The Ur-Quan Masters Home Page Welcome, Guest. Please login or register.
Did you miss your activation email?
November 18, 2019, 07:14:36 am
Home Help Search Login Register
News: Paul & Fred have reached a settlement with Stardock!

+  The Ur-Quan Masters Discussion Forum
|-+  The Ur-Quan Masters Re-Release
| |-+  General UQM Discussion (Moderator: Death 999)
| | |-+  UQM Mem Edit - Edit fleet ships (now also with device/item editor)
« previous next »
Pages: 1 [2] 3 Print
Author Topic: UQM Mem Edit - Edit fleet ships (now also with device/item editor)  (Read 14130 times)
Admiral Zeratul
*Many bubbles*
***
Offline Offline

Gender: Male
Posts: 223


I enjoy overthinking things.


View Profile
Re: UQM Mem Edit - Edit fleet ships (now also with device/item editor)
« Reply #15 on: December 03, 2010, 07:05:11 am »

Controlling those projectiles in Super Melee would be quite a hassle Wink
Logged

Priority override. New behavior dictated. Must break post into component ideas.
Wolframm
Frungy champion
**
Offline Offline

Gender: Male
Posts: 83



View Profile
Re: UQM Mem Edit - Edit fleet ships (now also with device/item editor)
« Reply #16 on: December 03, 2010, 11:10:41 pm »

Those projectiles are normally contoled by AI in the game. With some modding done, mabye the projectiles could be set as self-guided;
 similar to Cruiser's nukes and/or the flagship's Tracking System-guided projectiles.
The biggest problem I see in here is the fact that the Sa-Matra never moves in the game.
 jucce, say -- does the game crash if movement keys are pressed ?
« Last Edit: December 03, 2010, 11:14:12 pm by Wolframm » Logged
Admiral Zeratul
*Many bubbles*
***
Offline Offline

Gender: Male
Posts: 223


I enjoy overthinking things.


View Profile
Re: UQM Mem Edit - Edit fleet ships (now also with device/item editor)
« Reply #17 on: December 04, 2010, 03:00:18 am »

I have an idea. What if the movement keys controlled the force shield and  the Sa-Matra's power (for instance, you could expend fuel to boost projectile damage)?
Logged

Priority override. New behavior dictated. Must break post into component ideas.
jucce
Frungy champion
**
Offline Offline

Posts: 95



View Profile
Re: UQM Mem Edit - Edit fleet ships (now also with device/item editor)
« Reply #18 on: December 07, 2010, 10:53:31 am »

Those projectiles are normally contoled by AI in the game. With some modding done, mabye the projectiles could be set as self-guided;
 similar to Cruiser's nukes and/or the flagship's Tracking System-guided projectiles.
The biggest problem I see in here is the fact that the Sa-Matra never moves in the game.
 jucce, say -- does the game crash if movement keys are pressed ?
No hitting the movement keys doesn't make it crash.

But I discovered something else. Previously I had been choosing the Sa-Matra/probe as the first ship to fight with but if I instead first fight with another ship the fire key doesn't make the game crash anymore. However the fire and special keys don't seem to do anything. Although it seems that sometimes one of those green spheres or the fire projectiles are actually launched from my Sa-Matra.

Here's a save game to experiment with:
http://data.fuskbugg.se/dipdip/starcon2.00
« Last Edit: December 07, 2010, 11:34:42 am by jucce » Logged
TheZodiac
Zebranky food
*
Offline Offline

Posts: 2



View Profile
Re: UQM Mem Edit - Edit fleet ships (now also with device/item editor)
« Reply #19 on: January 06, 2013, 10:31:24 am »

none of the links for the editor work anymore.
Logged
jucce
Frungy champion
**
Offline Offline

Posts: 95



View Profile
Re: UQM Mem Edit - Edit fleet ships (now also with device/item editor)
« Reply #20 on: January 08, 2013, 01:29:07 am »

none of the links for the editor work anymore.
Yeah, sorry about that and the editor doesn't work with the latest version of UQM either as far as I know. I'm thinking about updating it to the latest version and fixing the links. Hopefully I can do it during January. However perhaps the save game editor is sufficient for what you want to do?
« Last Edit: January 08, 2013, 01:36:27 am by jucce » Logged
TheZodiac
Zebranky food
*
Offline Offline

