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Topic: Starcon2/Starcon3 plot point (spoils Starcon3) (Read 8385 times)
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flashbacck
Zebranky food
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Posts: 9
I love YaBB 1G - SP1!
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the only things I liked about sc3 were the voices. Orz, ur-quan and k'tang were good. and the k'tang dialogue was pretty damn funny.
But the rest of the game SUCKED. What really gets me is that they re-used almost all of the dialogue!!! Those classic lines from the spathi and pkunk (to name a few) were reused verbatim! Yes making a sequel to sc2 is a challenge, but to reuse the dialogue! PLEASE
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Death 999
Global Moderator
Enlightened
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Posts: 3874
We did. You did. Yes we can. No.
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Well, another possibility is that they have always looked like this, but use their psychic powers to render them attractive to members of all species. However, there is no forthcoming explanation for why you are immune in SC3 when you weren't in SC2 even with the taalo shield.
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AnonomouSpathi
*Many bubbles*
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Posts: 156
Spathi? What spathi? You're imagining, hunam.
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Hmm, lets see. My first and foremost complaint about SC3 was it's joystick support. I never especially enjoyed keyboard control for anything, but the joystick in SC3 just flat out didn't work. It was always going directions you didn't press, or the ship would keep turning after you stopped and fly in a circle for a minute, and that ruined a lot of the game for me.
It's writing was largely inferior to SC2, though it did have it's moments (Hey, that's an Ortog! An ortog from my homeworld of unzervault! I didn't know you guys could fly starships..............."Mooooo")
I didn't like what the did with the IDF races though, at all. The arilou hinted that there was a lot more to their experiments on earth then preserving DNA, but they just ignored that. And the orz weren't sinister enough.
And some of the new ships were well designed, but there was no sense of balance. A Doog could annihilate nearly anything, and come out of it at full crew to boot.
But, it was still somewhat enjoyable. Not a bad game, but the bad joystick support killed it for me, and even with better support it was no StarCon2.
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Shiver
Guest
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I suppose you could justify the unattractive Syreen leader's presence by saying that the Syreen intentionally put her in charge so that their interactions with the human commander remained strictly professional. This would keep the Kessari quadrant operation as efficient as possible. Although my explanation here sounds more like a suitable excuse than anything else, it does make a lot of sense.
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Death 999
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Posts: 3874
We did. You did. Yes we can. No.
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Too bad the Doog ship was totally unbalanceable...
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Death 999
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Enlightened
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We did. You did. Yes we can. No.
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My way of balancing the ship would be that it has crew as usual, but it also has two armor plates (that act like crew). These armor plates can be rebuilt rapidly, but you can never have more than two of them.
How is that?
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Darklight
Guest
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Star Control 3 had potential. I mean I found the hyper melee to be solid, and I liked a lot of the new races, specfically the XChaggers, Doogs, K'tang, Claircontclar and the Russian Ploxis. I did find the Doog ship to be to powerful single player, but in melee, send anything that does a lot of damage fast, like the Kzer-Za, Xchagger, Chmmr, Owa etc and the constructor is quickly pacified, but yeah it needs less crew. The Ploxis ship was horrible and the fact they didn't bring in a lot of the old SC2 ships into the game sucked. The storyline was also a bit weak, the Precursors turning out to be space cows...come on. The voiceing was good, espcially the Ur-Quan and the Orz. However waiting for events and the fact the Claircontclar Pinnacle is the only ship that is a challenge to fight made the game disappointing. The fact the league has the Kzer-Za, Utwig, Chmmr and later the Doogs, four "powerhouses" so to say vs crappy crux ships. As well, making colonies is boring and a waste of time, if it wasn't for clicking on the day bar to speed up time, this game would be unsalvagable. :-/ 6.5/10 is my rating.
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