 2 damage to target creature blocking or blocked by Shofixti scout.
"Kyaiee!!" - Tanaka (No, not Takara)

Earthling Cruiser 2 W
Starship - Earthling
2/2
First Strike
1: prevent all damage to Earthling Cruiser in this batch of effects that is in packets of 1.
Logged
Lukipela
Enlightened
*****
Offline Offline

Gender: Male
Posts: 3619


The Ancient One


View Profile
Re: my sc3 (what if)  starting story
« Reply #16 on: February 11, 2003, 01:03:09 am »

In your case Death_999 the "Too much spare time" level is definetly well earned  Grin
Logged

What's up doc?
ErekLich
*Many bubbles*
***
Offline Offline

Gender: Male
Posts: 247


One Ring to rule them all, eh you know the rest.


View Profile
Re: my sc3 (what if)  starting story
« Reply #17 on: February 11, 2003, 05:48:49 am »

Quote


Ur-Quan Dreadnought WUKRG
Starship - Kzer-Za Ur-Quan Dreadnought
6/1
comes into play with 5 +0/+1 counters.
1, remove a +0/+1 counter from this: put a 1/1 token creature into play. This token creature is an artifact creature with flying and haste. At end of turn, if this Dreadnought and the token are in play, it stops being a 1/1 flying token and becomes a +0/+1 token on this.



Where do you get the Dreadnaught being all 5 colors?  I really don't see any blue or green in them at all...

Quote

VUX Beast RG
Summon Beast
2/3
At the end of your turn, if VUX Beast is a creature and did not attack this turn, it deals 2 damage to you.
May be cast as a creature enchantment on a starship.
Each turn, starship VUX Beast enchants gets -0/-2.


flavor text:  "Sub-commander!  What are you staring at?"
Grin
Quote


Shofixti Scout 1 R
Starship - Shofixti
1/1
Flying
Sacrifice Shofixti Scout: deal 2 damage to target creature blocking or blocked by Shofixti scout.
"Kyaiee!!" - Tanaka (No, not Takara)



Only 2? Huh come on!

perhaps: X, sac Shofixti scout:  deal X damage to all creatures blocking or blocked by Shofixti scout.
Logged

Oh God, please don't let me die today!  Tomorrow would be SO much better!
Defender
Enlightened
*****
Offline Offline

Gender: Male
Posts: 815



View Profile
Re: my sc3 (what if)  starting story
« Reply #18 on: February 11, 2003, 12:02:34 pm »

interesting and good lukipela, i would like to hear more, any takers anyone?
Logged
Death 999
Global Moderator
Enlightened
*****
Offline Offline

Gender: Male
Posts: 3867


We did. You did. Yes we can. No.


View Profile
Re: my sc3 (what if)  starting story
« Reply #19 on: February 11, 2003, 08:42:29 pm »

Quote
In your case Death_999 the "Too much spare time" level is definetly well earned  Grin


Well, it CERTAINLY was when I made these up, the summer of 1999. BOREDOM.

As for Ur-Quan not being green? Just take a look at them. OK, that's a lame reason.
How about 2WUKR?

As for the glory device: Well, a solid hit with the glory device won't even quite half take out an Ur-Quan, and since they're 6/6 (with the fighters), that measn the shofixti must deal 2 damage. Maybe 3 would be appropriate.

Utwig had a complicated rule trying to emulate its actual behavior... not so effective.
Logged
Cyamarin
*Many bubbles*
***
Offline Offline

Gender: Male
Posts: 150


Midimaze!!!


View Profile
Re: my sc3 (what if)  starting story
« Reply #20 on: February 11, 2003, 10:02:56 pm »

Utwig Jugger
5/5
When Utwig Jugger comes into play, put 5 shield counters on Utwig Jugger.
Remove 1 shield counter from Utwig Jugger: Prevent all damage to Utwig Jugger from any one source.  Put shield counters on Utwig Jugger equal to the number of damage points prevented.  Utwig Jugger can never have more than 5 shield counters.
Logged
Death 999
Global Moderator
Enlightened
*****
Offline Offline

Gender: Male
Posts: 3867


We did. You did. Yes we can. No.


View Profile
Re: my sc3 (what if)  starting story
« Reply #21 on: February 12, 2003, 08:23:44 pm »

Note that this effectively means:
Utwig Jugger does not take damage unless you put six sources of damage on the stack at once.

