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Topic: UQM 0.7.0 release candidate (Read 17058 times)
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jucce
Frungy champion
Offline
Posts: 95
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I noticed you could reach 1000.0 : 999.9 and that makes the graphics obscure the text somewhat.
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Death 999
Global Moderator
Enlightened
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Posts: 3874
We did. You did. Yes we can. No.
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Wait, you still haven't fixed that? I thought there was something for that, that wasn't a mod.
If I'm wrong, then I agree, it's not 1.0; and it should be a priority.
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Megagun
Enlightened
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Posts: 580
Moo
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I think that a possible nice solution would be a dialog that pops up after the conversation, telling you that the original PC version of the game would tell you the MetaChron thing or the coördinates of Epsilon Scorpii, and explaining why it's not available in UQM.
As far as other things that 1.0 should need: -A starmap; in full-color and printable A4 format (for the Vux Beast, among other things)
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storyyeller
*Many bubbles*
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Posts: 101
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Why not give an option to the player when downloading the voice addon to also download modified voice clips? That way, people who play without voices don't even ever have to worry about it.
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oldlaptop
*Smell* controller
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Posts: 337
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What about optionally showing the extra dialog, without voices? The game does this already, for Slylandro Probe co-ordinates.
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Death 999
Global Moderator
Enlightened
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Posts: 3874
We did. You did. Yes we can. No.
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Or just warn the user in-game when selecting to use voices that there are two non-spoilery but very important pieces of information they will not get from the voice version.
I don't see steering people away from the voices as a problem.
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Death 999
Global Moderator
Enlightened
Offline
Gender:
Posts: 3874
We did. You did. Yes we can. No.
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Oh, and the point about non-spoilery is that you could just toss in the old Syreen homeworld and the Mycon homeworld coordinates into the manual.
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