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Author Topic: Witches of the Stars - Yet another mod  (Read 2768 times)
Th'kaal
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Witches of the Stars - Yet another mod
« on: December 06, 2010, 03:00:21 am »

Yes, but this is going to be done for school.  I'm hoping that my showing my work and my ability to inspire a team will help me get rid of a few intern requirements.

Star Control: Witches of the Stars

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Lukipela
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Re: Witches of the Stars - Yet another mod
« Reply #1 on: December 06, 2010, 08:16:27 am »

This sounds pretty exciting, but the Sourceforge page doesn't give much info. What is it about, are there any screenshots, etc.
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Alvarin
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Re: Witches of the Stars - Yet another mod
« Reply #2 on: December 06, 2010, 08:50:06 am »

"The project has no files"...
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Th'kaal
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Re: Witches of the Stars - Yet another mod
« Reply #3 on: December 06, 2010, 10:47:04 am »

Only started it a couple days ago.  I only have part of a script now.
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Lukipela
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Re: Witches of the Stars - Yet another mod
« Reply #4 on: December 06, 2010, 08:27:09 pm »

I'm hoping that my showing my work and my ability to inspire a team will help me get rid of a few intern requirements.

Only started it a couple days ago.  I only have part of a script now.

So what work are you actually showing? I'm confused...
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Th'kaal
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Re: Witches of the Stars - Yet another mod
« Reply #5 on: December 06, 2010, 09:27:52 pm »

It's one of those "watch this space" things.  Don't worry, it'll be there.
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chenjesuwizard
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Re: Witches of the Stars - Yet another mod
« Reply #6 on: December 07, 2010, 09:42:41 am »

 Undecided
I've seen loads of these in the past. I don't expect anything to come of this.
I hope it does though, it'd be good.
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Th'kaal
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Re: Witches of the Stars - Yet another mod
« Reply #7 on: December 07, 2010, 06:51:46 pm »

It is difficult, I am asking for help of course.  Especially since this is most definitely an alternate universe type game.  None of the familiar races are in the game (well maybe one or two), none of the puzzles, the history is radically different.  In essence, I am using the engine to build a new game.

Premise:

You are the captain of the first interstellar ship (after a few successful short range experiments.)  You are charged with exploring the galaxy.  During your exploration, you find other races and two opposing (not necessarily warring) stellar factions.  You may join either or remain neutral.

Ideas bringing to the game:
each race has multiple ship designs
??starbase construction  (nothing fancy, consider them to be gas stations you build)??
Technology incorporation (using a new races technology to advance your own)
and the biggest one......    support craft redesign (this one is going to be the very last thing implemented after starbase construction)
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Alvarin
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Re: Witches of the Stars - Yet another mod
« Reply #8 on: December 07, 2010, 07:21:18 pm »

Best of luck!
You'll need it...
Such an undertaking is more fit for couple of years by a team of professionals, not a homework project...
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Th'kaal
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Re: Witches of the Stars - Yet another mod
« Reply #9 on: December 08, 2010, 05:33:16 am »

Oh, I'm well aware.  Especially with all the testing.  I'm hoping that some of Cedric's team are willing to work with me.  At least one has already talked to me about some resolution issues and ship modeling.
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Re: Witches of the Stars - Yet another mod
« Reply #10 on: March 21, 2011, 04:49:38 am »

Yes, but this is going to be done for school.  I'm hoping that my showing my work and my ability to inspire a team will help me get rid of a few intern requirements.

Star Control: Witches of the Stars

Well...?
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