Better, "play this ability as a sorcery"
Wink
Logged
ErekLich
*Many bubbles*
***
Offline Offline

Gender: Male
Posts: 247


One Ring to rule them all, eh you know the rest.


View Profile
Re: my sc3 (what if)  starting story
« Reply #22 on: February 12, 2003, 09:39:27 pm »

Or perhaps:  Put shield counters equal to half of the damage dealt (round down) onto Utwig Jugger.  Utwig Jugger deals no combat damage this turn.
Logged

Oh God, please don't let me die today!  Tomorrow would be SO much better!
Cyamarin
*Many bubbles*
***
Offline Offline

Gender: Male
Posts: 150


Midimaze!!!


View Profile
Re: my sc3 (what if)  starting story
« Reply #23 on: February 12, 2003, 10:30:00 pm »

Utwig Jugger
5/5
When Utwig Jugger comes into play, put 5 shield counters on Utwig Jugger.
Remove 1 shield counter from Utwig Jugger: Utwig Jugger cannot be damaged this turn.  If Utwig Jugger prevents damage this way, put a shield counter on it.  Utwig Jugger can never have more than 5 shield counters.  Play this ability as a sorcery.
Logged
Death 999
Global Moderator
Enlightened
*****
Offline Offline

Gender: Male
Posts: 3867


We did. You did. Yes we can. No.


View Profile
Re: my sc3 (what if)  starting story
« Reply #24 on: February 13, 2003, 09:10:16 pm »

I just realized that "as a sorcery" means that it can't absorb damage when blocking. Hmmm...
Maybe it should be a triggered effect, triggered by the beginning of combat phase before declaration of attackers? (and remain optional)
« Last Edit: February 13, 2003, 09:10:42 pm by Death_999 » Logged
Cyamarin
*Many bubbles*
***
Offline Offline

Gender: Male
Posts: 150


Midimaze!!!


View Profile
Re: my sc3 (what if)  starting story
« Reply #25 on: February 13, 2003, 11:10:00 pm »

Sure it can, you just have to declare that it's absorbing damage before the attack phase.  All sorts of interesting strategy there.
Logged
Death 999
Global Moderator
Enlightened
*****
Offline Offline

Gender: Male
Posts: 3867


We did. You did. Yes we can. No.


View Profile
Re: my sc3 (what if)  starting story
« Reply #26 on: February 14, 2003, 02:06:58 am »

Sorceries are restricted to your own turn - when you won't be blocking.
Logged
Cyamarin
*Many bubbles*
***
Offline Offline

Gender: Male
Posts: 150


Midimaze!!!


View Profile
Re: my sc3 (what if)  starting story
« Reply #27 on: February 14, 2003, 03:13:34 am »

Hmm...I'd forgotten about that.  Damn!
Logged
Kohr-Ah_Primat
*Smell* controller
****
Offline Offline

Gender: Female
Posts: 495


Lady Marauder


View Profile
Re: my sc3 (what if)  starting story
« Reply #28 on: April 10, 2003, 05:18:43 am »

Luki, thank you for making me laugh the hardest I've laughed in a while, with your post about Sim Control.

The lot of you are also insane. And very humorous. *smile*

I think it might be interesting to play a game based on the Androsynth's point of view, starting from their rebellion from Earth (some things could be tweaked so that the Earthling Cruisers actually do catch up with some of the fleeing Androsynth), and their intial encounter with other races, and the battles against the Ur-Quan upon first meeting them. And of course, experienced based on being an Ur-Quan Combat Thrall, including wreaking vengeance on Earthling Cruisers with your new Androsynth Guardians. (Would an interesting experience developing the technology for that ship.) Your encounters with other starfaring races, and of course, the Orz Invasion.
Logged

We are the Ur-Quan Kohr-Ah.
Our nature, the fulfillment of our fate requires your destruction.
You are filth. It is now your time to be cleansed.
Lukipela
Enlightened
*****
Offline Offline

Gender: Male
Posts: 3619


The Ancient One


View Profile
Re: my sc3 (what if)  starting story
« Reply #29 on: April 10, 2003, 06:21:16 pm »

Thanks Wink We'll store your idea righ there with my Fwiffo-sequel, and maybe one day.....
Logged

What's up doc?
Pages: 1 [2] Print 
« previous next »
Jump to:  


Login with username, password and session length

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!