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Topic: The Ur-Quan Masters-Extended Edition-Voices Included (Read 7750 times)
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The Guy
Zebranky food
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Posts: 12
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Hello
I recently made a mod of UQM-Extended, to have voices on the dialogues, it worked fine, so i was wondering, what if i post it here? some people said that to install voices on that thing you´d have to link dialogues one by one. Bullshit. They're already linked, i just added the speech files and voila! Took me 2 days
Also i took the Anym's missing mycon dialogue add-on and included it in the mod, so now you'll know where´s the source of juffo-wup. Just download and replace the file in the \The Ur-Quan Masters - Extended Edition\content\packages folder http://www.mediafire.com/?07wwy00ccbbp3j3 Enjoy
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« Last Edit: April 02, 2011, 09:07:38 pm by The Guy »
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Wolframm
Frungy champion
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Posts: 83
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Great work, man. We finally have voices in The UQM Extended. Too good to be true.
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hobi
Zebranky food
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Posts: 4
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Thank You
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Ahmed
Guest
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I am anyway a Linux user, so that mod will not be useful to me. Anyway, it is great to have voices on the dialogs included. Nice work.
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« Last Edit: April 20, 2011, 12:01:00 am by Ahmed »
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Death 999
Global Moderator
Enlightened
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Posts: 3874
We did. You did. Yes we can. No.
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If you mean the extended edition itself, you're fortunately quite wrong - the source is available at http://submedia.net/uqm/ and there is no reason it shouldn't build on linux.
If you mean the voices, well, maybe you can ask the mod creator for assistance.
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Ahmed
Guest
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I mean voices. Can the author help me please?
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Steve-O
*Many bubbles*
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Posts: 127
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I'm confused. If I understand correctly, UQM Extended has new content, including new dialogue and plot points that weren't in the original game (on any official port/release.) Does this sound package have new voice work for such material, or is all of the new material presented in a way that doesn't involve talking to people?
Just random things found lying around the universe?
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Ahmed
Guest
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I'm confused. If I understand correctly, UQM Extended has new content, including new dialogue and plot points that weren't in the original game (on any official port/release.) Does this sound package have new voice work for such material, or is all of the new material presented in a way that doesn't involve talking to people?
Just random things found lying around the universe?
Answer: Here are changes made to the UQM in UQM Extended:
- Some Gas Giant planets (e.g., Saturn but not Jupiter) have visible rings in the coarse scan (Bugzilla Bug #602)
- PageUp and PageDown controls in the Outfit / Shipyard / Roster screens modify fuel / crew 10 at a time (Bugzilla Bug #617)
- Add a setup menu option for gamma correction (Bugzilla Bug #977)
- Androsynth captain activating the special weapon is consistent with SC1 (Bugzilla Bug #444)
- Shooting the tractors on the moon makes them explode. They still provide zero bio data, though (Bugzilla Bug #503)
- Shofixti Glory Device vs. Pkunk resurrection plays the correct sounds (Bugzilla Bug #666)
- Ur-Quan fighters will attack/destroy incoming projectiles and asteroids (just for fun, no bug attached)
- QuasiSpace map automatically adjusts the zoomlevel when entering through the portal (Bugzilla Bug #856)
- MacOS X builds are now done via an Xcode project instead of the custom *nix build scripts (Bugzilla Bug #1042)
- MakeReport() handles pauses on punctuation slightly more intelligently (Bugzilla Bug #1044)
- "Flicker" effect in coarse scan screens repaired (Bugzilla Bug #799)
- No longer possible to encounter random Ur-Quan ships in the Zoq-Fot-Pik home system, like their dialogs say (Bugzilla Bug #759)
- Add SC2-DOS style lightning fade effects (Bugzilla Bug #1002)
- Spoken Probe coordinates (Bugzilla Bug #732)
- Show the name and value of biologicals when picked up (Bugzilla Bug #857)
- If the player ventures out into Hyperspace without rescuing the starbase first, the Probes he encounters are much tougher
- Add a "dead" slave-shielded world and starbase @ Beta Ophiuchi I (047.9:887.5)
- Show the melee icon for the battlegroup chasing you in the center of the black holes in Hyperspace
- Can explore a defunct Mother Ark the old Mrnmhrrm sphere of influence (Eta Bootis III-A, 067.2:286.3)
- Can discover a defunct Precursor starbase @ Alpha Centauri
- Fixed up dialogue so that the Syreen / Mycon / Sun Device plotline is discoverable in-game
- Liberate Fwiffo! When the Spathi bug out and hide under their slave shield, they take all their ships in your escort fleet with them
- Destroyed Zoq-Fot-Pik colony worlds (Delta Cassiopeiae I, 387.5:514.5) (Gamma Carinae I-B, 358.3:547.9)
- Starbases around all homeworlds
- Add a Syreen sphere-of-influence after rescuing their ships
- Add a Chmmr sphere-of-influence after finishing "The Process"
- Destroyed Ur-Quan(*) / Kohr-Ah(+) starbases + Beta Reticuli (702.0 : 529.1) * Metis (570.8 : 460.4) * Gamma Cancri (500.6 : 501.1) * Alpha Lentilis (462.5 : 600.0) + Theta Chamaeleonis (514.5 : 695. + Antares (647.9 : 754.1)
- Play the "lander full" sound instead of the normal pickup sound when picking up bios/minerals that fill the lander's hold to max.
I was copied it from: http://submedia.net/uqm/differences.txt
The UQM Extended does not includes voices. They can be manually downloaded and installed. No other changes are made to the UQM than those mentioned.
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« Last Edit: April 23, 2011, 08:44:56 pm by Ahmed »
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CF
Zebranky food
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Posts: 2
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Hi!
Some years after playing UQM last time I'm back for another run and this extended version seems very interesting. However, I can't seem to find a 0.7.0 version, or any place saying it is compatible with the 0.7.0 version. Anyone who knows?
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Killmaster18
Zebranky food
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Posts: 3
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Lazarus on this thread.
I tried building this mod from source (`http://www.submedia.net/uqm/uqm-0.6.4-ee.tar.gz`) and it wouldn't build.
And I really want to play this.
And I'm out of ideas.
I wonder how soon someone will post with the workaround they discovered.
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metamorphosis
Frungy champion
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Posts: 83
I love YaBB 1G - SP1!
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Would be nicer if some of the things from this build were incorporated into the main build.
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Killmaster18
Zebranky food
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Posts: 3
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$ su # ./build.sh uqm install CC lots ... LINK uqm obj/release/src/sc2code/gendef.c.o:(.rodata+0x1c): undefined reference to `GeneratePrecursorStarbase' obj/release/src/sc2code/gendef.c.o:(.rodata+0xb4): undefined reference to `GenerateUrQuan' obj/release/src/sc2code/gendef.c.o:(.rodata+0xb8): undefined reference to `GenerateKohrAh' obj/release/src/sc2code/gendef.c.o:(.rodata+0xbc): undefined reference to `GenerateNeglectedStarbase' obj/release/src/sc2code/gendef.c.o:(.rodata+0xc0): undefined reference to `GenerateMotherArk' collect2: error: ld returned 1 exit status make: *** [uqm] Error 1
Why I don't even
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Killmaster18
Zebranky food
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Posts: 3
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God damnit.
"No no, don't just play vanilla UQM," I said. "You'll figure it out at some point... just wait! It'll be better!"
This is good news though. Regardless of the fact I just beat Vanilla again, lets hope the added moddiness turns out as awesomely as I imagine it'll be.
I wasn't expecting a response at all. Out of the blue here's 0xDEC0DE. +1 sir. TY.
WOOT FUCK YEAH
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