The Ur-Quan Masters Home Page Welcome, Guest. Please login or register.
Did you miss your activation email?
October 05, 2024, 03:49:26 pm
Home Help Search Login Register
News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

+  The Ur-Quan Masters Discussion Forum
|-+  The Ur-Quan Masters Re-Release
| |-+  General UQM Discussion (Moderator: Death 999)
| | |-+  UQM 0.7.0 release candidate
« previous next »
Pages: 1 2 [3] 4 Print
Author Topic: UQM 0.7.0 release candidate  (Read 15513 times)
storyyeller
*Many bubbles*
***
Offline Offline

Posts: 101



View Profile
Re: UQM 0.7.0 release candidate
« Reply #30 on: April 13, 2011, 04:24:38 am »

I'd have to agree with this one. Speech should be off by default, and if it's off, show the extra text. I actually played UQM for the first time without voices (not even knowing they existed), and it certainly didn't drive me away.

Same here
Logged
Admiral Zeratul
*Many bubbles*
***
Offline Offline

Gender: Male
Posts: 223


I enjoy overthinking things.


View Profile
Re: UQM 0.7.0 release candidate
« Reply #31 on: April 18, 2011, 06:53:37 am »

Or just warn the user in-game when selecting to use voices that there are two non-spoilery but very important pieces of information they will not get from the voice version.

I don't see steering people away from the voices as a problem.

I'd have to agree with this one. Speech should be off by default, and if it's off, show the extra text. I actually played UQM for the first time without voices (not even knowing they existed), and it certainly didn't drive me away.

What's wrong with the voices, anyway? I think most of them are quite good.
Logged

Priority override. New behavior dictated. Must break post into component ideas.
Death 999
Global Moderator
Enlightened
*****
Offline Offline

Gender: Male
Posts: 3874


We did. You did. Yes we can. No.


View Profile
Re: UQM 0.7.0 release candidate
« Reply #32 on: April 18, 2011, 03:53:48 pm »

Well, as JUST gone over in detail, they're incomplete. Also, some of them are pretty disappointing.
Logged
Megagun
Enlightened
*****
Offline Offline

Gender: Male
Posts: 580


Moo


View Profile
Re: UQM 0.7.0 release candidate
« Reply #33 on: April 18, 2011, 05:59:26 pm »

Modern games all have voice acting, and modern gamers will be reluctant in playing a game without voice acting.
In other words, make the voice acted version the default version.
Logged
onpon4
Enlightened
*****
Offline Offline

Gender: Male
Posts: 709


Sharing is good.


View Profile WWW
Re: UQM 0.7.0 release candidate
« Reply #34 on: April 18, 2011, 09:08:01 pm »

Modern games all have voice acting, and modern gamers will be reluctant in playing a game without voice acting.
In other words, make the voice acted version the default version.

I disagree. SC2 is not a modern game, and trying to paint it as such would be an utter waste of time. Anyone truly interested in the game (like myself) will not be put off by lack of voices or, for that matter, amazing 3D graphics.
Logged

TiLT
*Smell* controller
****
Offline Offline

Gender: Male
Posts: 260


To boldly go where no Spathi has dared go before


View Profile WWW
Re: UQM 0.7.0 release candidate
« Reply #35 on: April 19, 2011, 08:43:26 pm »

Modern games all have voice acting, and modern gamers will be reluctant in playing a game without voice acting.
In other words, make the voice acted version the default version.

This is the most sensible opinion presented so far in this particular part of the discussion. What most of you should realize is that you (nor I for that sake) don't represent the average consumer even in the slightest. You are outsiders, people who are willing to go so far as to write command-line arguments when starting up a game if it's necessary. Many of you probably even play the thing on Linux. You are not the average player.

I may not be the most unbiased person around, but it's my firm belief that nothing should be held back. Include voices and make them default. Include the music remixes and make them default (oh yes, I know this one is controversial, but for players who haven't seen the game before the classic music won't matter. For those of you who HAVE played the game before and know the classics by heart, you're probably good enough with computers to be able to swap to the classic music manually). If a graphical overhaul was ever completed and of decent quality, it should be included and should be default.

Honestly, if you can't see the sense in the paragraph above you really aren't looking at this from the right direction. The experience from the get-go should be as superior as possible for the casual player. Experienced players have the know-how to customize the game to their own needs through the options already available.

