The Ur-Quan Masters Home Page Welcome, Guest. Please login or register.
Did you miss your activation email?
October 03, 2024, 03:20:05 pm
Home Help Search Login Register
News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

+  The Ur-Quan Masters Discussion Forum
|-+  The Ur-Quan Masters Re-Release
| |-+  General UQM Discussion (Moderator: Death 999)
| | |-+  Prolonging the ur-quan invasion and widescreen resolution
« previous next »
Pages: [1] Print
Author Topic: Prolonging the ur-quan invasion and widescreen resolution  (Read 3681 times)
ryuuzaki
Zebranky food
*
Offline Offline

Posts: 3



View Profile
Prolonging the ur-quan invasion and widescreen resolution
« on: April 24, 2011, 03:41:55 pm »

Is there a mod or a way to stop the ur-quan invasion, or atleast to slow it down?

So that a player could enjoy playing casually without worrying about the time limitation.
« Last Edit: April 25, 2011, 03:20:19 pm by ryuuzaki » Logged
oldlaptop
*Smell* controller
****
Offline Offline

Posts: 337



View Profile
Re: Prolonging the ur-quan invasion
« Reply #1 on: April 24, 2011, 06:23:00 pm »

Absolutely, have a look at http://uqm-mods.sourceforge.net/.
Logged

Play Supermelee online in #uqm-arena!
Netmelee Improvement Mod
Lukipela
Enlightened
*****
Offline Offline

Gender: Male
Posts: 3620


The Ancient One


View Profile
Re: Prolonging the ur-quan invasion
« Reply #2 on: April 24, 2011, 07:39:12 pm »

For a good list of different mods, you can also look here

http://star-control.com/fan/mods.php
Logged

What's up doc?
ryuuzaki
Zebranky food
*
Offline Offline

Posts: 3



View Profile
Re: Prolonging the ur-quan invasion
« Reply #3 on: April 25, 2011, 03:16:45 am »

Excellent, thanks for the quick reply Smiley


It's an amazing game btw, I only wish there were more like this.

EDIT: well, to not open a new topic, I'll ask here and change the topic name... was any support for widescreen monitors made? I've noticed all of the resolutions given are not made for widescreen.
« Last Edit: April 25, 2011, 03:20:46 pm by ryuuzaki » Logged
Novus
Enlightened
*****
Offline Offline

Gender: Male
Posts: 1938


Fot or not?


View Profile
Re: Prolonging the ur-quan invasion
« Reply #4 on: April 25, 2011, 05:06:42 pm »

was any support for widescreen monitors made? I've noticed all of the resolutions given are not made for widescreen.
Star Control II never had any widescreen support and UQM does not add any. It would be difficult to adapt many parts of UQM to make sensible use of a wider screen. While, for example, the view of HyperSpace and planets would be reasonably easy to expand, the zooming and wrapping of combat and solar systems rely on both the gameplay area and the view of it being the same shape. You could make the status bar wider, but this is pretty pointless. Conversations could be handled by shrinking the dialogue choices box vertically, which doesn't really help much. Also, please don't discuss two unrelated issues in one thread.
Logged

RTFM = Read the fine manual.
RTTFAQ = Read the Ur-Quan Masters Technical FAQ.
ryuuzaki
Zebranky food
*
Offline Offline

Posts: 3



View Profile
Re: Prolonging the ur-quan invasion and widescreen resolution
« Reply #5 on: April 25, 2011, 05:33:09 pm »

Yeah sorry, didn't want to crowd the board with topics, so made it all in one. They are a bit connected, being both of them would be mods to the game, heh.

I was just thinking maybe it was possible, because for comparison, Freelancer didn't have widescreen support either, but widescreen was made by tampering with the camera angles/size ratios in the .ini files

I can see it being a problem in UQM though.
Logged
oldlaptop
*Smell* controller
****
Offline Offline

Posts: 337



View Profile
Re: Prolonging the ur-quan invasion and widescreen resolution
« Reply #6 on: April 26, 2011, 12:36:29 am »

I think a lot of people here would be happy to have the board crowded with topics for a change. Smiley
Logged

Play Supermelee online in #uqm-arena!
Netmelee Improvement Mod
Novus
Enlightened
*****
Offline Offline

Gender: Male
Posts: 1938


Fot or not?


View Profile
Re: Prolonging the ur-quan invasion and widescreen resolution
« Reply #7 on: April 26, 2011, 01:26:29 am »

I was just thinking maybe it was possible, because for comparison, Freelancer didn't have widescreen support either, but widescreen was made by tampering with the camera angles/size ratios in the .ini files
Widescreen is easy for 3D games where you can rotate your viewpoint any old way, since you can usually just tweak the camera's field of view and view more of the universe. In 2D, you can run into problems if the screen view is directly connected to the playing area in some view, such as in UQM. Games with largish playfields that scroll in all directions usually do fine, but changing the view may allow the player to see stuff he isn't supposed to (e.g. secret areas).
Logged

RTFM = Read the fine manual.
RTTFAQ = Read the Ur-Quan Masters Technical FAQ.
Lukipela
Enlightened
*****
Offline Offline

Gender: Male
Posts: 3620


The Ancient One


View Profile
Re: Prolonging the ur-quan invasion and widescreen resolution
« Reply #8 on: April 26, 2011, 06:10:24 pm »

I think a lot of people here would be happy to have the board crowded with topics for a change. Smiley

Yes. It would make this place a lot more like the busier SC forum ,the SCDB.  Tongue
Logged

What's up doc?
fossil
Core Team
Frungy champion
*****
Offline Offline

Gender: Male
Posts: 94



View Profile
Re: Prolonging the ur-quan invasion and widescreen resolution
« Reply #9 on: April 27, 2011, 11:33:41 am »

At least you can run UQM from command line and use arbitrary OpenGL resolutions with the --keepaspectratio option to keep the game displayed normally and not stretched in fullscreen mode.
You can also just add this option to your uqm.cfg file like so:
Code:
keepaspectratio = BOOLEAN:true
Logged
JHGuitarFreak
Enlightened
*****
Offline Offline

Posts: 1374



View Profile WWW
Re: Prolonging the ur-quan invasion and widescreen resolution
« Reply #10 on: May 02, 2011, 02:43:13 am »

I was wondering how to do that...
Logged

The artist once again known as Kohr-Ah Death 213.

Get your MegaMod HERE
Pages: [1] Print 
« previous next »
Jump to:  


Login with username, password and session length

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!