Posts: 2



View Profile
Re: UQM Mem Edit - Edit fleet ships (now also with device/item editor)
« Reply #21 on: January 08, 2013, 07:31:36 pm »

yea I tried the earlyer one, and it worked on Ur-Quan Masters HD - Alpha1  with the UQM Editor

Thanks
Logged
Pankto
Zebranky food
*
Offline Offline

Posts: 4



View Profile
Re: UQM Mem Edit - Edit fleet ships (now also with device/item editor)
« Reply #22 on: March 02, 2013, 04:24:18 am »

All links do not work,could you give me a direct one? It might now work because I live in china,though...
Logged
Pankto
Zebranky food
*
Offline Offline

Posts: 4



View Profile
Re: UQM Mem Edit - Edit fleet ships (now also with device/item editor)
« Reply #23 on: March 02, 2013, 04:33:10 am »

I want the Kohr-Ah Maurauder nao!
Logged
danzibr
*Many bubbles*
***
Offline Offline

Posts: 109



View Profile
Re: UQM Mem Edit - Edit fleet ships (now also with device/item editor)
« Reply #24 on: March 04, 2013, 05:50:36 pm »

This is really, really cool.  Not getting the Broodhome is a bummer but this is still awesome.
Logged
jucce
Frungy champion
**
Offline Offline

Posts: 95



View Profile
Re: UQM Mem Edit - Edit fleet ships (now also with device/item editor)
« Reply #25 on: March 09, 2013, 04:02:00 am »

All links do not work,could you give me a direct one? It might now work because I live in china,though...
Yeah sorry for that, I have been meaning to update the links and also the program to work with the latest version of UQM.

Here are some working links:
http://www.solidfiles.com/d/5ca81f85ba/
http://www.fildirekt.se/dl/1362843162.zip
https://anonfiles.com/file/819536b3867fbe5a63d356633060ce40
http://www.filesplat.com/.jacccc/shared/9BMQ61UJQR11AQCAY20KE77O7M34PSQY----UQM%20Mem%20Edit.zip

However it will only work with version 0.6.2, you can still get it here. Hopefully I will have some time to recheck the memory locations for version 0.7.0 in the near future.
Logged
jucce
Frungy champion
**
Offline Offline

Posts: 95



View Profile
Re: UQM Mem Edit - Edit fleet ships (now also with device/item editor)
« Reply #26 on: April 02, 2013, 04:17:17 am »

Okay, I finally found some time to update it. Now it should support both version 0.6.2 and 0.7.0. Feel free to try it and report any problems.
http://www.fildirekt.se/dl/1364915785.zip
https://anonfiles.com/file/f0d330c8921407e7f63f2ba2de67835a
http://www.filesplat.com/.cruiff/shared/BCD2MJSTMMFBZJX8HLMMREQY0LJOV7DB----UQM%20Mem%20Edit%202.0.zip
http://www.solidfiles.com/d/0ba1ac3804/
Logged
Pankto
Zebranky food
*
Offline Offline

Posts: 4



View Profile
Re: UQM Mem Edit - Edit fleet ships (now also with device/item editor)
« Reply #27 on: October 11, 2013, 05:48:47 pm »

Maybe you'd want to update it to work with UQM HD Beta 1? Cause it worked with alpha super well, but now it doesn't. Any, please update?
Logged
jucce
Frungy champion
**
Offline Offline

Posts: 95



View Profile
Re: UQM Mem Edit - Edit fleet ships (now also with device/item editor)
« Reply #28 on: October 22, 2013, 05:07:34 pm »

Maybe you'd want to update it to work with UQM HD Beta 1? Cause it worked with alpha super well, but now it doesn't. Any, please update?
No promises but if I have time I will take a look at it this weekend.
Logged
dczanik
*Smell* controller
****
Offline Offline

Posts: 306



View Profile WWW
Re: UQM Mem Edit - Edit fleet ships (now also with device/item editor)
« Reply #29 on: October 23, 2013, 11:10:15 pm »

Maybe you'd want to update it to work with UQM HD Beta 1? Cause it worked with alpha super well, but now it doesn't. Any, please update?
No promises but if I have time I will take a look at it this weekend.

If you need any help, let me know.  Also, we can see about including it as an additional download option in UQM-HD. I've used the older version a few times to minimize grinding (since the DOS bug is fixed). Great program.
Logged

- Damon
Ur-Quan Masters HD Project leader/artist. Project 6014 Artist.  Like my art? Please check out some of my other artwork
Pages: 1 [2] 3 Print 
« previous next »
Jump to:  


Login with username, password and session length

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!