I say this as a full-time professional software developer. I worked on a commercial PC game for 3 years (it was canceled, so no need to google it) and I've been creating and maintaining user-oriented software packages for my entire career. If I were to pick just one lesson I've learned during that time that is of vital importance, it's this: Always approach the product from the customer's viewpoint.
Logged
onpon4
Enlightened
*****
Offline Offline

Gender: Male
Posts: 709


Sharing is good.


View Profile WWW
Re: UQM 0.7.0 release candidate
« Reply #36 on: April 19, 2011, 09:12:46 pm »

Modern games all have voice acting, and modern gamers will be reluctant in playing a game without voice acting.
In other words, make the voice acted version the default version.

This is the most sensible opinion presented so far in this particular part of the discussion. What most of you should realize is that you (nor I for that sake) don't represent the average consumer even in the slightest. You are outsiders, people who are willing to go so far as to write command-line arguments when starting up a game if it's necessary. Many of you probably even play the thing on Linux. You are not the average player.

I may not be the most unbiased person around, but it's my firm belief that nothing should be held back. Include voices and make them default. Include the music remixes and make them default (oh yes, I know this one is controversial, but for players who haven't seen the game before the classic music won't matter. For those of you who HAVE played the game before and know the classics by heart, you're probably good enough with computers to be able to swap to the classic music manually). If a graphical overhaul was ever completed and of decent quality, it should be included and should be default.

Honestly, if you can't see the sense in the paragraph above you really aren't looking at this from the right direction. The experience from the get-go should be as superior as possible for the casual player. Experienced players have the know-how to customize the game to their own needs through the options already available.

I say this as a full-time professional software developer. I worked on a commercial PC game for 3 years (it was canceled, so no need to google it) and I've been creating and maintaining user-oriented software packages for my entire career. If I were to pick just one lesson I've learned during that time that is of vital importance, it's this: Always approach the product from the customer's viewpoint.


But being stuck in a part of the game because the spoken dialog is incomplete is not the superior experience. If the spoken dialog's holes are filled in, then sure, you may be right, but as of now, this has not happened.
Logged

Quinarbre
Frungy champion
**
Offline Offline

Posts: 60



View Profile
Re: UQM 0.7.0 release candidate
« Reply #37 on: April 19, 2011, 10:23:09 pm »

That's not a sufficient reason to discard the voices altogether, onpon4.
Worst case scenario, it's not difficult to add the subtitles without the corresponding spoken dialog. Sure it will seem strange, but it will be much quicker forgotten by the average player than the total lack of voices or the impossibility to complete the game.
Logged
onpon4
Enlightened
*****
Offline Offline

Gender: Male
Posts: 709


Sharing is good.


View Profile WWW
Re: UQM 0.7.0 release candidate
« Reply #38 on: April 19, 2011, 11:45:57 pm »

That's not a sufficient reason to discard the voices altogether, onpon4.
Worst case scenario, it's not difficult to add the subtitles without the corresponding spoken dialog. Sure it will seem strange, but it will be much quicker forgotten by the average player than the total lack of voices or the impossibility to complete the game.

Well, I sure haven't forgotten that incredibly awkward line which does exactly that, spoken by the Slylandro probes. Honestly, it makes UQM look like it was modded in a hurry. On the other hand, as is the case with many games I've played (many modern handheld games come to mind), I didn't care at all about the (perceived) lack of voices. All it meant was that I had to read.

What's so special about the voices, anyway? I don't mean to insult the creators, but the voice acting is not exactly a masterpiece. To this day, I think that listening to the Umgah is painful, and the signal jamming noise used with Hayes sounds more like something you'd hear in Looney Tunes. Not to mention, do you really think modern gamers will fail to notice that the speech doesn't sync with the mouth movements? I sure noticed.
Logged

Death 999
Global Moderator
Enlightened
*****
Offline Offline

Gender: Male
Posts: 3874


We did. You did. Yes we can. No.


View Profile
Re: UQM 0.7.0 release candidate
« Reply #39 on: April 20, 2011, 01:13:33 am »

I play a lot of recently-made games. A very significant fraction do not have voices. I've spoken with others who play these games; I have never heard a negative comment about a game making them read instead of listen. I have heard negative comments about the voices in games. It seems like one of those things that has to be done right.

