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Topic: how do i install mods?!?!?!?!?!? and is there a way to make the game bit easier? (Read 2798 times)
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Colonel_Shephard
Zebranky food
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Posts: 4
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i'll cut straight to the chase. i got 3 mods. the 3do fmv, the "slower time pass" mod and the "100 year death march delay" mod. good so far. the ginormous problem is that i have no idea whats so ever on how to install them(not even the slightest bit of clue). so your help will be enormously appreciated(oh and how would i know that the mods actually work?).
on my second problem now, i find the game fairly difficult shortly after the start(that avenger is not messing around) and also i kinda dont like the fact that the crew's price rise more and more the more you buy and for me thats a really big problem because some time ago when i managed to push deeper into the game world i was unable to keep my crew alive. every time i returned to base i had less than 10 crew left. so a way to both stop the crew's price going up and decrease its price a bit, would be most welcome(even if it includes altering values in a config file or something)
thank you
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« Last Edit: October 23, 2010, 08:20:26 pm by Colonel_Shephard »
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Colonel_Shephard
Zebranky food
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Posts: 4
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i'll cut straight to the chase. i got 3 mods. the 3do fmv, the "slower time pass" mod and the "100 year death march delay" mod. good so far. the ginormous problem is that i have no idea whats so ever on how to install them(not even the slightest bit of clue). so your help will be enormously appreciated(oh and how would i know that the mods actually work?).
You take the mods, you unzip them right in the directory you installed UQM, then you double-click on the exe you just unzipped. If you're on OS X it's even easier. If you have any more problems go ahead and send me an e-mail or PM me. does this mean that i can only use one mod at a time? it sure looks like that.
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JHGuitarFreak
Enlightened
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Posts: 1374
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i'll cut straight to the chase. i got 3 mods. the 3do fmv, the "slower time pass" mod and the "100 year death march delay" mod. good so far. the ginormous problem is that i have no idea whats so ever on how to install them(not even the slightest bit of clue). so your help will be enormously appreciated(oh and how would i know that the mods actually work?).
You take the mods, you unzip them right in the directory you installed UQM, then you double-click on the exe you just unzipped. If you're on OS X it's even easier. If you have any more problems go ahead and send me an e-mail or PM me. does this mean that i can only use one mod at a time? it sure looks like that. Well considering the fact that the only things that are easily modifiable (aren't hardcoded) are the graphics, music, text. Yeah, you can only use them one at a time. Although if you look on my sourceforge page you'll find a combined Time/Death March mod I made for somebody a couple of days ago.
Although there are ways you can cheat, there is a save editor floating around somewhere.
EDIT:
There are also the debug builds, when setup properly allow you to cheat in an unimaginable way. When you download any of my mods they include a debug build.
This guy describes all it does.
The steps he showed seem to not work for me so all you'd need to do is open up "keys.cfg" and add in "Debug: key F4" anywhere after the line "version 4".
The directory in which the data is stored for Vista and 7: C:\Users\(Your Username)\AppData\Roaming\uqm
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« Last Edit: October 24, 2010, 02:57:40 pm by Serosis »
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The artist once again known as Kohr-Ah Death 213. Get your MegaMod HERE
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Alvarin
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Posts: 801
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Couple more things to concider for the crew - don't try to fight using your main Precursor ship, use your convoy vessels. If you haven't get far into the game, you might want to start a new game, so now with better fighting skills you'll loose less crew. I think, and correct me if I'm wrong, that you can set the enemies AI to lower setting for easier fights. One more thing, if you take long time, you probably are fighting mostly the Slylandro probes in big masses. The sooner you find the "cure" to the situation the easier it'll get too.
Good luck!
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Death 999
Global Moderator
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Posts: 3874
We did. You did. Yes we can. No.
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•••• SERIOUS CONCRETE TIPS THAT WILL CHANGE YOUR GAME ••••
1) Be picky with what you pick up. Don't mess around with anything worse than base metals unless you're already coming home with space to spare; and base metals aren't normally worth an expedition on their own. Radioactives are not too uncommon and worth a lot.
2) Be picky with the planets themselves. If a planet looks dangerous, don't go down. Do you see the weather and earthquake danger indicators? The temperature gauge? With good experience, you can handle a substantially higher level of tectonic activity than you can weather (my cutoff for tectonics is 5; 3 weather is borderline). Another thing to keep an eye out for is the fuel cost to launch (go through the launch sequence until you're picking where to set it down, and stop - near the menu is the cost to launch). Too high and you're cutting into your expedition length.
3) If a planet has medium danger and a low fuel cost to launch, send the lander down briefly, pick up some stuff, and retreat.
tl;dr: Just because it's there doesn't mean you need to pick it up. Be picky.
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« Last Edit: October 26, 2010, 07:24:00 am by Death 999 »
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onpon4
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Sharing is good.
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Can everyone stop saying "loose" (which is an adjective) when they mean "lose" (which is a verb)?
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ziper1221
*Many bubbles*
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Posts: 124
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No, because I took the crew and beat them until they were literally loose.
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unity100
Zebranky food
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Posts: 9
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yehat ! yeah !! viva la revolution !!! viva starship clans !!!
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