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Author Topic: Battle with another ships  (Read 3207 times)
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Re: Battle with another ships
« Reply #15 on: August 21, 2011, 03:57:38 pm »

Newb player, he forgot to activate shields.
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Steve-O
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Re: Battle with another ships
« Reply #16 on: August 21, 2011, 11:27:10 pm »

The ISD has an effective range on static targets that's best measured in light-minutes. The Mauler... it's not clear, really. Based on the fact you can have a battle with a group with other groups nearby but not engages, all within one light-second, well, it's less.

I'm not sure that it's fair to judge SC ships by apparent graphical scale.  I mean, if everything in the SC universe IS being drawn to scale, then even the smallest fighters are about half the size of your average planet, which would make these ships much bigger than an SSD.

That said, there are a large number of ships in the SC universe that appear to use projectile weapons, which probably does mean their effective combat range is VERY short, on a stellar battleground.  The lack of energy shielding on most SC ships also means they probably aren't that durable, compared to other sci-fi universes.

Then again, I don't really see the point in these cross-over match ups anyway.  The various sci-fi settings were not meant to interact, so why bother?  Lasers are a serious threat in most sci-fi universes, but they're laughably inadequate in Star Trek (apparently whatever technology phasers work on is much better or something.)  Of course, who's to say that what Star Wars characters call a "laser" isn't the exact same thing as a "phaser" in Star Trek?  Different settings have different terminologies for the same tech, after all, and that's not even considering techs one of them just pulled out of their ass.
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Re: Battle with another ships
« Reply #17 on: August 21, 2011, 11:41:28 pm »

That said, there are a large number of ships in the SC universe that appear to use projectile weapons, which probably does mean their effective combat range is VERY short, on a stellar battleground.

How so? There's no air resistance in space, which means that a fired projectile is going to keep going indefinitely until it hits something. Granted, those projectiles do vanish after a certain range in SC, but scale is very strange in combat as mentioned before.
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Re: Battle with another ships
« Reply #18 on: August 22, 2011, 12:44:01 am »

The problem of aiming would become insurmountable after a certain distance. Energy weapons will hit consistently where they are pointed (unless plasma becomes involved with magnetic fields or something), but projectiles tend to spread out the farther they travel.
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Re: Battle with another ships
« Reply #19 on: August 22, 2011, 11:50:51 am »

Then again, I don't really see the point in these cross-over match ups anyway.  The various sci-fi settings were not meant to interact, so why bother?  Lasers are a serious threat in most sci-fi universes, but they're laughably inadequate in Star Trek (apparently whatever technology phasers work on is much better or something.) 

Wow, people still believe this? They were talking about those specific low-powered lasers used by the weak ships in that one episode. Heck, the Borg are one of the most dangerous races in Star Trek and they use lasers

http://www.stardestroyer.net/mrwong/wiki/index.php/No_laser_fallacy
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Re: Battle with another ships
« Reply #20 on: August 22, 2011, 10:11:30 pm »

he lack of energy shielding on most SC ships also means they probably aren't that durable, compared to other sci-fi universes.

I recall reading somewhere (but not any of the manuals I can find) that SC ships do have shielding, and without it the weakest weapons would go through any of these ships like they were made of cheese - just like they wipe out asteroids of arbitrary size.
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Steve-O
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Re: Battle with another ships
« Reply #21 on: August 24, 2011, 02:57:23 am »

How so? There's no air resistance in space, which means that a fired projectile is going to keep going indefinitely until it hits something. Granted, those projectiles do vanish after a certain range in SC, but scale is very strange in combat as mentioned before.

The problem isn't that the projectile will stop (it won't), the problem is that the enemy will have plenty of time to get out of the way at stellar distances.  Assuming they have roughly equal computer systems, the enemy's ship will be able to track the incoming projectile and avoid it as easily as the firing computer can "lock on" to take the shot.  Remember, space is REALLY REALLY BIG.  When I say "they have very short effective combat ranges" I'm talking probably a few hundred to maybe a thousand miles here.

Here are some numbers if you still need convincing:
I did a couple quick Google searches and turned up the average speed of a high-caliber rifle bullet at maybe 4000mph.  Let's go ahead and assume that the guns mounted on these space ships are REALLY advanced and they actually fire their projectiles at more like 8000mph (also accounting for lack of wind resistance and gravity, etc, etc.)

The Earth is 7,926.41 miles in diameter.  That means if two ships were hovering in space at exactly the same distance from each other as the planet Earth is wide, and one of them fired a projectile going 8000mph at the other, it would take the better part of AN HOUR for that projectile to reach the other ship.  Assuming it was still there by the time the bullet arrived, of course, which would be the real surprise if it were.
« Last Edit: August 24, 2011, 02:59:12 am by Steve-O » Logged
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Re: Battle with another ships
« Reply #22 on: August 25, 2011, 01:12:18 am »

This is the reason most shows use energy weapons of some sort usually based on the concept of the laser. Speed of light is hard to get out of the way of.
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Re: Battle with another ships
« Reply #23 on: August 01, 2013, 12:47:27 pm »



Another Star Wars ship battle against Kohr-Ah Marauder. I know that Star Wars ship is called Venator-class.
« Last Edit: August 01, 2013, 12:59:25 pm by mohammad2011 » Logged
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