Incidentally, while we ought to use the remixes, it might be wise to check that each is really suitable for use in-game. For example, compare Across the Galaxy (in the precursor remix pack) to Re-Enter - the former has a 31 second intro; the latter is just like the original, but sounds better. Across the Galaxy is a great album piece, but not so great for short trips.
« Last Edit: April 20, 2011, 01:15:20 am by Death 999 » Logged
TiLT
*Smell* controller
****
Offline Offline

Gender: Male
Posts: 260


To boldly go where no Spathi has dared go before


View Profile WWW
Re: UQM 0.7.0 release candidate
« Reply #40 on: April 20, 2011, 08:10:46 am »

Incidentally, while we ought to use the remixes, it might be wise to check that each is really suitable for use in-game. For example, compare Across the Galaxy (in the precursor remix pack) to Re-Enter - the former has a 31 second intro; the latter is just like the original, but sounds better. Across the Galaxy is a great album piece, but not so great for short trips.

While I agree with the sentiment, I don't agree with your conclusion. My suggested solution (I believe I've voiced it to the devs before) is to make the hyperspace music pause, not stop, between each trip. In other words, when you return to hyperspace after visiting a system, the music continues from where it stopped.
Logged
onpon4
Enlightened
*****
Offline Offline

Gender: Male
Posts: 709


Sharing is good.


View Profile WWW
Re: UQM 0.7.0 release candidate
« Reply #41 on: April 20, 2011, 12:29:53 pm »

Incidentally, while we ought to use the remixes, it might be wise to check that each is really suitable for use in-game. For example, compare Across the Galaxy (in the precursor remix pack) to Re-Enter - the former has a 31 second intro; the latter is just like the original, but sounds better. Across the Galaxy is a great album piece, but not so great for short trips.

While I agree with the sentiment, I don't agree with your conclusion. My suggested solution (I believe I've voiced it to the devs before) is to make the hyperspace music pause, not stop, between each trip. In other words, when you return to hyperspace after visiting a system, the music continues from where it stopped.

I don't know about that. Try opening one of the songs, picking a spot at random, and starting it. That's essentially what the feel would be. It seems to me that it would just be awkward.
Logged

TiLT
*Smell* controller
****
Offline Offline

Gender: Male
Posts: 260


To boldly go where no Spathi has dared go before


View Profile WWW
Re: UQM 0.7.0 release candidate
« Reply #42 on: April 20, 2011, 03:53:47 pm »

Incidentally, while we ought to use the remixes, it might be wise to check that each is really suitable for use in-game. For example, compare Across the Galaxy (in the precursor remix pack) to Re-Enter - the former has a 31 second intro; the latter is just like the original, but sounds better. Across the Galaxy is a great album piece, but not so great for short trips.

While I agree with the sentiment, I don't agree with your conclusion. My suggested solution (I believe I've voiced it to the devs before) is to make the hyperspace music pause, not stop, between each trip. In other words, when you return to hyperspace after visiting a system, the music continues from where it stopped.

I don't know about that. Try opening one of the songs, picking a spot at random, and starting it. That's essentially what the feel would be. It seems to me that it would just be awkward.

A quick fade-in handles that nicely. I find it way more awkward to have the music start at the same spot over and over and over again during the game. It really grates, no matter which tune you're using.
Logged
Huggybaby
Zebranky food
*
Offline Offline

Posts: 33



View Profile
Re: UQM 0.7.0 release candidate
« Reply #43 on: April 29, 2011, 04:57:12 am »

This thread is very quiet, so apparently the new 0.7.0 version is bug free!  Tongue
Logged
Anym
Zebranky food
*
Offline Offline

Posts: 3



View Profile
Re: UQM 0.7.0 release candidate
« Reply #44 on: April 29, 2011, 11:17:14 am »

As far as I know the UQM Extended Edition is the only mod that offered solution for this Mycon dialogue problem, but I think it doesn't include the text lines where the Melnorme explain that the MetaChron is darkening. (I might be wrong)
Sorry for the plug, but besides the Extended Edition, there's also this little mod, made by myself, using reconstructed audio files previously posted here.
Logged
Pages: 1 2 [3] 4 Print 
« previous next »
Jump to:  


Login with username, password and session length

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!